Player Matchup

Ne Zha
Ne Zha
FallenT3M
Ne Zha
Level 17
God Stats
16W - 16L
1,176 SR
Queue Stats
75W - 84L
1,191 Elo+
Party 1
Merlin
Merlin
Mazzy0528
Merlin
Level 99
God Stats
3W - 4L
1,503 SR
Queue Stats
17W - 29L
1,419 Elo+
Party 3
Jormungandr
Jormungandr
RebelRick0831
Jormungandr
Level 129
God Stats
2W - 3L
1,488 SR
Queue Stats
146W - 152L
1,522 Elo+
Party 1
Achilles
Achilles
STAYTHIRSTY225
Achilles
Level 49
God Stats
1W - 3L
1,525 SR
Queue Stats
10W - 21L
1,351 Elo+
Party 3
Danzaburou
Danzaburou
lilgreenbean225
Danzaburou
Level 28
God Stats
4W - 1L
1,537 SR
Queue Stats
14W - 17L
1,489 Elo+
Party 3
Team Averages
Level 64
1,446 SR
1,394 Elo+

VS

Team Averages
Level 66
1,459 SR
1,424 Elo+
Ah Muzen Cab
Ah Muzen Cab
ConfruityCrisp
Ah Muzen Cab
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
358W - 363L
1,484 Elo+
Party 2
Tyr
Tyr
Flyboy9079227
Tyr
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 4
Janus
Janus
G1FX6389
Janus
Level 106
God Stats
15W - 11L
1,638 SR
Queue Stats
94W - 76L
1,561 Elo+
Party 4
Ao Kuang
Ao Kuang
Kvng_Lee23
Ao Kuang
Level 64
God Stats
1W - 4L
1,157 SR
Queue Stats
99W - 114L
1,380 Elo+
Party 2
Ymir
Ymir
dragongamer8721
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,194 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FallenT3M
Ne Zha
14
3 / 0 / 7
8,562
476
7,867
9,040
4,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Mazzy0528
Merlin
16
2 / 2 / 2
9,296
516
7,509
5,781
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
RebelRick0831
Jormungandr
13
1 / 1 / 9
8,946
497
6,226
13,477
13,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
15
1 / 0 / 3
8,890
494
2,817
6,828
5,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
lilgreenbean225
Danzaburou
17
10 / 3 / 2
11,287
627
12,952
15,992
7,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ConfruityCrisp
Ah Muzen Cab
14
2 / 6 / 1
8,849
492
11,199
15,693
6,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

6
0 / 1 / 0
6,515
362
1,569
4,885
2,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
G1FX6389
Janus
14
2 / 3 / 1
8,744
486
7,970
8,987
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Kvng_Lee23
Ao Kuang
15
2 / 2 / 0
8,983
499
3,319
12,726
5,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 5 / 1
8,258
459
3,035
15,236
16,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
17
Kills
6
6
Deaths
17
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
ConfruityCrisp
Ah Muzen Cab
2
6
1
0.42
W
Ne Zha
FallenT3M
Ne Zha
3
0
7
6.5
L
0
1
0
0
L
Janus
G1FX6389
Janus
2
3
1
0.83
L
Ao Kuang
Kvng_Lee23
Ao Kuang
2
2
0
1
W
Merlin
Mazzy0528
Merlin
2
2
2
1.5
W
Jormungandr
RebelRick0831
Jormungandr
1
1
9
5.5
W
Achilles
1
0
3
2.5
L
0
5
1
0.1
W
Danzaburou
lilgreenbean225
Danzaburou
10
3
2
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,371
Damage
27,092
51,118
Taken
57,527
33,811
Mitigated
34,300
12,766
Healing
5,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
ConfruityCrisp
Ah Muzen Cab
11,199
5,234
0
1,120
15,693
6,364
0
4,119
11,574
0
72,298
W
Ne Zha
FallenT3M
Ne Zha
7,867
3,104
0
950
9,040
4,158
421
3,448
5,592
0
49,584
L
1,569
244
0
1,570
4,885
2,638
0
0
4,558
0
20,289
L
Janus
G1FX6389
Janus
7,970
127
0
691
8,987
3,541
52
3,358
5,629
74,026
0
L
Ao Kuang
Kvng_Lee23
Ao Kuang
3,319
848
0
418
12,726
5,018
0
875
11,851
72,429
0
W
Merlin
Mazzy0528
Merlin
7,509
207
0
460
5,781
2,538
240
2,979
2,802
91,833
0
W
Jormungandr
RebelRick0831
Jormungandr
6,226
966
0
2,346
13,477
13,734
174
2,918
10,559
39,512
270
W
Achilles
2,817
944
0
1,799
6,828
5,467
337
978
5,850
0
64,298
L
3,035
162
0
1,364
15,236
16,739
87
5,113
10,021
24,989
0
W
Danzaburou
lilgreenbean225
Danzaburou
12,952
6,638
0
7,211
15,992
7,914
2,462
4,337
11,655
0
89,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,981
Gold Earned
41,349
502
Minions Killed
428
0
Camps Cleared
0
1,753,486
Distance Traveled
1,511,615
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,849
492
108
6
0
326,091
0
W
Ne Zha
8,562
476
60
3
0
411,521
1
L
Tyr
6,515
362
31
2
0
115,915
0
L
Janus
8,744
486
142
8
0
351,109
2
L
Ao Kuang
8,983
499
105
6
0
410,344
0
W
Merlin
9,296
516
139
8
0
329,200
0
W
Jormungandr
8,946
497
68
4
0
345,194
2
W
Achilles
8,890
494
87
5
0
337,971
0
L
Ymir
8,258
459
42
2
0
308,156
0
W
Danzaburou
11,287
627
148
8
0
329,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role