Player Matchup

Nemesis
Nemesis
DislikedsealFS4
Nemesis
Level 88
God Stats
21W - 19L
1,491 SR
Queue Stats
166W - 159L
1,492 Elo+
Solo
Fenrir
Fenrir
HuechiMama
Fenrir
Level 85
God Stats
20W - 25L
1,521 SR
Queue Stats
484W - 520L
1,513 Elo+
Party 2
Skadi
Skadi
ONIxNIMBUS
Skadi
Level 138
God Stats
13W - 8L
1,690 SR
Queue Stats
442W - 446L
1,531 Elo+
Party 2
Merlin
Merlin
Russell1100
Merlin
Level 118
God Stats
26W - 12L
1,713 SR
Queue Stats
623W - 596L
1,464 Elo+
Solo
Hercules
Hercules
SandSniper2064
Hercules
Level 34
God Stats
5W - 12L
1,434 SR
Queue Stats
10W - 17L
1,329 Elo+
Party 2
Team Averages
Level 93
1,570 SR
1,466 Elo+

VS

Team Averages
Level 68
1,446 SR
1,368 Elo+
Neith
Neith
ELCHIKO_APPLE
Neith
Level 26
God Stats
33W - 21L
1,467 SR
Queue Stats
92W - 86L
1,472 Elo+
Party 1
Lancelot
Lancelot
EpicKitten029
Lancelot
Level 47
God Stats
1W - 3L
1,131 SR
Queue Stats
1W - 4L
1,037 Elo+
Party 3
Scylla
Scylla
P3AR_85
Scylla
Level 49
God Stats
2W - 3L
1,634 SR
Queue Stats
118W - 115L
1,467 Elo+
Party 1
Atlas
Atlas
l Deiti l
Atlas
Level 154
God Stats
0W - 5L
1,500 SR
Queue Stats
52W - 62L
1,476 Elo+
Solo
Sun Wukong
Sun Wukong
o Fortuitous
Sun Wukong
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 11L
1,389 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 2
9,012
693
7,597
11,164
4,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
HuechiMama
Fenrir
12
3 / 0 / 5
7,414
570
5,964
11,333
8,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
11
4 / 1 / 1
7,184
553
9,309
6,944
2,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
14
3 / 0 / 3
8,450
650
5,813
3,619
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
10
2 / 2 / 0
6,297
484
3,952
10,167
10,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,902
454
4,693
10,431
3,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
EpicKitten029
Lancelot
8
0 / 4 / 1
5,683
437
3,354
7,571
2,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
P3AR_85
Scylla
12
1 / 4 / 0
7,092
546
2,884
8,179
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
l Deiti l
Atlas
9
0 / 3 / 1
6,154
473
6,640
10,686
9,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
o Fortuitous
Sun Wukong
12
2 / 3 / 0
7,382
568
7,286
12,234
8,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
18
Kills
3
3
Deaths
19
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
0
2
7
L
0
5
0
0
L
Lancelot
EpicKitten029
Lancelot
0
4
1
0.13
W
Fenrir
HuechiMama
Fenrir
3
0
5
5.5
W
Skadi
4
1
1
4.5
L
Scylla
P3AR_85
Scylla
1
4
0
0.25
W
Merlin
3
0
3
4.5
W
Hercules
2
2
0
1
L
Atlas
l Deiti l
Atlas
0
3
1
0.17
L
Sun Wukong
o Fortuitous
Sun Wukong
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,635
Damage
24,857
43,227
Taken
49,101
26,537
Mitigated
26,904
12,993
Healing
9,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,597
3,917
0
1,130
11,164
4,442
0
1,064
10,100
0
93,465
L
4,693
1,381
0
2,102
10,431
3,720
0
0
10,431
0
34,119
L
Lancelot
EpicKitten029
Lancelot
3,354
1,242
0
250
7,571
2,633
0
1,309
6,262
0
21,495
W
Fenrir
HuechiMama
Fenrir
5,964
1,532
1,423
3,412
11,333
8,054
0
3,457
7,876
0
21,514
W
Skadi
9,309
3,839
0
1,195
6,944
2,643
552
2,261
4,683
0
54,021
L
Scylla
P3AR_85
Scylla
2,884
264
0
1,221
8,179
2,645
671
2,773
5,406
56,248
0
W
Merlin
5,813
476
0
1,426
3,619
1,328
515
1,218
2,401
65,099
0
W
Hercules
3,952
926
0
4,407
10,167
10,070
0
1,524
8,643
0
23,799
L
Atlas
l Deiti l
Atlas
6,640
2,802
0
2,879
10,686
9,132
0
1,131
9,555
21,204
0
L
Sun Wukong
o Fortuitous
Sun Wukong
7,286
1,737
0
2,646
12,234
8,774
485
600
11,634
0
55,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,357
Gold Earned
32,213
412
Minions Killed
319
0
Camps Cleared
0
1,284,115
Distance Traveled
1,218,018
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,012
693
135
10
0
290,937
2
L
Neith
5,902
454
66
5
0
225,541
0
L
Lancelot
5,683
437
44
3
0
290,473
0
W
Fenrir
7,414
570
25
2
0
257,730
4
W
Skadi
7,184
553
79
6
0
241,875
0
L
Scylla
7,092
546
92
7
0
243,224
0
W
Merlin
8,450
650
140
11
0
238,700
2
W
Hercules
6,297
484
33
3
0
254,873
1
L
Atlas
6,154
473
18
1
0
227,065
0
L
Sun Wukong
7,382
568
99
8
0
231,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role