Player Matchup

Cthulhu
Cthulhu
Gold IV
AcousticSensor
Cthulhu
Gold IV
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 177L
1,476 MMR
Solo
Izanami
Izanami
Gold IV
Rbangx
Izanami
Gold IV
Level 122
God Stats
11W - 6L
1,709 SR
Queue Stats
91W - 93L
1,489 MMR
Solo
Horus
Horus
Gold IV
TempusEdaxRerumm
Horus
Gold IV
Level 159
God Stats
2W - 3L
1,370 SR
Queue Stats
99W - 104L
1,487 MMR
Solo
Merlin
Merlin
Silver III
XReayy
Merlin
Silver III
Level 102
God Stats
1W - 1L
1,511 SR
Queue Stats
9W - 10L
1,493 MMR
Solo
Arachne
Arachne
Silver II
nevergoldfreak
Arachne
Silver II
Level 137
God Stats
22W - 25L
1,699 SR
Queue Stats
514W - 483L
1,492 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,558 SR
1,487 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,487 SR
1,487 MMR
Ne Zha
Ne Zha
Silver III
Bubbriinho
Ne Zha
Silver III
Level 110
God Stats
1W - 1L
1,423 SR
Queue Stats
5W - 5L
1,499 MMR
Party 1
Scylla
Scylla
Gold III
KingD000777
Scylla
Gold III
Level 124
God Stats
0W - 2L
1,314 SR
Queue Stats
843W - 856L
1,480 MMR
Solo
Hades
Hades
Silver III
TheBestSupportQc
Hades
Silver III
Level 101
God Stats
0W - 1L
1,568 SR
Queue Stats
4W - 9L
1,470 MMR
Solo
Medusa
Medusa
Silver III
Xxpancakes23xX
Medusa
Silver III
Level 80
God Stats
5W - 3L
1,631 SR
Queue Stats
5W - 5L
1,499 MMR
Party 1
Atlas
Atlas
Bronze IV
Yung Q1709
Atlas
Bronze IV
Level 118
God Stats
4W - 2L
1,501 SR
Queue Stats
23W - 19L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 1
9,985
666
6,103
10,229
8,190
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Rbangx
Izanami
14
4 / 1 / 1
8,098
540
9,774
9,476
4,400
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 1 / 5
7,789
519
6,875
12,323
12,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Merlin
XReayy
Merlin
15
2 / 1 / 4
9,044
603
6,698
8,636
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 0 / 4
9,556
637
6,139
13,556
6,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bans
KaliSerqetBakasuraVamana

VS

Bans
Sun WukongSurtrChang'eMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bubbriinho
Ne Zha
13
0 / 3 / 1
7,451
497
7,994
13,049
5,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Scylla
12
0 / 6 / 0
7,097
473
5,035
10,509
4,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 5 / 1
7,130
475
4,535
11,901
6,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 2
6,656
444
7,698
8,067
3,154
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
10
1 / 2 / 2
6,948
463
5,537
12,495
10,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
17
Kills
3
3
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
L
Ne Zha
Bubbriinho
Ne Zha
0
3
1
0.17
L
Scylla
0
6
0
0
W
Izanami
Rbangx
Izanami
4
1
1
4.5
W
0
1
5
2.5
L
1
5
1
0.3
W
Merlin
XReayy
Merlin
2
1
4
4
L
1
1
2
2
L
Atlas
1
2
2
1
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,589
Damage
30,799
54,220
Taken
56,021
34,428
Mitigated
29,848
25,911
Healing
14,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,103
366
0
5,731
10,229
8,190
0
4,052
6,177
72,056
0
L
Ne Zha
Bubbriinho
Ne Zha
7,994
2,162
0
2,843
13,049
5,571
0
4,237
8,812
0
67,021
L
Scylla
5,035
1,255
0
368
10,509
4,342
0
5,983
4,526
52,459
0
W
Izanami
Rbangx
Izanami
9,774
6,448
0
3,140
9,476
4,400
2,953
2,970
6,506
0
82,309
W
6,875
2,988
2,694
7,678
12,323
12,287
435
4,344
7,979
0
16,893
L
4,535
427
512
3,958
11,901
6,593
0
1,307
10,594
47,471
0
W
Merlin
XReayy
Merlin
6,698
580
0
1,891
8,636
3,316
0
1,079
7,557
72,230
0
L
7,698
3,410
0
3,089
8,067
3,154
23
778
7,289
0
40,676
L
Atlas
5,537
2,423
139
3,314
12,495
10,188
0
496
11,999
21,676
0
W
6,139
4,175
0
4,777
13,556
6,235
541
2,662
10,894
0
89,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,472
Gold Earned
35,282
553
Minions Killed
396
0
Camps Cleared
0
1,471,609
Distance Traveled
1,400,858
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,985
666
126
8
0
260,440
0
L
Ne Zha
7,451
497
110
7
0
299,010
4
L
Scylla
7,097
473
92
6
0
236,977
2
W
Izanami
8,098
540
138
9
0
272,560
0
W
Horus
7,789
519
17
1
0
302,738
4
L
Hades
7,130
475
100
7
0
284,123
4
W
Merlin
9,044
603
142
9
0
274,913
2
L
Medusa
6,656
444
70
5
0
287,471
1
L
Atlas
6,948
463
24
2
0
293,277
4
W
Arachne
9,556
637
130
9
0
360,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role