Player Matchup

Ix Chel
Ix Chel
BigDodgerBlue
Ix Chel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,475 Elo+
Party 2
Gilgamesh
Gilgamesh
Divin3Blizzard
Gilgamesh
Level 95
God Stats
4W - 3L
1,641 SR
Queue Stats
60W - 58L
1,462 Elo+
Party 2
Izanami
Izanami
Shnozboii
Izanami
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,528 Elo+
Party 2
Guan Yu
Guan Yu
TotaledFurball2
Guan Yu
Level 65
God Stats
3W - 2L
1,760 SR
Queue Stats
47W - 44L
1,506 Elo+
Party 2
Lancelot
Lancelot
xSirmasterlordx
Lancelot
Level 97
God Stats
6W - 7L
1,380 SR
Queue Stats
138W - 119L
1,591 Elo+
Solo
Team Averages
Level 78
1,556 SR
1,512 Elo+

VS

Team Averages
Level 122
1,490 SR
1,490 Elo+
Apollo
Apollo
ARGOMIXX
Apollo
Level 109
God Stats
8W - 7L
1,762 SR
Queue Stats
199W - 183L
1,491 Elo+
Solo
Nu Wa
Nu Wa
AWildLingLing
Nu Wa
Level 124
God Stats
10W - 8L
1,560 SR
Queue Stats
482W - 445L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DaWavy
Tsukuyomi
Level 118
God Stats
11W - 7L
1,591 SR
Queue Stats
326W - 300L
1,492 Elo+
Party 1
Tyr
Tyr
Writzey
Tyr
Level 139
God Stats
1W - 5L
1,159 SR
Queue Stats
1,081W - 959L
1,500 Elo+
Party 1
Hercules
Hercules
oakesjoakes1997
Hercules
Level 121
God Stats
7W - 12L
1,381 SR
Queue Stats
151W - 169L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
9
0 / 3 / 0
5,115
465
2,426
6,647
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Divin3Blizzard
Gilgamesh
7
2 / 3 / 0
4,993
454
4,368
10,174
5,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Shnozboii
Izanami
8
0 / 2 / 1
5,153
468
5,448
5,285
1,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 0 / 1
5,368
488
2,239
5,318
3,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
10
1 / 2 / 1
5,622
511
3,871
8,019
2,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ARGOMIXX
Apollo
9
1 / 1 / 3
5,577
507
4,958
6,002
2,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 1 / 2
6,968
633
5,803
3,537
1,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
DaWavy
Tsukuyomi
11
3 / 1 / 0
6,147
559
5,988
7,755
2,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tyr
9
3 / 0 / 2
6,076
552
3,978
7,757
5,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
11
0 / 1 / 0
6,182
562
3,539
5,424
3,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
10
10
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
ARGOMIXX
Apollo
1
1
3
2.5
W
3
1
2
4
L
Ix Chel
0
3
0
0
W
Tsukuyomi
DaWavy
Tsukuyomi
3
1
0
3
L
Gilgamesh
Divin3Blizzard
Gilgamesh
2
3
0
0.67
L
Izanami
Shnozboii
Izanami
0
2
1
0.25
L
0
0
1
0.5
W
Tyr
3
0
2
4
W
Hercules
0
1
0
0
L
Lancelot
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,352
Damage
24,266
35,443
Taken
30,475
15,675
Mitigated
15,001
6,301
Healing
11,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
ARGOMIXX
Apollo
4,958
3,029
0
1,441
6,002
2,507
0
0
5,783
0
37,780
W
5,803
1,635
0
852
3,537
1,007
0
1,338
2,199
52,175
0
L
Ix Chel
2,426
104
100
1,110
6,647
1,868
0
3,481
3,166
34,547
0
W
Tsukuyomi
DaWavy
Tsukuyomi
5,988
1,099
0
3,462
7,755
2,720
0
559
7,079
0
47,211
L
Gilgamesh
Divin3Blizzard
Gilgamesh
4,368
1,300
0
1,438
10,174
5,815
0
794
9,380
0
13,319
L
Izanami
Shnozboii
Izanami
5,448
4,284
0
1,655
5,285
1,537
0
309
4,976
0
35,519
L
2,239
194
16
1,672
5,318
3,667
0
375
4,943
0
30,932
W
Tyr
3,978
305
1,084
2,499
7,757
5,235
0
529
6,976
0
12,479
W
Hercules
3,539
1,229
0
2,561
5,424
3,532
0
0
5,039
0
44,687
L
Lancelot
3,871
760
0
310
8,019
2,788
0
844
7,175
0
37,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,251
Gold Earned
30,950
260
Minions Killed
330
0
Camps Cleared
0
1,051,290
Distance Traveled
1,038,090
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,577
507
72
7
0
191,721
0
W
Nu Wa
6,968
633
98
9
0
218,619
1
L
Ix Chel
5,115
465
54
5
0
206,293
0
W
Tsukuyomi
6,147
559
80
7
0
248,321
0
L
Gilgamesh
4,993
454
10
1
0
201,848
0
L
Izanami
5,153
468
75
7
0
183,760
2
L
Guan Yu
5,368
488
60
5
0
188,980
0
W
Tyr
6,076
552
11
1
0
217,703
3
W
Hercules
6,182
562
69
6
0
161,726
0
L
Lancelot
5,622
511
61
6
0
270,409
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role