Player Matchup

Hera
Hera
SoulVerdict
Hera
Level 137
God Stats
8W - 9L
1,461 SR
Queue Stats
203W - 172L
1,591 Elo+
Party 2
Ishtar
Ishtar
Toxcisityyy
Ishtar
Level 109
God Stats
15W - 12L
1,589 SR
Queue Stats
24W - 20L
1,550 Elo+
Party 3
Sun Wukong
Sun Wukong
What Vibe
Sun Wukong
Level 106
God Stats
4W - 1L
1,717 SR
Queue Stats
145W - 127L
1,556 Elo+
Party 3
Hercules
Hercules
fossilsauce18
Hercules
Level 141
God Stats
15W - 16L
1,568 SR
Queue Stats
498W - 474L
1,581 Elo+
Party 2
Fafnir
Fafnir
xXl Rune lXx
Fafnir
Level 144
God Stats
4W - 3L
1,797 SR
Queue Stats
483W - 388L
1,605 Elo+
Solo
Team Averages
Level 127
1,626 SR
1,577 Elo+

VS

Team Averages
Level 153
1,510 SR
1,561 Elo+
Bastet
Bastet
Exodus Infinity
Bastet
Level 190
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 73L
1,593 Elo+
Party 1
Bakasura
Bakasura
Exodus Ursa
Bakasura
Level 158
God Stats
4W - 5L
1,602 SR
Queue Stats
110W - 94L
1,603 Elo+
Party 1
King Arthur
King Arthur
ExodusMagikarp
King Arthur
Level 142
God Stats
1W - 1L
1,314 SR
Queue Stats
80W - 62L
1,598 Elo+
Party 1
Persephone
Persephone
Isaivh
Persephone
Level 118
God Stats
13W - 9L
1,536 SR
Queue Stats
139W - 148L
1,509 Elo+
Solo
Agni
Agni
punkey__
Agni
Level 156
God Stats
19W - 17L
1,596 SR
Queue Stats
732W - 652L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,356
522
6,463
7,979
3,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
14
1 / 2 / 0
7,820
489
6,067
11,378
5,202
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
What Vibe
Sun Wukong
13
4 / 3 / 1
8,124
508
10,205
16,079
10,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
fossilsauce18
Hercules
12
0 / 7 / 0
7,470
467
5,731
13,174
9,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
12
2 / 1 / 3
8,322
520
7,161
14,121
22,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 0
9,203
575
8,501
12,417
5,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bakasura
Exodus Ursa
Bakasura
18
8 / 0 / 1
10,765
673
13,441
16,826
8,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
ExodusMagikarp
King Arthur
12
0 / 2 / 6
7,564
473
8,502
13,121
11,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
Isaivh
Persephone
14
0 / 2 / 3
8,494
531
7,722
7,926
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
14
2 / 2 / 2
8,407
525
7,776
7,844
2,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
8
Kills
15
16
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
2
0
2.5
W
Bakasura
Exodus Ursa
Bakasura
8
0
1
8.5
W
King Arthur
ExodusMagikarp
King Arthur
0
2
6
1.5
W
Persephone
Isaivh
Persephone
0
2
3
0.75
L
1
3
2
0.67
L
Ishtar
1
2
0
0.5
L
Sun Wukong
What Vibe
Sun Wukong
4
3
1
1.5
L
Hercules
fossilsauce18
Hercules
0
7
0
0
W
Agni
2
2
2
1.5
L
Fafnir
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,627
Damage
45,942
62,731
Taken
58,134
50,940
Mitigated
30,599
12,525
Healing
19,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,501
2,896
0
5,993
12,417
5,012
0
2,133
10,284
0
73,466
W
Bakasura
Exodus Ursa
Bakasura
13,441
8,903
0
9,502
16,826
8,599
612
2,608
13,829
0
89,038
W
King Arthur
ExodusMagikarp
King Arthur
8,502
1,013
0
1,353
13,121
11,580
0
3,685
9,390
0
24,815
W
Persephone
Isaivh
Persephone
7,722
145
0
788
7,926
2,728
741
1,075
6,788
65,539
0
L
6,463
1,412
0
500
7,979
3,129
0
2,375
5,241
78,169
0
L
Ishtar
6,067
4,257
0
4,837
11,378
5,202
0
5,518
5,860
0
70,669
L
Sun Wukong
What Vibe
Sun Wukong
10,205
2,826
0
1,522
16,079
10,255
0
2,769
13,240
0
54,517
L
Hercules
fossilsauce18
Hercules
5,731
2,265
0
2,785
13,174
9,513
587
1,318
10,581
0
59,664
W
Agni
7,776
603
0
1,540
7,844
2,680
0
4,123
3,673
68,074
0
L
Fafnir
7,161
1,594
0
2,881
14,121
22,841
0
3,518
10,103
23,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,092
Gold Earned
44,433
481
Minions Killed
555
0
Camps Cleared
0
1,460,574
Distance Traveled
1,644,711
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,203
575
104
7
0
343,408
0
W
Bakasura
10,765
673
184
12
0
345,162
0
W
King Arthur
7,564
473
22
1
0
321,726
2
W
Persephone
8,494
531
106
7
0
333,992
0
L
Hera
8,356
522
150
9
0
305,370
4
L
Ishtar
7,820
489
128
8
0
263,905
2
L
Sun Wukong
8,124
508
73
5
0
355,756
0
L
Hercules
7,470
467
111
7
0
246,453
0
W
Agni
8,407
525
139
9
0
300,423
3
L
Fafnir
8,322
520
19
1
0
289,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role