Player Matchup

Cthulhu
Cthulhu
JoeMama1785
Cthulhu
Level 44
God Stats
2W - 5L
1,498 SR
Queue Stats
23W - 43L
1,305 Elo+
Party 2
Bastet
Bastet
Loge Seal
Bastet
Level 107
God Stats
1W - 1L
1,715 SR
Queue Stats
185W - 207L
1,438 Elo+
Party 2
Bakasura
Bakasura
TomBorgJr
Bakasura
Level 59
God Stats
1W - 2L
1,270 SR
Queue Stats
85W - 102L
1,345 Elo+
Party 2
Ishtar
Ishtar
Zeebei
Ishtar
Level 27
God Stats
7W - 11L
1,405 SR
Queue Stats
52W - 74L
1,281 Elo+
Party 2
Kukulkan
Kukulkan
lWasteOfEffortl
Kukulkan
Level 11
God Stats
0W - 4L
1,326 SR
Queue Stats
1W - 9L
1,059 Elo+
Party 2
Team Averages
Level 50
1,443 SR
1,286 Elo+

VS

Team Averages
Level 96
1,570 SR
1,477 Elo+
Atlas
Atlas
 
Atlas
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DaZarge666
Chaac
Level 155
God Stats
4W - 7L
1,738 SR
Queue Stats
314W - 281L
1,520 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FIyntt3
Morgan Le Fay
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 58L
1,526 Elo+
Party 1
Ix Chel
Ix Chel
doomislove
Ix Chel
Level 105
God Stats
6W - 5L
1,495 SR
Queue Stats
356W - 345L
1,411 Elo+
Solo
Mercury
Mercury
kristheplayer05
Mercury
Level 102
God Stats
20W - 10L
1,617 SR
Queue Stats
29W - 32L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JoeMama1785
Cthulhu
12
2 / 2 / 1
8,070
425
4,167
11,753
10,319
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Loge Seal
Bastet
12
0 / 5 / 2
7,901
416
6,409
18,048
6,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
TomBorgJr
Bakasura
13
1 / 7 / 2
8,350
439
6,514
19,433
8,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
Zeebei
Ishtar
12
1 / 1 / 0
7,622
401
2,699
10,698
3,753
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
12
0 / 9 / 0
7,414
390
1,510
13,326
5,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
1 / 2 / 6
8,395
442
5,706
9,338
6,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
13
6 / 0 / 8
9,102
479
9,973
15,360
14,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
FIyntt3
Morgan Le Fay
14
1 / 0 / 9
9,159
482
9,412
9,600
4,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ix Chel
doomislove
Ix Chel
16
6 / 1 / 6
10,615
559
11,881
10,042
4,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
10 / 2 / 6
10,900
574
16,228
11,934
5,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
59
4
Kills
24
24
Deaths
5
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
2
6
2
W
Chaac
6
0
8
10
W
Morgan Le Fay
FIyntt3
Morgan Le Fay
1
0
9
5.5
L
Cthulhu
JoeMama1785
Cthulhu
2
2
1
1.25
L
Bastet
Loge Seal
Bastet
0
5
2
0.2
L
Bakasura
TomBorgJr
Bakasura
1
7
2
0.29
L
Ishtar
Zeebei
Ishtar
1
1
0
1
W
Ix Chel
doomislove
Ix Chel
6
1
6
9
W
10
2
6
6.5
L
Kukulkan
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,299
Damage
53,200
73,258
Taken
56,274
33,961
Mitigated
35,109
14,183
Healing
9,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,706
1,782
0
750
9,338
6,083
78
3,236
6,073
38,292
0
W
Chaac
9,973
1,008
0
4,568
15,360
14,262
43
1,066
13,980
0
44,197
W
Morgan Le Fay
FIyntt3
Morgan Le Fay
9,412
870
0
931
9,600
4,777
385
1,165
8,365
79,622
0
L
Cthulhu
JoeMama1785
Cthulhu
4,167
367
0
1,489
11,753
10,319
0
5,666
5,693
34,900
0
L
Bastet
Loge Seal
Bastet
6,409
1,443
192
4,328
18,048
6,380
0
6,063
11,514
0
49,891
L
Bakasura
TomBorgJr
Bakasura
6,514
3,739
0
3,199
19,433
8,116
0
4,731
14,490
0
54,866
L
Ishtar
Zeebei
Ishtar
2,699
1,586
0
4,021
10,698
3,753
0
4,510
5,924
0
22,906
W
Ix Chel
doomislove
Ix Chel
11,881
1,752
767
1,924
10,042
4,459
1,001
2,192
7,522
91,150
0
W
16,228
7,004
0
719
11,934
5,528
230
2,074
9,713
0
89,349
L
Kukulkan
1,510
372
0
954
13,326
5,393
0
6,411
6,495
35,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,357
Gold Earned
48,171
342
Minions Killed
484
0
Camps Cleared
0
1,727,642
Distance Traveled
1,898,355
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,395
442
41
2
0
306,227
0
W
Chaac
9,102
479
65
3
0
390,117
9
W
Morgan Le Fay
9,159
482
112
6
0
377,295
0
L
Cthulhu
8,070
425
58
3
0
312,995
1
L
Bastet
7,901
416
93
5
0
377,215
0
L
Bakasura
8,350
439
87
5
0
350,109
0
L
Ishtar
7,622
401
35
2
0
369,589
0
W
Ix Chel
10,615
559
130
7
0
380,375
0
W
Mercury
10,900
574
136
7
0
444,341
0
L
Kukulkan
7,414
390
69
4
0
317,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role