Player Matchup

Mercury
Mercury
AllDay49
Mercury
Level 87
God Stats
10W - 16L
1,303 SR
Queue Stats
117W - 168L
1,375 Elo+
Party 1
Danzaburou
Danzaburou
SunsetMax
Danzaburou
Level 129
God Stats
1W - 2L
1,327 SR
Queue Stats
330W - 336L
1,373 Elo+
Solo
Baron Samedi
Baron Samedi
T R E N D Y5705
Baron Samedi
Level 79
God Stats
36W - 34L
1,487 SR
Queue Stats
190W - 235L
1,353 Elo+
Party 1
Janus
Janus
TR0TT
Janus
Level 104
God Stats
3W - 6L
1,202 SR
Queue Stats
164W - 207L
1,350 Elo+
Party 1
Terra
Terra
jkpalace
Terra
Level 88
God Stats
1W - 1L
1,295 SR
Queue Stats
105W - 81L
1,534 Elo+
Solo
Team Averages
Level 97
1,323 SR
1,397 Elo+

VS

Team Averages
Level 105
1,572 SR
1,499 Elo+
Achilles
Achilles
Kramir7
Achilles
Level 46
God Stats
0W - 1L
1,234 SR
Queue Stats
26W - 25L
1,492 Elo+
Solo
Bacchus
Bacchus
Kreak79
Bacchus
Level 121
God Stats
47W - 19L
1,696 SR
Queue Stats
86W - 76L
1,518 Elo+
Party 2
Pele
Pele
Robermadrid
Pele
Level 112
God Stats
5W - 2L
1,740 SR
Queue Stats
121W - 116L
1,531 Elo+
Solo
Hel
Hel
airsoil
Hel
Level 88
God Stats
14W - 6L
1,670 SR
Queue Stats
181W - 181L
1,469 Elo+
Solo
Ishtar
Ishtar
goblikon69
Ishtar
Level 156
God Stats
5W - 5L
1,520 SR
Queue Stats
121W - 114L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AllDay49
Mercury
20
9 / 3 / 10
13,969
635
11,877
17,706
10,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
SunsetMax
Danzaburou
20
14 / 1 / 7
14,988
681
27,164
22,934
12,854
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
T R E N D Y5705
Baron Samedi
19
6 / 2 / 5
13,173
599
11,450
13,983
6,586
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
TR0TT
Janus
19
2 / 2 / 9
12,760
580
13,378
11,997
5,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Terra
jkpalace
Terra
17
2 / 1 / 12
12,327
560
5,789
20,257
22,890
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kramir7
Achilles
11
1 / 4 / 0
9,029
410
6,106
15,410
12,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
Kreak79
Bacchus
13
1 / 11 / 1
9,198
418
4,604
23,051
28,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 4 / 0
10,588
481
5,463
15,517
6,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
18
3 / 5 / 0
11,357
516
12,687
17,281
7,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
goblikon69
Ishtar
14
1 / 9 / 1
9,391
427
12,840
18,118
7,841
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
10
33
Kills
8
9
Deaths
33
43
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
AllDay49
Mercury
9
3
10
4.67
L
Achilles
Kramir7
Achilles
1
4
0
0.25
L
Bacchus
Kreak79
Bacchus
1
11
1
0.14
L
2
4
0
0.5
W
Danzaburou
SunsetMax
Danzaburou
14
1
7
17.5
W
Baron Samedi
T R E N D Y5705
Baron Samedi
6
2
5
4.25
W
Janus
TR0TT
Janus
2
2
9
3.25
L
Hel
3
5
0
0.6
L
Ishtar
goblikon69
Ishtar
1
9
1
0.17
W
Terra
jkpalace
Terra
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,658
Damage
41,700
86,877
Taken
89,377
57,593
Mitigated
63,229
35,123
Healing
17,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AllDay49
Mercury
11,877
7,309
0
4,170
17,706
10,203
3,360
940
16,721
0
139,960
L
Achilles
Kramir7
Achilles
6,106
893
0
3,222
15,410
12,669
0
8,977
6,213
0
34,114
L
Bacchus
Kreak79
Bacchus
4,604
831
0
2,941
23,051
28,342
24
4,002
18,919
18,270
0
L
5,463
877
0
2,548
15,517
6,889
0
3,696
11,713
0
75,553
W
Danzaburou
SunsetMax
Danzaburou
27,164
18,849
0
12,723
22,934
12,854
2,215
5,641
17,293
0
143,716
W
Baron Samedi
T R E N D Y5705
Baron Samedi
11,450
1,118
426
5,386
13,983
6,586
2,831
1,689
11,434
84,035
0
W
Janus
TR0TT
Janus
13,378
1,767
0
2,694
11,997
5,060
1,540
7,066
4,931
119,793
136
L
Hel
12,687
370
652
6,358
17,281
7,488
1,340
9,074
7,678
111,809
0
L
Ishtar
goblikon69
Ishtar
12,840
9,960
0
1,384
18,118
7,841
542
3,785
14,237
0
65,672
W
Terra
jkpalace
Terra
5,789
1,662
3,499
6,225
20,257
22,890
856
5,683
14,574
39,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,217
Gold Earned
49,563
693
Minions Killed
445
0
Camps Cleared
0
2,137,705
Distance Traveled
1,704,415
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,969
635
182
8
0
508,143
0
L
Achilles
9,029
410
39
2
0
289,610
5
L
Bacchus
9,198
418
17
1
0
394,921
1
L
Pele
10,588
481
121
6
0
280,597
2
W
Danzaburou
14,988
681
168
8
0
419,969
0
W
Baron Samedi
13,173
599
114
5
0
389,217
1
W
Janus
12,760
580
183
8
0
373,061
2
L
Hel
11,357
516
171
8
0
403,228
0
L
Ishtar
9,391
427
97
4
0
336,059
0
W
Terra
12,327
560
46
2
0
447,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role