Player Matchup

Fenrir
Fenrir
AntonDjinn
Fenrir
Level 154
God Stats
4W - 3L
1,486 SR
Queue Stats
276W - 250L
1,487 Elo+
Solo
Rama
Rama
Cisco69 Y
Rama
Level 105
God Stats
1W - 0L
1,508 SR
Queue Stats
344W - 311L
1,502 Elo+
Solo
Tiamat
Tiamat
DS72
Tiamat
Level 177
God Stats
6W - 2L
1,641 SR
Queue Stats
370W - 227L
1,680 Elo+
Solo
Cerberus
Cerberus
DabigA94
Cerberus
Level 145
God Stats
2W - 0L
1,916 SR
Queue Stats
22W - 20L
1,488 Elo+
Solo
Baron Samedi
Baron Samedi
Dmoreno26_
Baron Samedi
Level 141
God Stats
16W - 13L
1,619 SR
Queue Stats
244W - 225L
1,511 Elo+
Solo
Team Averages
Level 144
1,634 SR
1,534 Elo+

VS

Team Averages
Level 122
1,497 SR
1,536 Elo+
Hercules
Hercules
 
Hercules
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
NoOrdinaryFusion
Scylla
Level 126
God Stats
8W - 6L
1,596 SR
Queue Stats
84W - 84L
1,540 Elo+
Solo
Anhur
Anhur
Zambie9472
Anhur
Level 118
God Stats
5W - 9L
1,214 SR
Queue Stats
198W - 170L
1,538 Elo+
Solo
Loki
Loki
Zeus DPDC9586
Loki
Level 148
God Stats
4W - 5L
1,676 SR
Queue Stats
406W - 398L
1,545 Elo+
Solo
Ymir
Ymir
maurirod
Ymir
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 56L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AntonDjinn
Fenrir
11
3 / 3 / 3
6,297
572
5,626
10,241
3,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
11
0 / 1 / 1
6,193
563
3,767
8,388
2,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tiamat
DS72
Tiamat
12
5 / 1 / 1
7,319
665
10,416
7,028
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
DabigA94
Cerberus
10
0 / 1 / 3
5,940
540
3,327
9,159
4,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Dmoreno26_
Baron Samedi
12
3 / 1 / 2
7,026
639
5,669
6,269
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
0 / 2 / 0
5,252
477
1,492
7,562
4,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 0
6,496
591
5,106
7,574
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
12
3 / 0 / 0
7,052
641
6,359
5,767
2,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 4 / 0
6,434
585
4,626
8,495
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
10
0 / 3 / 3
5,965
542
3,974
11,333
7,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
7
7
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
2
0
0
W
Fenrir
AntonDjinn
Fenrir
3
3
3
1.5
W
Rama
0
1
1
0.5
W
Tiamat
DS72
Tiamat
5
1
1
5.5
W
Cerberus
DabigA94
Cerberus
0
1
3
1.5
W
Baron Samedi
Dmoreno26_
Baron Samedi
3
1
2
4
L
1
2
0
0.5
L
Anhur
3
0
0
3
L
3
4
0
0.75
L
Ymir
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,805
Damage
21,557
41,085
Taken
40,731
17,098
Mitigated
18,492
15,479
Healing
12,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,492
543
0
2,844
7,562
4,195
0
3,478
3,722
0
27,311
W
Fenrir
AntonDjinn
Fenrir
5,626
3,182
0
1,825
10,241
3,537
739
1,974
8,267
0
36,539
W
Rama
3,767
3,326
0
3,626
8,388
2,821
0
105
8,283
0
50,068
W
Tiamat
DS72
Tiamat
10,416
1,503
0
1,485
7,028
3,243
0
3,350
3,678
59,503
0
W
Cerberus
DabigA94
Cerberus
3,327
169
1,228
4,237
9,159
4,848
0
2,687
6,472
17,236
0
W
Baron Samedi
Dmoreno26_
Baron Samedi
5,669
524
412
2,666
6,269
2,649
149
964
5,305
42,484
0
L
5,106
866
0
742
7,574
1,908
0
5,479
2,095
49,532
0
L
Anhur
6,359
3,311
0
3,391
5,767
2,021
888
734
5,033
0
58,516
L
4,626
2,030
0
2,310
8,495
2,451
0
3,619
4,816
0
41,181
L
Ymir
3,974
790
813
2,232
11,333
7,917
0
5,583
5,653
22,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,775
Gold Earned
31,199
361
Minions Killed
332
0
Camps Cleared
0
1,069,180
Distance Traveled
997,821
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,252
477
43
4
0
125,014
0
W
Fenrir
6,297
572
53
5
0
230,375
3
W
Rama
6,193
563
90
8
0
203,101
5
W
Tiamat
7,319
665
104
9
0
221,327
0
W
Cerberus
5,940
540
25
2
0
211,087
0
W
Baron Samedi
7,026
639
89
8
0
203,290
2
L
Scylla
6,496
591
96
9
0
222,092
2
L
Anhur
7,052
641
101
9
0
210,972
0
L
Loki
6,434
585
69
6
0
231,040
0
L
Ymir
5,965
542
23
2
0
208,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role