Player Matchup

Sun Wukong
Sun Wukong
Masters
 
Sun Wukong
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Masters
AHLAYANKARI31
Medusa
Masters
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 33L
2,702 MMR
Party 2
Thor
Thor
Diamond II
Blaiksou
Thor
Diamond II
Level 182
God Stats
14W - 10L
1,683 SR
Queue Stats
238W - 196L
2,363 MMR
Solo
Bacchus
Bacchus
Diamond I
Lahmacun55
Bacchus
Diamond I
Level 89
God Stats
5W - 3L
1,571 SR
Queue Stats
60W - 34L
2,632 MMR
Party 2
He Bo
He Bo
Masters
McrowavdAdapting
He Bo
Masters
Level 52
God Stats
1W - 1L
1,228 SR
Queue Stats
121W - 99L
2,742 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 116
1,497 SR
2,388 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 170
1,613 SR
2,103 MMR
Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond III
 
Hun Batz
Diamond III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond II
Breaksmoke
Geb
Diamond II
Level 159
God Stats
4W - 1L
1,847 SR
Queue Stats
95W - 76L
2,325 MMR
Solo
Hachiman
Hachiman
Diamond I
Elijаh
Hachiman
Diamond I
Level 184
God Stats
7W - 7L
1,465 SR
Queue Stats
239W - 214L
2,507 MMR
Party 1
Persephone
Persephone
Diamond I
L0rdofF1re
Persephone
Diamond I
Level 193
God Stats
10W - 8L
1,755 SR
Queue Stats
406W - 296L
2,683 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
4 / 1 / 1
7,609
692
5,969
9,540
6,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 2 / 3
7,972
725
9,762
8,414
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
12
7 / 2 / 4
7,533
685
5,601
8,462
3,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Lahmacun55
Bacchus
10
2 / 1 / 8
6,441
586
4,754
9,544
8,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 1 / 3
7,461
678
5,510
6,033
1,883
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
SusanoSerqetJanusMartichoras

VS

Bans
BakasuraAphroditeIx ChelMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 5 / 2
6,383
580
6,066
11,894
6,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
 
Hun Batz
9
2 / 3 / 1
6,294
572
2,946
6,557
2,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 1
5,310
483
3,346
11,191
7,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Elijаh
Hachiman
9
1 / 5 / 0
5,601
509
3,804
7,618
2,589
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
L0rdofF1re
Persephone
12
2 / 3 / 1
7,101
646
5,007
7,097
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
20
Kills
5
7
Deaths
20
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
1
4.5
L
Nemesis
 
Nemesis
0
5
2
0.2
L
Hun Batz
 
Hun Batz
2
3
1
0.83
W
5
2
3
3.25
W
Thor
7
2
4
4.5
L
0
4
1
0.13
L
Hachiman
Elijаh
Hachiman
1
5
0
0.2
L
Persephone
L0rdofF1re
Persephone
2
3
1
0.83
W
Bacchus
Lahmacun55
Bacchus
2
1
8
6
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,596
Damage
21,169
41,993
Taken
44,357
23,184
Mitigated
21,574
11,496
Healing
9,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,969
1,926
0
3,779
9,540
6,537
220
0
8,964
0
58,519
L
Nemesis
 
Nemesis
6,066
2,574
0
3,686
11,894
6,893
0
0
11,894
0
51,779
L
Hun Batz
 
Hun Batz
2,946
823
0
546
6,557
2,062
0
1,822
4,735
0
34,021
W
9,762
6,408
0
3,188
8,414
3,520
0
2,364
6,050
0
68,253
W
Thor
5,601
1,891
0
655
8,462
3,085
223
1,986
6,431
0
44,102
L
3,346
534
0
2,618
11,191
7,814
0
3,618
7,573
15,028
0
L
Hachiman
Elijаh
Hachiman
3,804
2,662
0
1,156
7,618
2,589
0
877
6,741
0
29,363
L
Persephone
L0rdofF1re
Persephone
5,007
478
0
1,113
7,097
2,216
0
3,946
3,146
54,501
0
W
Bacchus
Lahmacun55
Bacchus
4,754
743
0
2,157
9,544
8,159
0
1,832
7,712
15,147
0
W
5,510
105
0
1,717
6,033
1,883
82
2,171
3,862
65,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,016
Gold Earned
30,689
442
Minions Killed
342
0
Camps Cleared
0
1,166,771
Distance Traveled
1,125,901
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,609
692
101
9
0
218,518
1
L
Nemesis
6,383
580
89
8
0
254,455
1
L
Hun Batz
6,294
572
59
5
0
203,402
1
W
Medusa
7,972
725
123
11
0
217,812
0
W
Thor
7,533
685
74
7
0
264,956
5
L
Geb
5,310
483
18
2
0
234,841
4
L
Hachiman
5,601
509
66
6
0
201,098
2
L
Persephone
7,101
646
110
10
0
232,105
1
W
Bacchus
6,441
586
18
2
0
243,199
3
W
He Bo
7,461
678
126
11
0
222,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role