Player Matchup

Skadi
Skadi
AO Ramrod
Skadi
Level 178
God Stats
13W - 6L
1,594 SR
Queue Stats
663W - 659L
1,574 Elo+
Solo
Atlas
Atlas
AnOmnipotentTree
Atlas
Level 104
God Stats
7W - 2L
1,787 SR
Queue Stats
237W - 218L
1,510 Elo+
Solo
Hercules
Hercules
Dabbstract710
Hercules
Level 122
God Stats
9W - 4L
1,642 SR
Queue Stats
257W - 249L
1,537 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Rasister
Ah Muzen Cab
Level 159
God Stats
5W - 6L
1,542 SR
Queue Stats
321W - 333L
1,540 Elo+
Solo
Bacchus
Bacchus
ZManStache
Bacchus
Level 94
God Stats
5W - 3L
1,553 SR
Queue Stats
179W - 179L
1,551 Elo+
Party 2
Team Averages
Level 131
1,624 SR
1,543 Elo+

VS

Team Averages
Level 162
1,386 SR
1,509 Elo+
Maui
Maui
JackieDenard0
Maui
Level 171
God Stats
1W - 2L
1,222 SR
Queue Stats
295W - 298L
1,548 Elo+
Party 1
Surtr
Surtr
Malither76
Surtr
Level 143
God Stats
4W - 8L
1,319 SR
Queue Stats
485W - 499L
1,480 Elo+
Solo
Yu Huang
Yu Huang
bs1197
Yu Huang
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,438 Elo+
Solo
Atlas
Atlas
concert demon22
Atlas
Level 144
God Stats
13W - 10L
1,535 SR
Queue Stats
371W - 375L
1,547 Elo+
Party 1
Cabrakan
Cabrakan
l WoRkMaN l
Cabrakan
Level 222
God Stats
3W - 3L
1,355 SR
Queue Stats
561W - 551L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AO Ramrod
Skadi
17
5 / 1 / 19
10,604
884
19,976
8,886
5,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
7 / 5 / 18
11,107
926
15,073
18,207
26,595
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Dabbstract710
Hercules
16
7 / 3 / 19
10,298
858
12,751
20,202
28,436
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
Rasister
Ah Muzen Cab
17
8 / 2 / 15
10,950
913
18,937
11,895
6,955
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
ZManStache
Bacchus
16
1 / 5 / 21
10,113
843
9,632
16,359
25,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 9
9,818
818
6,216
17,595
20,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
16
3 / 8 / 7
9,421
785
18,177
19,944
27,027
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
bs1197
Yu Huang
16
7 / 6 / 6
9,940
828
12,569
14,170
8,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 5 / 6
10,188
849
7,869
16,340
20,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
l WoRkMaN l
Cabrakan
13
0 / 7 / 4
7,564
630
7,243
17,005
25,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
47
28
Kills
15
16
Deaths
28
92
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Skadi
AO Ramrod
Skadi
5
1
19
14.5
W
7
5
18
3.2
W
Hercules
Dabbstract710
Hercules
7
3
19
5.5
L
2
2
9
3.25
L
Surtr
3
8
7
0.81
W
Ah Muzen Cab
Rasister
Ah Muzen Cab
8
2
15
7.75
W
Bacchus
ZManStache
Bacchus
1
5
21
2.3
L
Yu Huang
bs1197
Yu Huang
7
6
6
1.67
L
3
5
6
1.2
L
Cabrakan
l WoRkMaN l
Cabrakan
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,369
Damage
52,074
75,549
Taken
85,054
93,552
Mitigated
101,718
23,864
Healing
16,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
AO Ramrod
Skadi
19,976
5,925
1,402
1,924
8,886
5,917
2,041
4,819
4,001
0
44,524
W
15,073
6,626
1,281
2,479
18,207
26,595
445
9,981
7,907
27,118
0
W
Hercules
Dabbstract710
Hercules
12,751
2,852
1,468
8,634
20,202
28,436
384
9,459
10,471
380
16,467
L
6,216
864
2,219
4,838
17,595
20,724
0
5,527
11,867
15,766
0
L
Surtr
18,177
3,081
574
1,424
19,944
27,027
0
5,065
14,459
8,364
26,986
W
Ah Muzen Cab
Rasister
Ah Muzen Cab
18,937
8,340
627
2,440
11,895
6,955
5,109
6,149
5,682
0
49,954
W
Bacchus
ZManStache
Bacchus
9,632
1,146
1,200
2,409
16,359
25,649
1,151
7,214
8,927
17,504
904
L
Yu Huang
bs1197
Yu Huang
12,569
903
1,681
1,142
14,170
8,643
0
4,111
9,831
24,529
0
L
7,869
3,268
1,086
1,540
16,340
20,183
0
4,290
11,676
17,789
0
L
Cabrakan
l WoRkMaN l
Cabrakan
7,243
467
345
1,579
17,005
25,141
0
5,093
11,579
9,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,072
Gold Earned
46,931
215
Minions Killed
137
0
Camps Cleared
0
1,176,900
Distance Traveled
1,035,626
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,604
884
80
7
0
248,032
0
W
Atlas
11,107
926
22
2
0
213,258
0
W
Hercules
10,298
858
16
1
0
248,956
0
L
Maui
9,818
818
43
4
0
245,079
0
L
Surtr
9,421
785
27
2
0
200,240
0
W
Ah Muzen Cab
10,950
913
86
7
0
243,654
0
W
Bacchus
10,113
843
11
1
0
223,000
0
L
Yu Huang
9,940
828
34
3
0
217,914
0
L
Atlas
10,188
849
27
2
0
208,794
0
L
Cabrakan
7,564
630
6
1
0
163,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role