Player Matchup

Hercules
Hercules
AlexColesy
Hercules
Level 155
God Stats
8W - 18L
1,425 SR
Queue Stats
634W - 561L
1,550 Elo+
Solo
Arachne
Arachne
Fuyu1ki
Arachne
Level 101
God Stats
43W - 41L
1,640 SR
Queue Stats
468W - 441L
1,559 Elo+
Party 2
Sol
Sol
LegendOfCarry
Sol
Level 118
God Stats
17W - 13L
1,516 SR
Queue Stats
249W - 237L
1,526 Elo+
Party 2
Athena
Athena
soji1974
Athena
Level 109
God Stats
45W - 34L
1,569 SR
Queue Stats
827W - 799L
1,541 Elo+
Party 2
Artemis
Artemis
tremendoculon
Artemis
Level 69
God Stats
1W - 2L
1,560 SR
Queue Stats
120W - 109L
1,459 Elo+
Solo
Team Averages
Level 110
1,542 SR
1,527 Elo+

VS

Team Averages
Level 151
1,573 SR
1,502 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
SanttyOrtega
Thor
Level 114
God Stats
3W - 7L
1,547 SR
Queue Stats
108W - 86L
1,502 Elo+
Solo
Anhur
Anhur
TrueSifon
Anhur
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
227W - 198L
1,572 Elo+
Solo
Nu Wa
Nu Wa
tan1ka
Nu Wa
Level 155
God Stats
3W - 0L
1,820 SR
Queue Stats
9W - 11L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlexColesy
Hercules
12
3 / 4 / 0
7,191
654
9,450
15,849
13,351
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Fuyu1ki
Arachne
11
2 / 1 / 3
6,314
574
4,307
10,080
3,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
1 / 2 / 1
5,576
507
4,300
6,007
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
soji1974
Athena
9
0 / 1 / 3
5,178
471
2,498
9,945
6,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
10
3 / 2 / 1
6,381
580
6,538
7,634
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
4 / 3 / 1
7,476
680
9,776
12,156
7,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jormungandr
 
Jormungandr
9
0 / 2 / 2
5,750
523
4,475
9,529
5,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 1 / 3
7,231
657
5,529
9,774
4,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anhur
TrueSifon
Anhur
11
2 / 2 / 1
6,766
615
6,572
8,517
2,804
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
tan1ka
Nu Wa
11
2 / 1 / 2
6,411
583
6,881
5,216
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
9
Kills
10
10
Deaths
9
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
3
1
1.5
W
Jormungandr
 
Jormungandr
0
2
2
0.5
L
Hercules
AlexColesy
Hercules
3
4
0
0.75
L
Arachne
Fuyu1ki
Arachne
2
1
3
3.5
L
1
2
1
0.75
W
2
1
3
3.5
W
Anhur
TrueSifon
Anhur
2
2
1
1.25
L
Athena
soji1974
Athena
0
1
3
1.5
W
Nu Wa
tan1ka
Nu Wa
2
1
2
3
L
Artemis
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,093
Damage
33,233
49,515
Taken
45,192
27,120
Mitigated
22,664
15,143
Healing
14,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
9,776
2,916
0
2,803
12,156
7,378
0
109
11,975
47,690
0
W
Jormungandr
 
Jormungandr
4,475
724
0
2,135
9,529
5,831
0
2,542
6,987
20,744
0
L
Hercules
AlexColesy
Hercules
9,450
5,642
0
5,876
15,849
13,351
0
9,116
6,277
0
52,357
L
Arachne
Fuyu1ki
Arachne
4,307
2,846
0
1,693
10,080
3,400
0
2,758
7,090
0
44,561
L
4,300
2,518
0
2,012
6,007
1,851
117
2,581
3,268
38,488
0
W
5,529
1,545
0
5,656
9,774
4,911
0
769
9,005
0
63,193
W
Anhur
TrueSifon
Anhur
6,572
4,715
0
2,963
8,517
2,804
0
631
7,886
0
45,739
L
Athena
soji1974
Athena
2,498
891
0
2,708
9,945
6,546
0
4,436
5,332
14,670
0
W
Nu Wa
tan1ka
Nu Wa
6,881
3,122
0
1,318
5,216
1,740
503
2,856
2,360
40,579
0
L
Artemis
6,538
3,388
0
2,854
7,634
1,972
0
1,249
6,317
0
46,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,640
Gold Earned
33,634
317
Minions Killed
378
0
Camps Cleared
0
1,059,500
Distance Traveled
1,163,077
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,476
680
85
8
0
226,606
0
W
Jormungandr
5,750
523
25
2
0
247,514
0
L
Hercules
7,191
654
94
9
0
211,600
0
L
Arachne
6,314
574
66
6
0
283,523
0
L
Sol
5,576
507
63
6
0
138,238
0
W
Thor
7,231
657
105
10
0
247,551
2
W
Anhur
6,766
615
89
8
0
216,838
0
L
Athena
5,178
471
21
2
0
230,401
1
W
Nu Wa
6,411
583
74
7
0
224,568
6
L
Artemis
6,381
580
73
7
0
195,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role