Player Matchup

Kuzenbo
Kuzenbo
EAH1997
Kuzenbo
Level 149
God Stats
5W - 6L
1,615 SR
Queue Stats
163W - 144L
1,539 Elo+
Party 1
Surtr
Surtr
GazapoSH
Surtr
Level 158
God Stats
2W - 4L
1,393 SR
Queue Stats
155W - 136L
1,573 Elo+
Party 1
Bakasura
Bakasura
NoOrdinaryFusion
Bakasura
Level 126
God Stats
0W - 2L
1,245 SR
Queue Stats
84W - 84L
1,529 Elo+
Solo
Anhur
Anhur
Zambie9472
Anhur
Level 118
God Stats
5W - 9L
1,178 SR
Queue Stats
198W - 170L
1,527 Elo+
Solo
Tiamat
Tiamat
lI pierre Il
Tiamat
Level 143
God Stats
6W - 11L
1,412 SR
Queue Stats
225W - 208L
1,507 Elo+
Solo
Team Averages
Level 139
1,369 SR
1,535 Elo+

VS

Team Averages
Level 107
1,464 SR
1,549 Elo+
Sol
Sol
ErikaSawajiri
Sol
Level 29
God Stats
15W - 10L
1,652 SR
Queue Stats
161W - 122L
1,612 Elo+
Party 2
Nemesis
Nemesis
FOHcussed
Nemesis
Level 126
God Stats
10W - 9L
1,547 SR
Queue Stats
163W - 150L
1,518 Elo+
Solo
Poseidon
Poseidon
NINJABLADE NATE
Poseidon
Level 124
God Stats
12W - 15L
1,364 SR
Queue Stats
108W - 117L
1,495 Elo+
Solo
Geb
Geb
OrangeNinja33
Geb
Level 159
God Stats
2W - 2L
1,389 SR
Queue Stats
227W - 218L
1,525 Elo+
Solo
Fenrir
Fenrir
fumiiiko
Fenrir
Level 97
God Stats
4W - 4L
1,367 SR
Queue Stats
309W - 284L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EAH1997
Kuzenbo
12
1 / 0 / 1
7,466
467
4,335
9,779
9,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
GazapoSH
Surtr
15
1 / 2 / 1
9,001
563
12,996
15,661
17,356
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 3 / 1
7,508
469
3,366
13,719
6,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
15
1 / 4 / 1
8,452
528
5,234
12,652
4,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
15
2 / 0 / 2
8,833
552
10,106
10,670
6,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 1
10,623
664
9,861
7,116
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
FOHcussed
Nemesis
16
4 / 1 / 1
9,037
565
9,250
11,369
5,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Poseidon
13
0 / 4 / 0
7,653
478
7,765
11,696
4,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 0 / 3
8,395
525
5,725
11,947
10,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
fumiiiko
Fenrir
14
0 / 0 / 3
7,947
497
7,273
15,966
17,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
5
Kills
9
9
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
EAH1997
Kuzenbo
1
0
1
1.5
W
4
0
1
4.5
W
Nemesis
FOHcussed
Nemesis
4
1
1
4.5
L
Surtr
GazapoSH
Surtr
1
2
1
0.75
W
Poseidon
0
4
0
0
L
0
3
1
0.17
W
1
0
3
2.5
L
Anhur
1
4
1
0.38
W
Fenrir
fumiiiko
Fenrir
0
0
3
1.5
L
Tiamat
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,037
Damage
39,874
62,481
Taken
58,094
44,391
Mitigated
40,102
22,611
Healing
16,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
EAH1997
Kuzenbo
4,335
1,854
2,218
2,474
9,779
9,152
0
4,534
5,245
18,323
0
W
9,861
3,634
0
3,866
7,116
2,556
2,425
197
6,919
108,104
0
W
Nemesis
FOHcussed
Nemesis
9,250
5,069
0
1,614
11,369
5,330
0
1,334
10,035
0
92,200
L
Surtr
GazapoSH
Surtr
12,996
5,903
0
7,470
15,661
17,356
206
855
14,806
1,797
81,239
W
Poseidon
7,765
955
0
1,067
11,696
4,236
0
7,064
4,522
80,674
0
L
3,366
2,515
0
2,435
13,719
6,341
213
4,772
8,947
0
51,427
W
5,725
762
3,126
3,266
11,947
10,551
0
5,995
5,912
23,573
0
L
Anhur
5,234
2,207
0
3,903
12,652
4,708
0
8,252
4,400
0
62,656
W
Fenrir
fumiiiko
Fenrir
7,273
2,098
0
3,206
15,966
17,429
0
754
15,160
776
56,425
L
Tiamat
10,106
882
0
4,111
10,670
6,834
0
5,199
5,471
86,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,260
Gold Earned
43,655
533
Minions Killed
617
0
Camps Cleared
0
1,589,182
Distance Traveled
1,559,980
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,466
467
25
2
0
312,318
2
W
Sol
10,623
664
182
11
0
274,027
0
W
Nemesis
9,037
565
146
9
0
369,391
1
L
Surtr
9,001
563
124
8
0
298,622
2
W
Poseidon
7,653
478
145
9
0
286,693
0
L
Bakasura
7,508
469
107
7
0
381,797
0
W
Geb
8,395
525
28
2
0
324,116
1
L
Anhur
8,452
528
122
8
0
303,524
0
W
Fenrir
7,947
497
116
7
0
305,753
0
L
Tiamat
8,833
552
155
10
0
292,921
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role