Player Matchup

Horus
Horus
ChameiNoGrau
Horus
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,495 Elo+
Solo
Artemis
Artemis
Flameum
Artemis
Level 158
God Stats
0W - 3L
1,458 SR
Queue Stats
219W - 225L
1,509 Elo+
Solo
Ares
Ares
PiinkiePye
Ares
Level 124
God Stats
1W - 4L
1,473 SR
Queue Stats
262W - 259L
1,484 Elo+
Party 1
Ra
Ra
PsoronXD
Ra
Level 98
God Stats
7W - 9L
1,541 SR
Queue Stats
117W - 113L
1,494 Elo+
Party 1
Sun Wukong
Sun Wukong
bereguenaite
Sun Wukong
Level 127
God Stats
9W - 7L
1,547 SR
Queue Stats
178W - 184L
1,465 Elo+
Party 1
Team Averages
Level 132
1,504 SR
1,489 Elo+

VS

Team Averages
Level 140
1,544 SR
1,508 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Feerx
Ishtar
Level 121
God Stats
42W - 31L
1,533 SR
Queue Stats
195W - 188L
1,482 Elo+
Solo
Raijin
Raijin
Kakazaorf
Raijin
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 168L
1,541 Elo+
Solo
Ne Zha
Ne Zha
Lukniko
Ne Zha
Level 106
God Stats
12W - 7L
1,489 SR
Queue Stats
101W - 91L
1,475 Elo+
Solo
Khepri
Khepri
MarilynMason
Khepri
Level 155
God Stats
10W - 2L
1,696 SR
Queue Stats
194W - 173L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
7,233
425
5,832
10,731
4,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Flameum
Artemis
16
4 / 5 / 0
9,654
568
15,148
15,797
7,020
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 3
7,309
430
3,897
15,413
11,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 7 / 1
8,537
502
6,634
14,197
4,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
bereguenaite
Sun Wukong
16
3 / 3 / 1
9,698
570
9,184
15,598
12,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
1 / 2 / 2
9,448
556
9,543
13,170
7,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Feerx
Ishtar
16
5 / 2 / 0
10,124
596
11,612
13,373
6,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
Kakazaorf
Raijin
17
8 / 2 / 11
10,742
632
17,185
10,408
4,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Lukniko
Ne Zha
15
8 / 3 / 8
9,795
576
11,373
16,867
6,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
12
4 / 3 / 13
8,150
479
6,594
11,935
12,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
12
Kills
26
26
Deaths
12
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
2
2
1
L
1
5
3
0.5
W
Ishtar
Feerx
Ishtar
5
2
0
2.5
L
Artemis
Flameum
Artemis
4
5
0
0.8
W
Raijin
Kakazaorf
Raijin
8
2
11
6.75
W
Ne Zha
Lukniko
Ne Zha
8
3
8
4
W
Khepri
4
3
13
3.5
L
0
6
3
0.25
L
4
7
1
0.64
L
Sun Wukong
bereguenaite
Sun Wukong
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,695
Damage
56,307
71,736
Taken
65,753
40,116
Mitigated
38,660
16,577
Healing
20,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
9,543
621
0
7,579
13,170
7,939
0
0
13,170
89,720
0
L
5,832
3,544
80
957
10,731
4,950
0
4,685
6,046
0
31,111
W
Ishtar
Feerx
Ishtar
11,612
6,437
0
7,075
13,373
6,411
144
511
12,862
0
98,564
L
Artemis
Flameum
Artemis
15,148
8,537
0
3,853
15,797
7,020
1,364
2,464
13,333
0
81,153
W
Raijin
Kakazaorf
Raijin
17,185
1,882
0
500
10,408
4,804
0
3,522
6,886
96,599
0
W
Ne Zha
Lukniko
Ne Zha
11,373
4,714
0
3,098
16,867
6,996
0
2,911
13,956
0
63,792
W
Khepri
6,594
1,567
0
2,302
11,935
12,510
0
4,305
7,549
18,960
0
L
3,897
201
1,352
1,795
15,413
11,277
0
8,261
7,152
14,342
0
L
6,634
930
628
3,812
14,197
4,802
0
8,381
5,816
57,938
0
L
Sun Wukong
bereguenaite
Sun Wukong
9,184
2,681
0
4,100
15,598
12,067
0
9,531
6,067
0
74,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,431
Gold Earned
48,259
428
Minions Killed
547
0
Camps Cleared
0
1,429,564
Distance Traveled
1,624,410
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,448
556
141
8
0
294,492
1
L
Horus
7,233
425
48
3
0
177,157
0
W
Ishtar
10,124
596
159
9
0
293,974
2
L
Artemis
9,654
568
123
7
0
285,067
5
W
Raijin
10,742
632
148
9
0
321,326
1
W
Ne Zha
9,795
576
84
5
0
356,523
0
W
Khepri
8,150
479
15
1
0
358,095
5
L
Ares
7,309
430
16
1
0
311,078
4
L
Ra
8,537
502
110
6
0
336,324
4
L
Sun Wukong
9,698
570
131
8
0
319,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role