Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
ArmandoI203
Ishtar
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,146 Elo+
Party 2
Khepri
Khepri
EssExcalibur
Khepri
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,146 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Pricetagjmd
Tsukuyomi
Level 121
God Stats
4W - 5L
1,575 SR
Queue Stats
112W - 111L
1,532 Elo+
Solo
Janus
Janus
killzone0023
Janus
Level 104
God Stats
1W - 2L
1,281 SR
Queue Stats
47W - 48L
1,414 Elo+
Solo
Team Averages
Level 86
1,471 SR
1,348 Elo+

VS

Team Averages
Level 71
1,506 SR
1,467 Elo+
Hachiman
Hachiman
 
Hachiman
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
DinkleBooty
Atlas
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 121L
1,374 Elo+
Party 1
Ne Zha
Ne Zha
SMELLV1N
Ne Zha
Level 100
God Stats
2W - 3L
1,471 SR
Queue Stats
64W - 100L
1,403 Elo+
Party 1
Bellona
Bellona
laurenreed722
Bellona
Level 6
God Stats
1W - 7L
1,561 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 1
Thoth
Thoth
ttonyv
Thoth
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
9 / 3 / 2
7,327
666
9,208
12,760
5,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ishtar
8
1 / 1 / 6
5,318
483
2,559
5,414
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
8
0 / 1 / 7
5,699
518
1,874
5,776
3,376
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Pricetagjmd
Tsukuyomi
12
3 / 0 / 0
7,039
640
4,410
4,714
1,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
3 / 1 / 4
6,262
569
4,168
4,960
1,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
1 / 3 / 1
5,379
489
3,760
7,636
2,213
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 1
5,330
485
2,959
9,470
5,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
SMELLV1N
Ne Zha
12
3 / 2 / 1
6,518
593
4,476
8,262
3,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
6
0 / 3 / 0
4,118
374
1,926
6,449
6,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Thoth
ttonyv
Thoth
9
0 / 4 / 1
5,509
501
2,924
5,698
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
16
Kills
5
6
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
3
2
3.33
L
Hachiman
 
Hachiman
1
3
1
0.5
W
Ishtar
1
1
6
4
L
1
4
1
0.38
W
Khepri
0
1
7
3.5
W
Tsukuyomi
Pricetagjmd
Tsukuyomi
3
0
0
3
L
Ne Zha
SMELLV1N
Ne Zha
3
2
1
1.75
W
3
1
4
5
L
Bellona
0
3
0
0
L
Thoth
ttonyv
Thoth
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,219
Damage
16,045
33,624
Taken
37,515
13,928
Mitigated
19,072
8,972
Healing
5,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,208
2,639
0
3,020
12,760
5,285
0
1,060
11,700
0
48,133
L
Hachiman
 
Hachiman
3,760
3,003
0
1,806
7,636
2,213
0
949
6,631
0
22,591
W
Ishtar
2,559
1,306
0
1,410
5,414
1,846
335
2,212
3,202
0
19,670
L
2,959
1,033
44
1,233
9,470
5,950
0
2,028
7,386
16,317
0
W
Khepri
1,874
417
1,092
887
5,776
3,376
0
1,157
4,619
8,787
0
W
Tsukuyomi
Pricetagjmd
Tsukuyomi
4,410
1,347
0
1,431
4,714
1,873
833
0
4,714
0
52,603
L
Ne Zha
SMELLV1N
Ne Zha
4,476
801
0
733
8,262
3,149
0
1,162
6,976
0
42,703
W
4,168
130
0
1,132
4,960
1,548
26
1,454
3,506
32,026
0
L
Bellona
1,926
1,012
0
804
6,449
6,075
0
0
6,449
0
8,751
L
Thoth
ttonyv
Thoth
2,924
203
0
500
5,698
1,685
684
1,567
4,031
35,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,645
Gold Earned
26,854
249
Minions Killed
195
0
Camps Cleared
0
1,026,864
Distance Traveled
1,027,280
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,327
666
63
6
0
238,032
0
L
Hachiman
5,379
489
35
3
0
197,218
0
W
Ishtar
5,318
483
28
3
0
195,161
0
L
Atlas
5,330
485
23
2
0
188,559
4
W
Khepri
5,699
518
16
1
0
181,009
1
W
Tsukuyomi
7,039
640
70
6
0
198,602
0
L
Ne Zha
6,518
593
70
6
0
257,328
0
W
Janus
6,262
569
72
7
0
214,060
4
L
Bellona
4,118
374
10
1
0
193,036
0
L
Thoth
5,509
501
57
5
0
191,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role