Player Matchup

Merlin
Merlin
Gold II
 
Merlin
Gold II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cernunnos
Cernunnos
Gold IV
Creed_MuNiN
Cernunnos
Gold IV
Level 148
God Stats
5W - 7L
1,479 SR
Queue Stats
147W - 150L
1,380 MMR
Solo
Achilles
Achilles
Gold V
NeroHeroDeBruuh
Achilles
Gold V
Level 108
God Stats
27W - 24L
1,631 SR
Queue Stats
591W - 588L
1,136 MMR
Party 1
Janus
Janus
Gold III
eMorToL-
Janus
Gold III
Level 158
God Stats
23W - 15L
1,641 SR
Queue Stats
124W - 127L
1,490 MMR
Party 2
Ares
Ares
Gold IV
endorcce
Ares
Gold IV
Level 127
God Stats
12W - 7L
1,369 SR
Queue Stats
122W - 126L
1,360 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,524 SR
1,373 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,501 SR
1,379 MMR
Guan Yu
Guan Yu
Silver III
Cratos55
Guan Yu
Silver III
Level 140
God Stats
1W - 3L
1,387 SR
Queue Stats
84W - 81L
1,415 MMR
Solo
Zeus
Zeus
Gold V
Long_Password0
Zeus
Gold V
Level 139
God Stats
1W - 2L
1,534 SR
Queue Stats
141W - 133L
1,410 MMR
Solo
Thor
Thor
Gold II
SAMAVD
Thor
Gold II
Level 120
God Stats
23W - 39L
1,416 SR
Queue Stats
376W - 384L
1,341 MMR
Solo
Izanami
Izanami
Gold IV
buhliwko
Izanami
Gold IV
Level 121
God Stats
4W - 5L
1,521 SR
Queue Stats
188W - 187L
1,401 MMR
Solo
Yemoja
Yemoja
Gold IV
ch3lseaw0lfe
Yemoja
Gold IV
Level 121
God Stats
7W - 5L
1,646 SR
Queue Stats
115W - 113L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
1 / 1 / 1
3,774
755
1,952
3,061
740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
Creed_MuNiN
Cernunnos
7
1 / 0 / 0
3,591
718
1,811
1,993
610
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
6
1 / 1 / 0
3,795
759
3,613
4,254
1,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
eMorToL-
Janus
6
1 / 1 / 0
3,844
769
1,727
1,821
518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
6
0 / 0 / 1
3,759
752
1,252
1,567
908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
HachimanAphroditeAgni

VS

Bans
SusanoAo KuangSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Cratos55
Guan Yu
6
1 / 1 / 0
3,437
687
795
4,750
2,281
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 1
3,239
648
1,698
2,365
718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thor
SAMAVD
Thor
7
2 / 1 / 1
3,866
773
776
4,651
1,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
buhliwko
Izanami
6
0 / 1 / 0
3,459
692
987
3,190
947
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
2
0 / 0 / 0
2,766
553
30
121
51
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
4
Kills
3
3
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
1
1.5
L
Guan Yu
Cratos55
Guan Yu
1
1
0
1
W
Cernunnos
Creed_MuNiN
Cernunnos
1
0
0
1
L
0
1
1
0.5
W
Achilles
1
1
0
1
L
Thor
SAMAVD
Thor
2
1
1
2.5
L
Izanami
buhliwko
Izanami
0
1
0
0
L
Yemoja
0
0
0
0
W
Janus
eMorToL-
Janus
1
1
0
1
W
Ares
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,355
Damage
4,286
12,696
Taken
15,077
4,671
Mitigated
5,365
4,332
Healing
4,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,952
138
0
676
3,061
740
0
61
2,986
16,163
0
L
Guan Yu
Cratos55
Guan Yu
795
268
40
1,512
4,750
2,281
0
1,436
3,024
0
8,912
W
Cernunnos
Creed_MuNiN
Cernunnos
1,811
961
0
733
1,993
610
0
30
1,963
0
22,194
L
1,698
362
0
640
2,365
718
0
1,631
732
12,974
0
W
Achilles
3,613
1,282
0
1,858
4,254
1,895
0
1,098
3,100
0
14,964
L
Thor
SAMAVD
Thor
776
64
0
1,000
4,651
1,368
0
1,378
3,079
0
13,515
L
Izanami
buhliwko
Izanami
987
763
0
875
3,190
947
0
402
2,788
0
22,102
L
Yemoja
30
0
265
10
121
51
0
0
121
1,270
0
W
Janus
eMorToL-
Janus
1,727
222
0
447
1,821
518
0
419
1,352
19,607
0
W
Ares
1,252
0
0
618
1,567
908
0
0
1,567
11,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,763
Gold Earned
16,767
159
Minions Killed
125
0
Camps Cleared
0
564,879
Distance Traveled
444,542
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,774
755
28
6
0
111,891
0
L
Guan Yu
3,437
687
21
4
0
110,520
0
W
Cernunnos
3,591
718
42
8
0
104,170
0
L
Zeus
3,239
648
31
6
0
102,822
0
W
Achilles
3,795
759
23
5
0
105,369
0
L
Thor
3,866
773
30
6
0
115,072
0
L
Izanami
3,459
692
38
8
0
95,081
0
L
Yemoja
2,766
553
5
1
0
21,047
1
W
Janus
3,844
769
49
10
0
130,705
1
W
Ares
3,759
752
17
3
0
112,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role