Player Matchup

Artemis
Artemis
Silver V
Bubblydolphin408
Artemis
Silver V
Level 105
God Stats
10W - 5L
1,652 SR
Queue Stats
255W - 293L
620 MMR
Solo
Nemesis
Nemesis
Bronze I
D27GAMING
Nemesis
Bronze I
Level 118
God Stats
7W - 6L
1,469 SR
Queue Stats
79W - 102L
520 MMR
Solo
Nu Wa
Nu Wa
Silver III
TTV_King_Borri
Nu Wa
Silver III
Level 100
God Stats
92W - 63L
1,554 SR
Queue Stats
281W - 318L
887 MMR
Solo
Bellona
Bellona
Silver II
beazy55
Bellona
Silver II
Level 141
God Stats
7W - 8L
1,316 SR
Queue Stats
677W - 698L
1,009 MMR
Solo
Yemoja
Yemoja
Silver III
brandon_legend13
Yemoja
Silver III
Level 145
God Stats
34W - 24L
1,604 SR
Queue Stats
890W - 919L
779 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,519 SR
763 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,522 SR
1,090 MMR
Rama
Rama
Silver III
 
Rama
Silver III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze I
 
Cu Chulainn
Bronze I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Silver III
AWD20g
Ratatoskr
Silver III
Level 128
God Stats
66W - 66L
1,542 SR
Queue Stats
553W - 581L
776 MMR
Solo
Ymir
Ymir
Silver V
T4KEITLIKEACH4MP
Ymir
Silver V
Level 44
God Stats
6W - 7L
1,500 SR
Queue Stats
20W - 35L
864 MMR
Solo
Tiamat
Tiamat
Silver III
ZeIIdris
Tiamat
Silver III
Level 119
God Stats
20W - 17L
1,569 SR
Queue Stats
341W - 359L
808 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 4
9,038
646
8,211
9,222
3,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
D27GAMING
Nemesis
14
7 / 2 / 5
8,987
642
10,876
12,839
5,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 4 / 7
8,215
587
11,793
8,995
3,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
beazy55
Bellona
13
7 / 1 / 4
8,789
628
8,598
13,994
11,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 3 / 4
7,204
515
4,736
12,180
5,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
Ah Muzen CabAtlasVamana

VS

Bans
Ao KuangHachimanSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
1 / 7 / 1
6,255
447
8,711
12,262
4,746
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
 
Cu Chulainn
10
0 / 5 / 3
6,119
437
3,672
12,407
5,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ratatoskr
AWD20g
Ratatoskr
15
6 / 4 / 2
8,812
629
9,591
14,123
6,543
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8
0 / 4 / 4
6,183
442
4,434
15,551
12,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
ZeIIdris
Tiamat
13
3 / 2 / 4
7,970
569
10,089
11,054
7,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
22
Kills
10
10
Deaths
22
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
7
1
0.21
L
Cu Chulainn
 
Cu Chulainn
0
5
3
0.3
L
Ratatoskr
AWD20g
Ratatoskr
6
4
2
1.75
W
4
0
4
6
W
Nemesis
D27GAMING
Nemesis
7
2
5
4.75
L
0
4
4
0.5
W
3
4
7
1.63
L
Tiamat
ZeIIdris
Tiamat
3
2
4
2.5
W
Bellona
beazy55
Bellona
7
1
4
9
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,214
Damage
36,497
57,230
Taken
65,397
30,128
Mitigated
36,875
17,719
Healing
11,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,711
7,788
0
3,013
12,262
4,746
0
2,123
10,061
0
39,081
L
Cu Chulainn
 
Cu Chulainn
3,672
1,043
0
331
12,407
5,314
0
2,652
9,541
0
31,767
L
Ratatoskr
AWD20g
Ratatoskr
9,591
4,220
0
2,532
14,123
6,543
0
2,299
11,576
0
82,570
W
8,211
4,012
0
5,801
9,222
3,860
658
483
8,739
0
69,596
W
Nemesis
D27GAMING
Nemesis
10,876
5,945
0
2,426
12,839
5,446
1,316
1,416
11,407
0
64,642
L
4,434
1,757
146
2,696
15,551
12,583
0
4,875
10,344
23,010
0
W
11,793
2,482
0
460
8,995
3,432
900
5,004
3,991
51,915
0
L
Tiamat
ZeIIdris
Tiamat
10,089
913
0
3,077
11,054
7,689
0
4,431
6,283
65,394
0
W
Bellona
beazy55
Bellona
8,598
3,312
0
4,048
13,994
11,620
1,284
2,855
11,139
0
51,971
W
4,736
781
2,520
2,464
12,180
5,770
292
5,122
6,954
20,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,233
Gold Earned
35,339
379
Minions Killed
373
0
Camps Cleared
0
1,449,939
Distance Traveled
1,401,830
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,255
447
68
5
0
245,349
0
L
Cu Chulainn
6,119
437
42
3
0
270,158
2
L
Ratatoskr
8,812
629
130
9
0
306,653
0
W
Artemis
9,038
646
104
7
0
255,994
2
W
Nemesis
8,987
642
89
6
0
329,498
0
L
Ymir
6,183
442
29
2
0
278,442
7
W
Nu Wa
8,215
587
90
6
0
280,093
1
L
Tiamat
7,970
569
104
7
0
301,228
1
W
Bellona
8,789
628
69
5
0
291,655
0
W
Yemoja
7,204
515
27
2
0
292,699
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role