Player Matchup

Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
RetroJunc
Rama
Level 127
God Stats
22W - 15L
1,655 SR
Queue Stats
385W - 374L
1,498 Elo+
Solo
Atlas
Atlas
SoreJaguar0
Atlas
Level 93
God Stats
1W - 2L
1,601 SR
Queue Stats
27W - 21L
1,540 Elo+
Party 1
Hel
Hel
dropskull
Hel
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,486 Elo+
Party 1
Cu Chulainn
Cu Chulainn
whaleshark99
Cu Chulainn
Level 118
God Stats
1W - 2L
1,475 SR
Queue Stats
28W - 21L
1,554 Elo+
Party 1
Team Averages
Level 117
1,546 SR
1,515 Elo+

VS

Team Averages
Level 86
1,580 SR
1,508 Elo+
Atlas
Atlas
 
Atlas
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
DemonChícken
Chernobog
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,449 Elo+
Solo
Hel
Hel
YHWHislight
Hel
Level 46
God Stats
4W - 4L
1,482 SR
Queue Stats
396W - 360L
1,502 Elo+
Solo
Ishtar
Ishtar
sCyanite
Ishtar
Level 146
God Stats
1W - 0L
1,713 SR
Queue Stats
29W - 27L
1,558 Elo+
Solo
Hachiman
Hachiman
ziggygnardust
Hachiman
Level 142
God Stats
3W - 2L
1,702 SR
Queue Stats
276W - 252L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 3 / 8
7,876
788
13,968
11,855
7,735
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
13
1 / 2 / 9
7,524
752
10,463
9,775
6,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 3 / 7
8,633
863
12,907
16,197
18,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 3 / 6
7,742
774
5,179
10,348
7,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cu Chulainn
whaleshark99
Cu Chulainn
14
4 / 5 / 7
8,143
814
9,813
16,264
22,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
0 / 1 / 11
8,670
867
8,061
16,691
19,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
DemonChícken
Chernobog
15
3 / 3 / 9
8,535
854
10,601
12,235
7,260
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 2 / 12
7,968
797
8,875
13,262
10,092
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
sCyanite
Ishtar
16
5 / 2 / 8
9,379
938
18,284
13,073
8,055
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
ziggygnardust
Hachiman
15
8 / 3 / 7
9,461
946
14,086
13,358
7,828
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
63
11
Kills
16
16
Deaths
11
37
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
8
1.67
W
Atlas
 
Atlas
0
1
11
5.5
W
Chernobog
DemonChícken
Chernobog
3
3
9
2.5
L
Rama
1
2
9
2.75
L
3
3
7
2.17
W
0
2
12
3
L
2
3
6
1.67
W
Ishtar
sCyanite
Ishtar
5
2
8
4.5
L
Cu Chulainn
whaleshark99
Cu Chulainn
4
5
7
1.5
W
Hachiman
ziggygnardust
Hachiman
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,330
Damage
59,907
64,439
Taken
68,619
61,839
Mitigated
52,312
27,080
Healing
34,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,968
6,129
670
4,481
11,855
7,735
325
2,437
9,418
0
28,813
W
Atlas
 
Atlas
8,061
2,795
1,084
2,784
16,691
19,077
592
4,981
11,535
17,295
0
W
Chernobog
DemonChícken
Chernobog
10,601
6,523
1,230
1,490
12,235
7,260
384
3,803
8,371
0
22,536
L
Rama
10,463
5,595
1,299
2,185
9,775
6,286
1,000
2,909
6,866
0
19,422
L
12,907
5,110
956
3,338
16,197
18,082
132
3,678
12,519
21,056
0
W
8,875
136
15,455
7,257
13,262
10,092
456
3,675
9,368
18,355
0
L
5,179
657
5,785
3,415
10,348
7,255
447
4,116
6,232
6,544
0
W
Ishtar
sCyanite
Ishtar
18,284
12,543
1,066
2,186
13,073
8,055
964
2,356
10,539
0
30,447
L
Cu Chulainn
whaleshark99
Cu Chulainn
9,813
448
2,529
2,422
16,264
22,481
0
3,796
12,468
0
17,559
W
Hachiman
ziggygnardust
Hachiman
14,086
9,095
352
1,686
13,358
7,828
2,850
3,271
9,872
0
19,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,918
Gold Earned
44,013
95
Minions Killed
117
0
Camps Cleared
0
914,539
Distance Traveled
1,044,975
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,876
788
24
2
0
189,306
0
W
Atlas
8,670
867
11
1
0
205,079
0
W
Chernobog
8,535
854
30
3
0
202,000
0
L
Rama
7,524
752
30
3
0
154,097
0
L
Atlas
8,633
863
12
1
0
186,545
0
W
Hel
7,968
797
24
2
0
238,550
0
L
Hel
7,742
774
7
1
0
190,848
0
W
Ishtar
9,379
938
35
4
0
203,784
0
L
Cu Chulainn
8,143
814
22
2
0
193,743
0
W
Hachiman
9,461
946
17
2
0
195,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role