Player Matchup

Xing Tian
Xing Tian
Linkmyboy36
Xing Tian
Level 60
God Stats
9W - 7L
1,414 SR
Queue Stats
625W - 630L
1,476 Elo+
Solo
Izanami
Izanami
MyK9Glock
Izanami
Level 147
God Stats
6W - 3L
1,588 SR
Queue Stats
203W - 209L
1,435 Elo+
Solo
Cernunnos
Cernunnos
TheGhitarFlou
Cernunnos
Level 147
God Stats
3W - 4L
1,396 SR
Queue Stats
153W - 95L
1,533 Elo+
Party 2
Ah Puch
Ah Puch
TruthUNnamed
Ah Puch
Level 146
God Stats
9W - 8L
1,459 SR
Queue Stats
654W - 635L
1,576 Elo+
Solo
Sobek
Sobek
voladorReivax
Sobek
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 84L
1,531 Elo+
Party 2
Team Averages
Level 127
1,471 SR
1,510 Elo+

VS

Team Averages
Level 94
1,562 SR
1,450 Elo+
Heimdallr
Heimdallr
AmonaMark
Heimdallr
Level 123
God Stats
4W - 2L
1,676 SR
Queue Stats
273W - 267L
1,500 Elo+
Party 1
Ymir
Ymir
SawScaledViper
Ymir
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 54L
1,132 Elo+
Party 1
Rama
Rama
Zaw32
Rama
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
102W - 101L
1,492 Elo+
Solo
Sol
Sol
jawbs
Sol
Level 121
God Stats
7W - 6L
1,418 SR
Queue Stats
247W - 212L
1,509 Elo+
Party 1
Odin
Odin
zgoetix
Odin
Level 120
God Stats
3W - 1L
1,719 SR
Queue Stats
162W - 146L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Linkmyboy36
Xing Tian
16
2 / 2 / 18
10,328
794
6,173
14,853
20,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
MyK9Glock
Izanami
19
9 / 1 / 13
11,312
870
13,315
10,253
7,201
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cernunnos
TheGhitarFlou
Cernunnos
17
8 / 4 / 14
10,735
826
22,976
11,206
7,432
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Puch
TruthUNnamed
Ah Puch
17
4 / 2 / 17
10,340
795
15,037
8,605
5,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 5 / 22
10,571
813
7,772
18,981
30,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AmonaMark
Heimdallr
16
3 / 6 / 8
9,764
751
10,264
14,941
9,893
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 8 / 8
10,342
796
6,590
24,242
32,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
Zaw32
Rama
16
6 / 3 / 2
9,914
763
10,281
11,432
6,380
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
jawbs
Sol
17
1 / 1 / 9
9,166
705
13,564
8,803
4,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Odin
zgoetix
Odin
12
0 / 7 / 3
7,954
612
6,895
17,491
24,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
43
25
Kills
13
14
Deaths
25
84
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AmonaMark
Heimdallr
3
6
8
1.17
W
Xing Tian
Linkmyboy36
Xing Tian
2
2
18
5.5
W
Izanami
MyK9Glock
Izanami
9
1
13
15.5
L
3
8
8
0.88
W
Cernunnos
TheGhitarFlou
Cernunnos
8
4
14
3.75
W
Ah Puch
TruthUNnamed
Ah Puch
4
2
17
6.25
L
Rama
Zaw32
Rama
6
3
2
2.33
L
Sol
jawbs
Sol
1
1
9
5.5
W
2
5
22
2.6
L
Odin
zgoetix
Odin
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,273
Damage
47,594
63,898
Taken
76,909
71,319
Mitigated
78,789
19,659
Healing
18,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AmonaMark
Heimdallr
10,264
4,240
860
2,472
14,941
9,893
600
6,506
8,435
0
22,324
W
Xing Tian
Linkmyboy36
Xing Tian
6,173
396
4,783
3,318
14,853
20,274
457
4,707
10,146
10,211
0
W
Izanami
MyK9Glock
Izanami
13,315
8,680
2,999
1,784
10,253
7,201
5,069
3,530
6,723
0
41,482
L
6,590
1,206
593
1,786
24,242
32,808
149
7,567
16,675
13,088
0
W
Cernunnos
TheGhitarFlou
Cernunnos
22,976
13,241
0
540
11,206
7,432
1,853
2,598
8,604
0
40,558
W
Ah Puch
TruthUNnamed
Ah Puch
15,037
524
1,155
2,299
8,605
5,711
1,043
2,476
6,129
33,353
0
L
Rama
Zaw32
Rama
10,281
8,265
1,333
3,607
11,432
6,380
1,689
3,565
7,867
0
22,038
L
Sol
jawbs
Sol
13,564
2,103
843
3,535
8,803
4,831
384
3,142
5,661
27,339
0
W
7,772
547
755
2,026
18,981
30,701
231
6,843
12,138
11,352
815
L
Odin
zgoetix
Odin
6,895
488
1,481
1,931
17,491
24,877
75
7,387
10,104
0
11,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,286
Gold Earned
47,140
153
Minions Killed
137
0
Camps Cleared
0
1,289,565
Distance Traveled
1,133,593
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,764
751
41
3
0
213,245
0
W
Xing Tian
10,328
794
2
0
0
280,193
0
W
Izanami
11,312
870
68
5
0
242,023
0
L
Ymir
10,342
796
15
1
0
206,711
0
W
Cernunnos
10,735
826
30
2
0
243,799
0
W
Ah Puch
10,340
795
50
4
0
254,731
0
L
Rama
9,914
763
35
3
0
220,508
0
L
Sol
9,166
705
34
3
0
260,759
0
W
Sobek
10,571
813
3
0
0
268,819
0
L
Odin
7,954
612
12
1
0
232,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role