Player Matchup

Sylvanus
Sylvanus
BigOlDustyBoy
Sylvanus
Level 66
God Stats
0W - 3L
1,223 SR
Queue Stats
13W - 17L
1,239 Elo+
Party 1
Charybdis
Charybdis
Its DBanks
Charybdis
Level 109
God Stats
16W - 9L
1,701 SR
Queue Stats
236W - 209L
1,480 Elo+
Party 1
Janus
Janus
Kanibleztic
Janus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,009 Elo+
Party 1
Fafnir
Fafnir
NateReallySucks
Fafnir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 172L
1,508 Elo+
Party 1
Lancelot
Lancelot
oKx5o
Lancelot
Level 106
God Stats
16W - 18L
1,499 SR
Queue Stats
361W - 325L
1,478 Elo+
Party 1
Team Averages
Level 82
1,485 SR
1,343 Elo+

VS

Team Averages
Level 108
1,535 SR
1,503 Elo+
Bakasura
Bakasura
CustomZion24
Bakasura
Level 135
God Stats
11W - 12L
1,270 SR
Queue Stats
129W - 114L
1,453 Elo+
Solo
Janus
Janus
GreenBot202
Janus
Level 115
God Stats
17W - 15L
1,511 SR
Queue Stats
404W - 359L
1,465 Elo+
Solo
Mulan
Mulan
Guttaboyswag
Mulan
Level 102
God Stats
42W - 36L
1,523 SR
Queue Stats
1,093W - 1,046L
1,448 Elo+
Solo
Charybdis
Charybdis
Harrisonk1
Charybdis
Level 159
God Stats
5W - 4L
1,643 SR
Queue Stats
87W - 76L
1,555 Elo+
Party 2
Sobek
Sobek
OmgeaPhosOx
Sobek
Level 28
God Stats
5W - 0L
1,727 SR
Queue Stats
43W - 29L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigOlDustyBoy
Sylvanus
10
3 / 2 / 0
6,217
565
8,056
10,858
4,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
Its DBanks
Charybdis
10
0 / 1 / 1
5,312
483
5,623
6,842
2,116
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 6 / 1
4,575
416
2,886
6,310
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 1
5,246
477
3,487
11,318
9,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
oKx5o
Lancelot
10
0 / 2 / 0
5,567
506
4,246
10,546
7,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CustomZion24
Bakasura
12
5 / 0 / 3
7,299
664
7,446
8,213
3,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
6 / 2 / 4
6,758
614
9,519
6,801
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 0 / 1
6,695
609
6,775
9,117
7,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charybdis
Harrisonk1
Charybdis
11
2 / 0 / 3
6,585
599
6,425
8,145
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 5
5,636
512
2,398
9,035
6,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
15
15
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BigOlDustyBoy
Sylvanus
3
2
0
1.5
W
Bakasura
CustomZion24
Bakasura
5
0
3
6.5
W
6
2
4
4
W
2
0
1
2.5
W
Charybdis
Harrisonk1
Charybdis
2
0
3
3.5
L
Charybdis
Its DBanks
Charybdis
0
1
1
0.5
L
0
6
1
0.08
L
0
4
1
0.13
W
0
1
5
2.5
L
Lancelot
oKx5o
Lancelot
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,298
Damage
32,563
45,874
Taken
41,311
25,803
Mitigated
22,714
9,316
Healing
18,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BigOlDustyBoy
Sylvanus
8,056
1,704
189
1,971
10,858
4,918
0
2,475
8,067
35,862
0
W
Bakasura
CustomZion24
Bakasura
7,446
5,186
0
3,462
8,213
3,250
0
3,365
4,824
0
42,199
W
9,519
50
0
2,296
6,801
2,464
40
4,841
1,816
38,702
0
W
6,775
729
31
4,043
9,117
7,831
0
488
8,629
0
42,614
W
Charybdis
Harrisonk1
Charybdis
6,425
3,638
0
5,344
8,145
2,532
633
1,823
6,322
0
61,269
L
Charybdis
Its DBanks
Charybdis
5,623
3,204
0
3,071
6,842
2,116
0
1,658
5,144
0
44,027
L
2,886
322
0
0
6,310
1,956
0
3,217
2,794
17,438
0
L
3,487
1,736
0
2,387
11,318
9,768
0
3,247
7,560
13,693
0
W
2,398
530
229
2,607
9,035
6,637
54
3,656
5,291
5,779
0
L
Lancelot
oKx5o
Lancelot
4,246
969
0
1,698
10,546
7,045
0
738
9,281
0
37,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,917
Gold Earned
32,973
229
Minions Killed
332
0
Camps Cleared
0
1,069,410
Distance Traveled
1,130,530
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,217
565
53
5
0
216,861
0
W
Bakasura
7,299
664
87
8
0
253,913
3
W
Janus
6,758
614
61
6
0
237,451
0
W
Mulan
6,695
609
68
6
0
232,232
0
W
Charybdis
6,585
599
109
10
0
192,404
1
L
Charybdis
5,312
483
78
7
0
215,436
0
L
Janus
4,575
416
27
2
0
188,152
0
L
Fafnir
5,246
477
7
1
0
229,651
0
W
Sobek
5,636
512
7
1
0
214,530
1
L
Lancelot
5,567
506
64
6
0
219,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role