Player Matchup

Heimdallr
Heimdallr
AlucardSoul
Heimdallr
Level 169
God Stats
6W - 8L
1,214 SR
Queue Stats
165W - 155L
1,519 Elo+
Solo
Cthulhu
Cthulhu
MisticGameGod
Cthulhu
Level 107
God Stats
88W - 87L
1,526 SR
Queue Stats
509W - 514L
1,565 Elo+
Solo
Nox
Nox
PrettyPablo
Nox
Level 104
God Stats
25W - 28L
1,540 SR
Queue Stats
291W - 300L
1,503 Elo+
Solo
Janus
Janus
WuuWzzz
Janus
Level 75
God Stats
6W - 6L
1,489 SR
Queue Stats
41W - 39L
1,425 Elo+
Party 2
Arachne
Arachne
YoungVirginOil
Arachne
Level 31
God Stats
9W - 14L
1,534 SR
Queue Stats
48W - 60L
1,401 Elo+
Party 2
Team Averages
Level 97
1,461 SR
1,483 Elo+

VS

Team Averages
Level 115
1,560 SR
1,455 Elo+
Poseidon
Poseidon
Cullenzinho
Poseidon
Level 137
God Stats
21W - 14L
1,611 SR
Queue Stats
190W - 186L
1,447 Elo+
Solo
Hercules
Hercules
Kspank23
Hercules
Level 83
God Stats
12W - 10L
1,430 SR
Queue Stats
360W - 370L
1,457 Elo+
Party 1
Olorun
Olorun
PassTheJuice
Olorun
Level 84
God Stats
1W - 1L
1,257 SR
Queue Stats
24W - 35L
1,386 Elo+
Party 1
Mulan
Mulan
RoyaltyExt
Mulan
Level 147
God Stats
5W - 2L
1,747 SR
Queue Stats
354W - 346L
1,480 Elo+
Party 1
Baba Yaga
Baba Yaga
ivyjade
Baba Yaga
Level 122
God Stats
5W - 1L
1,755 SR
Queue Stats
128W - 110L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlucardSoul
Heimdallr
11
4 / 1 / 2
8,056
424
10,993
8,331
3,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
15
1 / 1 / 2
8,327
438
8,877
14,511
13,017
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 4 / 5
8,573
451
4,661
14,512
17,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
WuuWzzz
Janus
15
2 / 3 / 2
9,462
498
8,675
9,109
3,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 1
8,083
425
4,752
16,029
6,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Cullenzinho
Poseidon
18
9 / 0 / 2
11,748
618
11,130
8,092
3,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
Kspank23
Hercules
12
0 / 3 / 6
7,547
397
4,327
17,975
18,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
11
0 / 5 / 6
7,860
414
7,618
12,195
4,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
16
1 / 0 / 5
10,277
541
13,251
16,585
16,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Baba Yaga
ivyjade
Baba Yaga
16
1 / 1 / 2
9,952
524
6,607
9,811
4,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
9
Kills
11
12
Deaths
9
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AlucardSoul
Heimdallr
4
1
2
5
W
Poseidon
Cullenzinho
Poseidon
9
0
2
10
W
Hercules
Kspank23
Hercules
0
3
6
1
L
Cthulhu
1
1
2
2
W
Olorun
0
5
6
0.6
L
1
4
5
0.88
W
Mulan
1
0
5
3.5
L
Janus
WuuWzzz
Janus
2
3
2
1
L
1
3
1
0.5
W
Baba Yaga
ivyjade
Baba Yaga
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,958
Damage
42,933
62,492
Taken
64,658
43,464
Mitigated
46,595
9,890
Healing
21,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AlucardSoul
Heimdallr
10,993
6,533
0
2,478
8,331
3,578
11
3,873
4,458
0
50,717
W
Poseidon
Cullenzinho
Poseidon
11,130
1,964
0
1,256
8,092
3,497
1,759
2,676
5,347
123,332
0
W
Hercules
Kspank23
Hercules
4,327
1,343
0
5,478
17,975
18,259
410
4,484
13,393
0
19,912
L
Cthulhu
8,877
681
288
2,651
14,511
13,017
0
4,217
10,294
56,137
0
W
Olorun
7,618
1,980
1,440
3,310
12,195
4,611
705
4,042
8,080
42,862
0
L
4,661
819
0
1,608
14,512
17,134
352
6,805
7,707
28,941
0
W
Mulan
13,251
963
0
5,977
16,585
16,141
12
7,237
8,928
0
81,804
L
Janus
WuuWzzz
Janus
8,675
597
0
944
9,109
3,333
0
5,012
4,097
73,866
0
L
4,752
3,050
0
1,921
16,029
6,402
0
5,448
10,581
0
73,509
W
Baba Yaga
ivyjade
Baba Yaga
6,607
207
0
4,438
9,811
4,087
1,289
3,520
6,073
78,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,501
Gold Earned
47,384
457
Minions Killed
497
0
Camps Cleared
0
1,824,768
Distance Traveled
1,962,241
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,056
424
90
5
0
230,850
1
W
Poseidon
11,748
618
170
9
0
430,379
1
W
Hercules
7,547
397
15
1
0
427,690
0
L
Cthulhu
8,327
438
93
5
0
423,203
0
W
Olorun
7,860
414
66
3
0
370,598
7
L
Nox
8,573
451
30
2
0
368,624
8
W
Mulan
10,277
541
115
6
0
354,547
6
L
Janus
9,462
498
140
7
0
363,674
5
L
Arachne
8,083
425
104
5
0
438,417
0
W
Baba Yaga
9,952
524
131
7
0
379,027
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role