Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
A Wild DoodIe
Xing Tian
Level 102
God Stats
32W - 23L
1,516 SR
Queue Stats
1,602W - 1,576L
1,538 Elo+
Solo
Chang'e
Chang'e
PoppLockNGlockIt
Chang'e
Level 58
God Stats
77W - 61L
1,570 SR
Queue Stats
147W - 152L
1,446 Elo+
Solo
Nox
Nox
Vengeance874
Nox
Level 104
God Stats
9W - 6L
1,560 SR
Queue Stats
91W - 88L
1,511 Elo+
Solo
Thor
Thor
doctor_kid8
Thor
Level 86
God Stats
38W - 25L
1,730 SR
Queue Stats
175W - 166L
1,490 Elo+
Solo
Team Averages
Level 101
1,575 SR
1,497 Elo+

VS

Team Averages
Level 88
1,527 SR
1,443 Elo+
Thanatos
Thanatos
DeadlyKnightWolf
Thanatos
Level 89
God Stats
2W - 3L
1,651 SR
Queue Stats
15W - 11L
1,677 Elo+
Solo
Cupid
Cupid
Dxya
Cupid
Level 82
God Stats
12W - 13L
1,319 SR
Queue Stats
171W - 174L
1,436 Elo+
Party 1
Maui
Maui
Wu-Gawd
Maui
Level 104
God Stats
5W - 2L
1,526 SR
Queue Stats
60W - 60L
1,410 Elo+
Party 1
Anubis
Anubis
alldaynknightly
Anubis
Level 104
God Stats
13W - 12L
1,553 SR
Queue Stats
142W - 123L
1,504 Elo+
Solo
Chaac
Chaac
andy_men4710
Chaac
Level 59
God Stats
5W - 10L
1,588 SR
Queue Stats
14W - 26L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 1 / 5
6,494
1,299
4,432
6,349
3,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
A Wild DoodIe
Xing Tian
11
1 / 0 / 5
6,876
1,375
4,441
5,322
4,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 0 / 4
6,478
1,296
5,785
3,823
1,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 3
6,442
1,288
2,100
914
420
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 0 / 6
5,981
1,196
3,268
4,139
1,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

388

VS

Team 2 Tickets

360

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,260
1,252
2,835
7,167
3,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
Dxya
Cupid
10
0 / 0 / 0
5,317
1,063
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Maui
Wu-Gawd
Maui
11
0 / 1 / 1
6,615
1,323
2,581
6,449
5,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 1 / 1
5,979
1,196
7,429
2,835
1,746
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 1
5,972
1,194
5,934
6,537
7,603
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
6
Kills
1
1
Deaths
6
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
5
3.5
W
Xing Tian
A Wild DoodIe
Xing Tian
1
0
5
3.5
L
1
3
0
0.33
L
Cupid
Dxya
Cupid
0
0
0
0
W
2
0
4
4
W
2
0
3
3.5
L
Maui
Wu-Gawd
Maui
0
1
1
0.5
L
0
1
1
0.5
L
0
1
1
0.5
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,026
Damage
18,779
20,547
Taken
22,988
11,507
Mitigated
18,377
6,438
Healing
6,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,432
366
0
777
6,349
3,230
0
3,642
2,707
0
19,646
W
Xing Tian
A Wild DoodIe
Xing Tian
4,441
226
0
815
5,322
4,674
0
2,718
2,604
7,681
0
L
2,835
454
0
2,226
7,167
3,539
0
4,538
2,629
0
14,962
L
Cupid
Dxya
Cupid
0
0
0
0
0
0
0
0
0
0
0
W
5,785
263
3,251
1,465
3,823
1,582
0
1,655
2,168
13,784
0
W
2,100
220
0
130
914
420
0
599
315
13,619
0
L
Maui
Wu-Gawd
Maui
2,581
566
0
862
6,449
5,489
0
3,287
3,162
9,434
0
L
7,429
243
0
1,293
2,835
1,746
0
1,257
1,578
24,991
0
L
5,934
252
0
1,644
6,537
7,603
0
3,244
3,293
0
14,246
W
3,268
283
0
0
4,139
1,601
0
1,396
2,743
0
7,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,271
Gold Earned
30,143
105
Minions Killed
99
5
Camps Cleared
6
538,628
Distance Traveled
418,833
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,494
1,299
23
5
2
117,773
0
W
Xing Tian
6,876
1,375
7
1
0
101,874
0
L
Thanatos
6,260
1,252
19
4
6
113,105
0
L
Cupid
5,317
1,063
0
0
0
0
0
W
Chang'e
6,478
1,296
29
6
1
110,139
0
W
Nox
6,442
1,288
37
7
1
97,682
0
L
Maui
6,615
1,323
12
2
0
104,678
0
L
Anubis
5,979
1,196
57
11
0
95,959
0
L
Chaac
5,972
1,194
11
2
0
105,091
0
W
Thor
5,981
1,196
9
2
1
111,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role