Player Matchup

Baba Yaga
Baba Yaga
Bronze I
Kaise1014
Baba Yaga
Bronze I
Level 173
God Stats
0W - 1L
1,691 SR
Queue Stats
802W - 827L
373 MMR
Solo
Vamana
Vamana
Bronze I
Porkyyyyyyyy
Vamana
Bronze I
Level 61
God Stats
1W - 3L
1,575 SR
Queue Stats
191W - 214L
691 MMR
Solo
Artemis
Artemis
Silver V
Vamprow1r
Artemis
Silver V
Level 120
God Stats
1W - 1L
1,810 SR
Queue Stats
28W - 66L
480 MMR
Solo
Arachne
Arachne
Silver V
i930Nyce
Arachne
Silver V
Level 127
God Stats
9W - 11L
1,695 SR
Queue Stats
359W - 416L
492 MMR
Solo
Mulan
Mulan
Silver IV
sizzleking87
Mulan
Silver IV
Level 98
God Stats
6W - 7L
1,404 SR
Queue Stats
182W - 214L
753 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 116
1,635 SR
558 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 97
1,469 SR
774 MMR
Ymir
Ymir
Bronze I
 
Ymir
Bronze I
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver IV
IIlIllllIIv
Hades
Silver IV
Level 82
God Stats
25W - 15L
1,550 SR
Queue Stats
462W - 511L
856 MMR
Party 1
Ravana
Ravana
Bronze II
MadaraUchia647
Ravana
Bronze II
Level 60
God Stats
11W - 12L
1,343 SR
Queue Stats
77W - 114L
253 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
NIALL97
Kuzenbo
Silver II
Level 86
God Stats
29W - 32L
1,541 SR
Queue Stats
530W - 550L
973 MMR
Party 1
Charybdis
Charybdis
Bronze I
dadhelpus
Charybdis
Bronze I
Level 128
God Stats
151W - 179L
1,410 SR
Queue Stats
487W - 554L
289 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Kaise1014
Baba Yaga
14
2 / 0 / 0
7,809
521
7,526
5,859
2,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
9
1 / 3 / 3
5,910
394
6,259
12,625
12,045
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
Vamprow1r
Artemis
9
1 / 7 / 1
5,954
397
5,204
12,073
4,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Arachne
i930Nyce
Arachne
11
1 / 4 / 0
6,506
434
5,084
12,767
5,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 2 / 1
7,214
481
10,415
15,466
11,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AgniAphroditeMerlin

VS

Bans
Ix ChelAthenaJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 2 / 6
7,779
519
3,990
15,328
15,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 0 / 4
7,802
520
6,877
9,815
5,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
4 / 2 / 5
7,213
481
8,151
8,649
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
NIALL97
Kuzenbo
12
3 / 0 / 1
7,406
494
9,592
13,368
16,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
dadhelpus
Charybdis
14
6 / 1 / 2
8,179
545
9,408
12,883
4,843
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
5
Kills
16
16
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
2
6
2
W
2
0
4
4
L
Baba Yaga
Kaise1014
Baba Yaga
2
0
0
2
W
4
2
5
3.25
W
Kuzenbo
NIALL97
Kuzenbo
3
0
1
3.5
L
Vamana
1
3
3
0.83
L
Artemis
Vamprow1r
Artemis
1
7
1
0.21
W
Charybdis
dadhelpus
Charybdis
6
1
2
7
L
Arachne
i930Nyce
Arachne
1
4
0
0.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,488
Damage
38,018
58,790
Taken
60,043
36,296
Mitigated
46,062
12,846
Healing
18,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,990
869
0
2,643
15,328
15,031
355
2,754
12,506
36,607
0
W
6,877
321
795
5,217
9,815
5,762
0
2,356
7,402
60,289
0
L
Baba Yaga
Kaise1014
Baba Yaga
7,526
855
0
2,277
5,859
2,711
0
2,415
3,444
71,864
0
W
8,151
3,340
0
1,264
8,649
3,814
672
1,121
7,528
0
33,223
W
Kuzenbo
NIALL97
Kuzenbo
9,592
3,544
0
2,002
13,368
16,612
138
586
12,782
38,988
496
L
Vamana
6,259
3,043
0
1,570
12,625
12,045
0
5,161
7,388
0
22,739
L
Artemis
Vamprow1r
Artemis
5,204
2,961
0
510
12,073
4,032
0
1,910
10,163
0
30,245
W
Charybdis
dadhelpus
Charybdis
9,408
4,575
311
6,329
12,883
4,843
1,329
1,061
11,646
0
69,397
L
Arachne
i930Nyce
Arachne
5,084
4,274
392
2,983
12,767
5,917
0
2,961
9,536
0
42,136
L
10,415
1,208
0
5,114
15,466
11,591
0
6,420
8,221
0
59,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,393
Gold Earned
38,379
346
Minions Killed
378
0
Camps Cleared
0
1,323,076
Distance Traveled
1,390,715
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,779
519
50
3
0
248,612
0
W
Hades
7,802
520
120
8
0
291,745
0
L
Baba Yaga
7,809
521
124
8
0
241,905
0
W
Ravana
7,213
481
50
3
0
322,928
0
W
Kuzenbo
7,406
494
52
3
0
252,715
1
L
Vamana
5,910
394
28
2
0
307,739
0
L
Artemis
5,954
397
49
3
0
220,691
0
W
Charybdis
8,179
545
106
7
0
274,715
0
L
Arachne
6,506
434
59
4
0
335,166
0
L
Mulan
7,214
481
86
6
0
217,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role