Player Matchup

Hercules
Hercules
 
Hercules
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
IamOccam
Set
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
48W - 37L
1,434 Elo+
Party 2
Fafnir
Fafnir
ProphetsBane98
Fafnir
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 50L
1,504 Elo+
Party 2
Cupid
Cupid
SocialGinger2
Cupid
Level 37
God Stats
2W - 3L
1,320 SR
Queue Stats
13W - 24L
1,331 Elo+
Solo
Ra
Ra
shadow maina
Ra
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,576 Elo+
Party 2
Team Averages
Level 72
1,464 SR
1,469 Elo+

VS

Team Averages
Level 97
1,634 SR
1,443 Elo+
Guan Yu
Guan Yu
FEARLESS-01-
Guan Yu
Level 94
God Stats
9W - 2L
1,915 SR
Queue Stats
107W - 89L
1,479 Elo+
Solo
Merlin
Merlin
InsipidDruid411
Merlin
Level 125
God Stats
19W - 10L
1,614 SR
Queue Stats
76W - 69L
1,509 Elo+
Solo
Gilgamesh
Gilgamesh
T1_Dodo
Gilgamesh
Level 81
God Stats
9W - 15L
1,448 SR
Queue Stats
706W - 763L
1,398 Elo+
Party 1
Martichoras
Martichoras
elmerochory
Martichoras
Level 67
God Stats
10W - 11L
1,327 SR
Queue Stats
554W - 572L
1,389 Elo+
Party 1
Ao Kuang
Ao Kuang
symisfits
Ao Kuang
Level 118
God Stats
9W - 3L
1,864 SR
Queue Stats
534W - 546L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
0 / 1 / 3
7,914
495
5,824
11,908
10,022
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 0
8,738
546
7,634
14,018
6,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 3 / 1
6,731
421
2,931
13,211
13,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 5 / 1
6,658
416
4,384
10,341
4,066
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 3 / 0
6,829
427
2,290
8,029
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
FEARLESS-01-
Guan Yu
12
2 / 0 / 3
8,046
503
3,889
10,750
12,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 0 / 1
9,686
605
7,286
5,799
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
T1_Dodo
Gilgamesh
13
0 / 2 / 0
7,918
495
3,950
10,002
9,180
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Martichoras
elmerochory
Martichoras
14
4 / 1 / 3
8,600
538
12,025
8,698
4,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
symisfits
Ao Kuang
16
4 / 1 / 1
9,604
600
7,835
14,478
6,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
13
13
Deaths
4
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
3
1.5
W
Guan Yu
FEARLESS-01-
Guan Yu
2
0
3
3.5
L
4
1
0
4
W
3
0
1
3.5
L
0
3
1
0.17
L
0
5
1
0.1
W
Gilgamesh
T1_Dodo
Gilgamesh
0
2
0
0
W
Martichoras
elmerochory
Martichoras
4
1
3
5.5
L
0
3
0
0
W
Ao Kuang
symisfits
Ao Kuang
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,063
Damage
34,985
57,507
Taken
49,727
36,396
Mitigated
34,697
14,097
Healing
16,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,824
2,314
0
4,204
11,908
10,022
0
2,400
9,508
0
54,377
W
Guan Yu
FEARLESS-01-
Guan Yu
3,889
122
1,150
2,715
10,750
12,399
0
1,550
9,200
0
24,571
L
7,634
4,141
0
2,014
14,018
6,273
0
3,961
10,057
0
80,789
W
7,286
65
0
1,916
5,799
2,570
330
1,665
4,134
83,772
0
L
2,931
1,079
0
4,303
13,211
13,238
0
2,899
10,312
17,540
0
L
4,384
2,661
226
2,276
10,341
4,066
407
56
10,285
0
41,431
W
Gilgamesh
T1_Dodo
Gilgamesh
3,950
884
0
2,508
10,002
9,180
500
0
10,002
0
46,912
W
Martichoras
elmerochory
Martichoras
12,025
3,997
0
2,777
8,698
4,071
618
1,543
7,155
0
67,061
L
2,290
672
0
1,074
8,029
2,797
0
5,805
2,224
48,757
0
W
Ao Kuang
symisfits
Ao Kuang
7,835
3,146
0
4,987
14,478
6,477
0
463
14,015
93,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,870
Gold Earned
43,854
374
Minions Killed
471
0
Camps Cleared
0
1,532,503
Distance Traveled
1,566,106
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,914
495
86
5
0
302,686
0
W
Guan Yu
8,046
503
33
2
0
351,220
11
L
Set
8,738
546
125
8
0
359,348
2
W
Merlin
9,686
605
141
9
0
272,092
0
L
Fafnir
6,731
421
20
1
0
293,489
2
L
Cupid
6,658
416
69
4
0
264,905
0
W
Gilgamesh
7,918
495
73
5
0
292,891
0
W
Martichoras
8,600
538
92
6
0
303,449
3
L
Ra
6,829
427
74
5
0
312,075
0
W
Ao Kuang
9,604
600
132
8
0
346,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role