Player Matchup

Discordia
Discordia
ClassyLoki
Discordia
Level 68
God Stats
62W - 32L
1,655 SR
Queue Stats
263W - 243L
1,575 Elo+
Party 1
Lancelot
Lancelot
ElFirulays
Lancelot
Level 69
God Stats
5W - 4L
1,749 SR
Queue Stats
268W - 208L
1,528 Elo+
Solo
Atlas
Atlas
OKRegnever
Atlas
Level 38
God Stats
1W - 1L
1,494 SR
Queue Stats
84W - 64L
1,582 Elo+
Party 1
Ishtar
Ishtar
SlySSBtv
Ishtar
Level 100
God Stats
2W - 9L
1,450 SR
Queue Stats
156W - 154L
1,571 Elo+
Party 1
Set
Set
VTT81spinknip
Set
Level 48
God Stats
5W - 3L
1,716 SR
Queue Stats
87W - 72L
1,557 Elo+
Party 1
Team Averages
Level 65
1,613 SR
1,563 Elo+

VS

Team Averages
Level 109
1,531 SR
1,542 Elo+
Skadi
Skadi
 
Skadi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
AtaBoyCheekyBoy
Janus
Level 124
God Stats
3W - 3L
1,592 SR
Queue Stats
128W - 105L
1,616 Elo+
Party 3
Set
Set
Dhill
Set
Level 134
God Stats
2W - 4L
1,564 SR
Queue Stats
113W - 92L
1,621 Elo+
Party 3
Guan Yu
Guan Yu
OkMyst
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ClassyLoki
Discordia
10
1 / 1 / 2
5,931
593
2,679
3,659
976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
ElFirulays
Lancelot
10
4 / 2 / 3
6,180
618
7,680
8,384
2,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
9
4 / 2 / 3
5,335
534
3,762
7,520
4,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
SlySSBtv
Ishtar
9
0 / 2 / 4
5,472
547
3,794
8,180
2,885
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 1 / 4
7,064
706
6,911
7,727
3,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
2 / 3 / 3
5,315
532
8,176
7,244
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
 
Bacchus
6
1 / 3 / 4
4,743
474
2,555
7,142
6,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 2 / 1
5,059
506
1,439
5,027
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
Dhill
Set
10
4 / 2 / 0
5,822
582
4,364
6,857
2,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
OkMyst
Guan Yu
8
1 / 5 / 1
5,136
514
5,367
10,569
6,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
14
Kills
8
8
Deaths
15
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
3
3
1.17
L
Bacchus
 
Bacchus
1
3
4
1
L
0
2
1
0.25
W
Discordia
ClassyLoki
Discordia
1
1
2
2
L
Set
Dhill
Set
4
2
0
2
W
Lancelot
ElFirulays
Lancelot
4
2
3
2.75
W
Atlas
4
2
3
2.75
L
Guan Yu
OkMyst
Guan Yu
1
5
1
0.3
W
Ishtar
SlySSBtv
Ishtar
0
2
4
1
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,826
Damage
21,901
35,470
Taken
36,839
14,198
Mitigated
18,838
7,967
Healing
7,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
8,176
3,163
0
2,037
7,244
2,330
15
1,638
5,260
0
34,302
L
Bacchus
 
Bacchus
2,555
822
0
1,146
7,142
6,313
33
1,219
5,754
9,510
0
L
1,439
53
0
548
5,027
1,462
12
1,721
3,306
27,906
0
W
Discordia
ClassyLoki
Discordia
2,679
166
0
500
3,659
976
0
601
3,014
39,824
0
L
Set
Dhill
Set
4,364
2,359
0
1,132
6,857
2,720
0
636
6,208
0
38,844
W
Lancelot
ElFirulays
Lancelot
7,680
2,050
0
1,840
8,384
2,701
0
34
7,788
0
33,862
W
Atlas
3,762
1,240
0
1,512
7,520
4,313
0
1,426
6,094
11,878
0
L
Guan Yu
OkMyst
Guan Yu
5,367
1,171
0
2,869
10,569
6,013
0
679
9,870
0
26,093
W
Ishtar
SlySSBtv
Ishtar
3,794
2,485
0
2,730
8,180
2,885
0
1,144
7,004
0
30,642
W
6,911
3,609
0
1,385
7,727
3,323
742
654
7,014
0
55,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,982
Gold Earned
26,075
295
Minions Killed
242
0
Camps Cleared
0
1,049,456
Distance Traveled
955,795
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,315
532
54
5
0
188,785
0
L
Bacchus
4,743
474
11
1
0
178,768
2
L
Janus
5,059
506
66
7
0
196,049
2
W
Discordia
5,931
593
76
8
0
202,307
1
L
Set
5,822
582
70
7
0
223,645
2
W
Lancelot
6,180
618
46
5
0
199,852
0
W
Atlas
5,335
534
15
2
0
209,827
0
L
Guan Yu
5,136
514
41
4
0
168,548
3
W
Ishtar
5,472
547
62
6
0
194,111
0
W
Set
7,064
706
96
10
0
243,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role