Player Matchup

Janus
Janus
 
Janus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
CoyoteCepheid
Mercury
Level 106
God Stats
9W - 6L
1,705 SR
Queue Stats
213W - 181L
1,578 Elo+
Party 2
Fafnir
Fafnir
Jigglyhamburgers
Fafnir
Level 98
God Stats
4W - 13L
1,480 SR
Queue Stats
170W - 161L
1,555 Elo+
Party 3
Apollo
Apollo
LogiBear
Apollo
Level 116
God Stats
3W - 6L
1,566 SR
Queue Stats
164W - 137L
1,601 Elo+
Party 3
Pele
Pele
Toxick911
Pele
Level 129
God Stats
5W - 5L
1,391 SR
Queue Stats
385W - 339L
1,619 Elo+
Party 2
Team Averages
Level 107
1,528 SR
1,570 Elo+

VS

Team Averages
Level 97
1,552 SR
1,618 Elo+
Danzaburou
Danzaburou
DirtyMikeRevived
Danzaburou
Level 72
God Stats
9W - 1L
1,788 SR
Queue Stats
154W - 117L
1,691 Elo+
Party 1
Arachne
Arachne
DonkyLong
Arachne
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 19L
1,613 Elo+
Party 1
Terra
Terra
FACTSMACH1NE
Terra
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,642 Elo+
Party 1
Ao Kuang
Ao Kuang
Ohbee
Ao Kuang
Level 35
God Stats
1W - 1L
1,331 SR
Queue Stats
11W - 15L
1,469 Elo+
Party 1
Merlin
Merlin
RainfaIl
Merlin
Level 70
God Stats
4W - 1L
1,643 SR
Queue Stats
133W - 78L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 4 / 3
6,975
498
5,698
7,117
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
12
3 / 4 / 6
7,816
558
7,518
14,225
5,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 2 / 1
6,920
494
4,603
10,085
10,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
LogiBear
Apollo
8
0 / 7 / 2
5,241
374
1,908
10,361
2,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pele
12
4 / 4 / 4
7,097
507
8,259
13,717
7,884
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DirtyMikeRevived
Danzaburou
16
11 / 2 / 3
10,282
734
16,459
12,667
6,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
DonkyLong
Arachne
13
0 / 1 / 1
8,092
578
5,845
10,153
3,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 6
7,944
567
1,938
7,862
7,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
Ohbee
Ao Kuang
13
4 / 4 / 4
8,286
592
7,976
13,034
5,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
RainfaIl
Merlin
14
4 / 2 / 4
8,628
616
8,550
6,324
3,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
9
Kills
21
21
Deaths
9
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
3
0.88
L
Mercury
3
4
6
1.5
W
Danzaburou
DirtyMikeRevived
Danzaburou
11
2
3
6.25
W
Arachne
DonkyLong
Arachne
0
1
1
0.5
W
2
0
6
5
L
0
2
1
0.25
L
Apollo
LogiBear
Apollo
0
7
2
0.14
W
Ao Kuang
Ohbee
Ao Kuang
4
4
4
1.5
W
Merlin
RainfaIl
Merlin
4
2
4
3
L
Pele
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,986
Damage
40,768
55,505
Taken
50,040
28,254
Mitigated
25,731
9,093
Healing
17,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,698
396
0
950
7,117
2,231
0
2,644
4,473
47,256
0
L
Mercury
7,518
4,333
0
942
14,225
5,004
0
5,525
8,700
0
54,505
W
Danzaburou
DirtyMikeRevived
Danzaburou
16,459
10,668
0
6,088
12,667
6,356
234
2,278
10,257
0
92,541
W
Arachne
DonkyLong
Arachne
5,845
3,567
0
4,328
10,153
3,862
315
4,039
5,378
0
57,223
W
1,938
197
1,803
2,790
7,862
7,478
554
798
7,022
10,077
0
L
4,603
914
0
2,232
10,085
10,651
0
1,117
8,968
46,854
0
L
Apollo
LogiBear
Apollo
1,908
912
0
1,164
10,361
2,484
0
1,805
8,556
0
15,682
W
Ao Kuang
Ohbee
Ao Kuang
7,976
1,603
0
1,460
13,034
5,031
592
1,365
11,522
50,541
0
W
Merlin
RainfaIl
Merlin
8,550
749
0
1,264
6,324
3,004
2,128
1,154
5,086
78,668
0
L
Pele
8,259
1,896
0
3,805
13,717
7,884
0
7,373
6,344
0
43,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,049
Gold Earned
43,232
362
Minions Killed
476
0
Camps Cleared
0
1,350,373
Distance Traveled
1,386,095
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,975
498
94
7
0
285,836
0
L
Mercury
7,816
558
98
7
0
334,480
2
W
Danzaburou
10,282
734
142
10
0
249,285
0
W
Arachne
8,092
578
95
7
0
287,243
1
W
Terra
7,944
567
14
1
0
301,796
2
L
Fafnir
6,920
494
86
6
0
228,885
1
L
Apollo
5,241
374
30
2
0
208,997
1
W
Ao Kuang
8,286
592
86
6
0
287,276
0
W
Merlin
8,628
616
139
10
0
260,495
3
L
Pele
7,097
507
54
4
0
292,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role