Player Matchup

Thor
Thor
GioSaB
Thor
Level 101
God Stats
0W - 2L
1,277 SR
Queue Stats
323W - 308L
1,423 Elo+
Solo
Scylla
Scylla
ItchyBunny76208
Scylla
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,485 Elo+
Party 1
Thanatos
Thanatos
PonderingPoody
Thanatos
Level 147
God Stats
0W - 1L
1,325 SR
Queue Stats
6W - 11L
1,439 Elo+
Party 1
Bastet
Bastet
Slebzak
Bastet
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 212L
1,555 Elo+
Party 1
Hachiman
Hachiman
Wheeler27
Hachiman
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 32L
1,514 Elo+
Party 1
Team Averages
Level 109
1,420 SR
1,483 Elo+

VS

Team Averages
Level 125
1,561 SR
1,496 Elo+
Sol
Sol
 
Sol
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Fox-assassin666
Ao Kuang
Level 148
God Stats
3W - 1L
1,603 SR
Queue Stats
62W - 67L
1,537 Elo+
Party 2
Arachne
Arachne
MetalHeadMike420
Arachne
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
92W - 86L
1,463 Elo+
Party 2
Surtr
Surtr
Ragnarokks Edge
Surtr
Level 103
God Stats
8W - 6L
1,703 SR
Queue Stats
385W - 384L
1,477 Elo+
Solo
Charybdis
Charybdis
Shootdawwgy
Charybdis
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 24L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
GioSaB
Thor
8
0 / 1 / 0
4,940
823
339
1,881
659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 2 / 0
6,475
1,079
3,722
5,361
2,167
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
10
0 / 2 / 0
5,488
915
3,293
4,817
2,226
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bastet
Slebzak
Bastet
12
0 / 2 / 1
5,993
999
2,490
5,870
4,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Wheeler27
Hachiman
10
0 / 1 / 1
5,375
896
1,924
2,456
1,141
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 0 / 6
6,695
1,116
7,700
3,833
1,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
9
1 / 0 / 1
5,600
933
1,149
1,252
430
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 2
6,088
1,015
3,436
4,119
2,616
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 0 / 2
6,208
1,035
3,514
3,538
3,159
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charybdis
Shootdawwgy
Charybdis
12
2 / 0 / 2
6,225
1,038
2,888
3,978
1,373
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
8
8
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
6
4
W
Ao Kuang
1
0
1
1.5
L
Thor
GioSaB
Thor
0
1
0
0
L
1
2
0
0.5
W
2
1
2
3
L
Thanatos
0
2
0
0
W
2
0
2
3
W
Charybdis
Shootdawwgy
Charybdis
2
0
2
3
L
Bastet
Slebzak
Bastet
0
2
1
0.25
L
Hachiman
Wheeler27
Hachiman
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,768
Damage
18,687
20,385
Taken
16,720
10,985
Mitigated
9,010
7,260
Healing
9,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,700
884
940
1,308
3,833
1,432
89
681
3,152
20,365
0
W
Ao Kuang
1,149
107
311
789
1,252
430
702
374
878
2,198
0
L
Thor
GioSaB
Thor
339
0
0
236
1,881
659
0
690
1,152
0
3,851
L
3,722
264
800
1,243
5,361
2,167
0
3,054
2,307
16,147
0
W
3,436
3,397
524
1,397
4,119
2,616
0
583
3,536
0
7,789
L
Thanatos
3,293
69
189
2,733
4,817
2,226
0
1,537
3,280
0
9,479
W
3,514
826
1,352
1,151
3,538
3,159
0
891
2,647
98
5,172
W
Charybdis
Shootdawwgy
Charybdis
2,888
1,389
267
1,785
3,978
1,373
0
1,193
2,785
0
11,368
L
Bastet
Slebzak
Bastet
2,490
740
420
1,157
5,870
4,792
0
2,325
3,545
0
4,511
L
Hachiman
Wheeler27
Hachiman
1,924
999
320
162
2,456
1,141
0
1,316
1,140
0
8,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,271
Gold Earned
30,816
79
Minions Killed
75
0
Camps Cleared
0
560,818
Distance Traveled
589,551
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,695
1,116
23
4
0
128,782
0
W
Ao Kuang
5,600
933
4
1
0
50,131
0
L
Thor
4,940
823
3
1
0
55,141
0
L
Scylla
6,475
1,079
41
7
0
114,306
0
W
Arachne
6,088
1,015
17
3
0
130,119
0
L
Thanatos
5,488
915
15
3
0
131,779
0
W
Surtr
6,208
1,035
4
1
0
154,503
0
W
Charybdis
6,225
1,038
27
5
0
126,016
0
L
Bastet
5,993
999
4
1
0
134,789
0
L
Hachiman
5,375
896
16
3
0
124,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role