Player Matchup

Zeus
Zeus
Chief 2 Moon
Zeus
Level 158
God Stats
1W - 6L
1,430 SR
Queue Stats
137W - 164L
1,516 Elo+
Solo
Medusa
Medusa
HirashiDesu
Medusa
Level 134
God Stats
0W - 1L
1,333 SR
Queue Stats
16W - 23L
1,456 Elo+
Party 2
Achilles
Achilles
Jc_Mach
Achilles
Level 149
God Stats
4W - 7L
1,557 SR
Queue Stats
101W - 108L
1,480 Elo+
Party 3
Cerberus
Cerberus
Kakuzu2
Cerberus
Level 69
God Stats
0W - 1L
1,763 SR
Queue Stats
41W - 53L
1,447 Elo+
Party 2
Chang'e
Chang'e
Onepieceofswift
Chang'e
Level 3
God Stats
0W - 1L
1,146 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 103
1,446 SR
1,480 Elo+

VS

Team Averages
Level 95
1,496 SR
1,433 Elo+
Achilles
Achilles
Chac_Balam
Achilles
Level 128
God Stats
11W - 14L
1,337 SR
Queue Stats
183W - 196L
1,417 Elo+
Solo
Artemis
Artemis
ClutchucK
Artemis
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 129L
1,593 Elo+
Party 1
Vulcan
Vulcan
LoTheyDoCall
Vulcan
Level 158
God Stats
2W - 0L
1,808 SR
Queue Stats
72W - 75L
1,551 Elo+
Party 1
Aphrodite
Aphrodite
Skapzz
Aphrodite
Level 16
God Stats
13W - 31L
1,230 SR
Queue Stats
16W - 37L
1,191 Elo+
Party 4
Atlas
Atlas
xXZyonikXx
Atlas
Level 26
God Stats
27W - 18L
1,604 SR
Queue Stats
66W - 91L
1,414 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 5
9,529
794
13,233
6,437
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
14
0 / 7 / 2
7,526
627
11,713
16,436
7,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Jc_Mach
Achilles
16
5 / 1 / 2
9,023
752
7,197
13,219
18,683
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Kakuzu2
Cerberus
15
0 / 2 / 3
8,084
674
7,587
16,318
16,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 6 / 4
7,348
612
2,184
8,629
3,010
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chac_Balam
Achilles
15
5 / 1 / 5
8,899
742
5,433
11,233
14,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
ClutchucK
Artemis
17
8 / 1 / 7
10,219
852
17,067
13,262
7,257
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Vulcan
16
2 / 1 / 7
8,887
741
12,460
5,560
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Aphrodite
Skapzz
Aphrodite
15
1 / 4 / 10
8,639
720
7,049
8,902
5,137
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
14
3 / 2 / 9
9,236
770
9,433
15,175
17,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
57
9
Kills
19
19
Deaths
9
16
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Achilles
Chac_Balam
Achilles
5
1
5
7.5
L
4
3
5
2.17
W
Artemis
ClutchucK
Artemis
8
1
7
11.5
L
Medusa
0
7
2
0.14
L
Achilles
Jc_Mach
Achilles
5
1
2
6
L
Cerberus
Kakuzu2
Cerberus
0
2
3
0.75
W
Vulcan
2
1
7
5.5
L
0
6
4
0.33
W
Aphrodite
Skapzz
Aphrodite
1
4
10
1.5
W
Atlas
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,914
Damage
51,442
61,039
Taken
54,132
48,142
Mitigated
47,597
5,553
Healing
11,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Chac_Balam
Achilles
5,433
1,301
0
253
11,233
14,939
572
3,748
7,229
1,011
20,154
L
13,233
1,668
0
684
6,437
3,061
0
1,415
5,022
35,067
0
W
Artemis
ClutchucK
Artemis
17,067
11,374
0
4,451
13,262
7,257
1,317
4,745
8,479
0
53,769
L
Medusa
11,713
4,967
0
370
16,436
7,046
0
9,945
6,491
0
28,315
L
Achilles
Jc_Mach
Achilles
7,197
1,285
0
1,793
13,219
18,683
0
5,813
7,406
0
28,814
L
Cerberus
Kakuzu2
Cerberus
7,587
21
0
2,567
16,318
16,342
0
8,007
8,311
28,999
563
W
Vulcan
12,460
3,628
0
475
5,560
2,422
828
2,592
2,828
37,824
0
L
2,184
38
40
99
8,629
3,010
0
4,052
4,577
5,435
0
W
Aphrodite
Skapzz
Aphrodite
7,049
2,087
1,382
2,895
8,902
5,137
1,020
4,155
4,608
22,869
0
W
Atlas
9,433
3,946
525
1,689
15,175
17,842
38
6,381
8,547
16,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,510
Gold Earned
45,880
225
Minions Killed
238
0
Camps Cleared
0
1,071,676
Distance Traveled
1,250,634
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,899
742
33
3
0
242,054
5
L
Zeus
9,529
794
48
4
0
191,814
0
W
Artemis
10,219
852
87
7
0
251,735
0
L
Medusa
7,526
627
34
3
0
204,778
0
L
Achilles
9,023
752
49
4
0
263,713
0
L
Cerberus
8,084
674
86
7
0
251,100
0
W
Vulcan
8,887
741
66
6
0
279,185
2
L
Chang'e
7,348
612
8
1
0
160,271
0
W
Aphrodite
8,639
720
40
3
0
208,491
0
W
Atlas
9,236
770
12
1
0
269,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role