Player Matchup

Kali
Kali
 
Kali
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Bloodgeon24
Kuzenbo
Level 63
God Stats
35W - 24L
1,695 SR
Queue Stats
177W - 276L
1,425 Elo+
Party 1
Ra
Ra
Infinity017
Ra
Level 59
God Stats
5W - 11L
1,399 SR
Queue Stats
86W - 163L
1,445 Elo+
Party 1
Tyr
Tyr
Slugondeez
Tyr
Level 68
God Stats
6W - 8L
1,500 SR
Queue Stats
496W - 539L
1,457 Elo+
Party 1
Charybdis
Charybdis
TheYulk
Charybdis
Level 66
God Stats
29W - 42L
1,495 SR
Queue Stats
277W - 359L
1,428 Elo+
Party 1
Team Averages
Level 68
1,518 SR
1,451 Elo+

VS

Team Averages
Level 134
1,515 SR
1,415 Elo+
Da Ji
Da Ji
 
Da Ji
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Billbo2000
Danzaburou
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 41L
1,251 Elo+
Party 2
Hercules
Hercules
RetartedBot
Hercules
Level 139
God Stats
2W - 0L
1,720 SR
Queue Stats
25W - 27L
1,279 Elo+
Party 2
Hades
Hades
perfectionies
Hades
Level 119
God Stats
3W - 4L
1,357 SR
Queue Stats
196W - 204L
1,498 Elo+
Solo
Maui
Maui
xAlter3dCarbon
Maui
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 23L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
3 / 4 / 1
8,885
523
6,964
20,025
10,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kuzenbo
Bloodgeon24
Kuzenbo
14
1 / 4 / 0
7,994
470
5,177
13,776
14,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 4 / 2
8,899
523
15,377
12,815
6,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 1 / 2
7,772
457
5,750
16,521
17,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Charybdis
TheYulk
Charybdis
14
2 / 5 / 0
8,299
488
6,497
14,001
5,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
6 / 1 / 5
10,052
591
10,182
15,590
8,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Billbo2000
Danzaburou
15
4 / 3 / 3
9,374
551
13,176
12,186
5,395
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hercules
RetartedBot
Hercules
17
5 / 1 / 3
10,514
618
12,548
15,328
19,038
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

15
3 / 3 / 1
9,266
545
11,997
16,388
8,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
0 / 0 / 8
8,730
514
5,616
11,741
12,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
8
Kills
18
18
Deaths
8
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
3
4
1
0.88
W
Da Ji
 
Da Ji
6
1
5
8.5
W
Danzaburou
Billbo2000
Danzaburou
4
3
3
1.83
L
Kuzenbo
Bloodgeon24
Kuzenbo
1
4
0
0.25
L
2
4
2
0.75
W
Hercules
RetartedBot
Hercules
5
1
3
6.5
L
0
1
2
1
L
Charybdis
TheYulk
Charybdis
2
5
0
0.4
W
3
3
1
1.17
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,765
Damage
53,519
77,138
Taken
71,233
54,476
Mitigated
53,122
23,654
Healing
20,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
6,964
3,247
0
4,815
20,025
10,141
0
3,639
16,386
0
86,134
W
Da Ji
 
Da Ji
10,182
3,020
0
2,055
15,590
8,097
0
2,967
12,528
0
77,403
W
Danzaburou
Billbo2000
Danzaburou
13,176
6,648
0
4,760
12,186
5,395
1,868
1,475
10,617
0
80,360
L
Kuzenbo
Bloodgeon24
Kuzenbo
5,177
2,347
0
4,804
13,776
14,379
0
0
13,776
42,225
76
L
15,377
2,055
1,773
4,467
12,815
6,689
0
5,942
6,873
87,623
0
W
Hercules
RetartedBot
Hercules
12,548
4,540
0
5,028
15,328
19,038
82
7,036
8,292
0
80,294
L
5,750
1,114
0
4,489
16,521
17,941
0
7,236
9,285
0
23,700
L
Charybdis
TheYulk
Charybdis
6,497
3,116
0
3,306
14,001
5,326
0
796
13,205
0
66,736
W
11,997
1,397
564
5,700
16,388
8,369
0
7,398
8,900
67,084
0
W
5,616
1,843
265
2,370
11,741
12,223
0
2,793
8,844
30,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,849
Gold Earned
47,936
473
Minions Killed
482
0
Camps Cleared
0
1,779,747
Distance Traveled
1,753,493
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,885
523
123
7
0
409,624
0
W
Da Ji
10,052
591
97
6
0
407,924
0
W
Danzaburou
9,374
551
99
6
0
344,960
0
L
Kuzenbo
7,994
470
69
4
0
301,853
0
L
Ra
8,899
523
126
7
0
336,541
0
W
Hercules
10,514
618
121
7
0
334,990
0
L
Tyr
7,772
457
40
2
0
387,748
0
L
Charybdis
8,299
488
115
7
0
343,981
0
W
Hades
9,266
545
121
7
0
330,206
3
W
Maui
8,730
514
44
3
0
335,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role