Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
LilRogue6663984
Danzaburou
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
186W - 223L
1,328 Elo+
Party 3
Cthulhu
Cthulhu
Maste911
Cthulhu
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 103L
1,328 Elo+
Party 3
Artemis
Artemis
aceer1223
Artemis
Level 148
God Stats
0W - 5L
1,285 SR
Queue Stats
301W - 316L
1,456 Elo+
Party 2
Thoth
Thoth
ayoBeastLike
Thoth
Level 142
God Stats
5W - 1L
1,871 SR
Queue Stats
128W - 134L
1,468 Elo+
Party 2
Team Averages
Level 103
1,531 SR
1,416 Elo+

VS

Team Averages
Level 102
1,631 SR
1,436 Elo+
Morgan Le Fay
Morgan Le Fay
Anubis4purple43
Morgan Le Fay
Level 141
God Stats
10W - 11L
1,486 SR
Queue Stats
512W - 527L
1,470 Elo+
Party 1
Ymir
Ymir
FallenGodsWrath
Ymir
Level 109
God Stats
2W - 1L
1,627 SR
Queue Stats
95W - 94L
1,418 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FallenGrace14
Ah Muzen Cab
Level 145
God Stats
9W - 6L
1,573 SR
Queue Stats
647W - 645L
1,495 Elo+
Party 1
Olorun
Olorun
HG Jmaxx013
Olorun
Level 86
God Stats
4W - 2L
1,742 SR
Queue Stats
92W - 66L
1,570 Elo+
Party 1
Artemis
Artemis
XDDemonXX
Artemis
Level 28
God Stats
2W - 0L
1,726 SR
Queue Stats
74W - 110L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
1 / 2 / 10
8,810
678
14,105
27,015
32,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
LilRogue6663984
Danzaburou
14
1 / 6 / 5
8,408
647
5,110
12,775
6,426
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Maste911
Cthulhu
16
1 / 3 / 11
9,561
735
12,453
13,864
16,794
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
aceer1223
Artemis
15
6 / 5 / 2
9,388
722
12,944
12,555
5,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 5 / 6
9,733
749
18,351
12,783
5,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Anubis4purple43
Morgan Le Fay
17
7 / 4 / 9
10,398
800
15,861
15,167
8,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 2 / 10
10,528
810
6,826
18,769
20,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
FallenGrace14
Ah Muzen Cab
19
4 / 1 / 9
10,524
810
21,765
14,046
7,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Olorun
17
4 / 2 / 10
10,095
777
13,723
19,722
11,967
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
XDDemonXX
Artemis
16
3 / 4 / 11
9,593
738
13,110
14,811
7,694
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
70
13
Kills
21
21
Deaths
13
34
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
2
10
3
W
Morgan Le Fay
Anubis4purple43
Morgan Le Fay
7
4
9
2.88
W
3
2
10
4
W
Ah Muzen Cab
FallenGrace14
Ah Muzen Cab
4
1
9
8.5
W
Olorun
4
2
10
4.5
L
Danzaburou
LilRogue6663984
Danzaburou
1
6
5
0.58
L
Cthulhu
Maste911
Cthulhu
1
3
11
2.17
W
Artemis
XDDemonXX
Artemis
3
4
11
2.13
L
Artemis
aceer1223
Artemis
6
5
2
1.4
L
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,963
Damage
71,285
78,992
Taken
82,515
67,084
Mitigated
56,568
30,103
Healing
40,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
14,105
815
1,729
13,199
27,015
32,457
0
9,760
17,255
0
26,084
W
Morgan Le Fay
Anubis4purple43
Morgan Le Fay
15,861
2,785
1,784
2,484
15,167
8,849
250
6,985
7,867
27,308
0
W
6,826
661
1,231
4,650
18,769
20,654
116
5,104
13,273
13,811
0
W
Ah Muzen Cab
FallenGrace14
Ah Muzen Cab
21,765
10,638
734
2,160
14,046
7,404
4,212
4,034
9,732
0
49,985
W
Olorun
13,723
4,362
14,571
11,372
19,722
11,967
1,476
6,282
13,092
33,661
0
L
Danzaburou
LilRogue6663984
Danzaburou
5,110
602
1,522
1,556
12,775
6,426
0
7,689
5,086
0
20,582
L
Cthulhu
Maste911
Cthulhu
12,453
147
1,331
2,329
13,864
16,794
0
8,592
5,272
23,488
0
W
Artemis
XDDemonXX
Artemis
13,110
5,265
564
1,340
14,811
7,694
1,722
6,687
7,747
0
22,656
L
Artemis
aceer1223
Artemis
12,944
4,085
1,548
2,513
12,555
5,666
0
5,925
6,630
0
18,982
L
18,351
217
1,212
3,164
12,783
5,741
0
4,444
8,339
31,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,900
Gold Earned
51,138
145
Minions Killed
155
0
Camps Cleared
0
1,145,102
Distance Traveled
1,144,076
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,810
678
25
2
0
257,503
0
W
Morgan Le Fay
10,398
800
25
2
0
209,273
0
W
Ymir
10,528
810
13
1
0
191,721
0
W
Ah Muzen Cab
10,524
810
54
4
0
267,541
0
W
Olorun
10,095
777
47
4
0
235,978
0
L
Danzaburou
8,408
647
44
3
0
209,044
0
L
Cthulhu
9,561
735
16
1
0
259,565
0
W
Artemis
9,593
738
16
1
0
239,563
0
L
Artemis
9,388
722
24
2
0
190,086
0
L
Thoth
9,733
749
36
3
0
228,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role