Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
ADIP K1NG
Hachiman
Level 145
God Stats
3W - 7L
1,218 SR
Queue Stats
107W - 113L
1,394 Elo+
Party 1
Vamana
Vamana
ComplexStranger
Vamana
Level 152
God Stats
3W - 6L
1,539 SR
Queue Stats
118W - 227L
1,457 Elo+
Party 1
Agni
Agni
HAKUDAGGER24
Agni
Level 159
God Stats
4W - 3L
1,455 SR
Queue Stats
142W - 159L
1,507 Elo+
Party 1
Ymir
Ymir
Vagabond1281
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,601 Elo+
Party 1
Team Averages
Level 117
1,442 SR
1,492 Elo+

VS

Team Averages
Level 140
1,562 SR
1,530 Elo+
Hercules
Hercules
Athína
Hercules
Level 148
God Stats
7W - 10L
1,425 SR
Queue Stats
83W - 60L
1,583 Elo+
Solo
Baron Samedi
Baron Samedi
CrankeyDuck
Baron Samedi
Level 152
God Stats
15W - 9L
1,647 SR
Queue Stats
227W - 212L
1,519 Elo+
Party 2
Ra
Ra
Skeviez
Ra
Level 108
God Stats
5W - 7L
1,503 SR
Queue Stats
39W - 43L
1,489 Elo+
Party 2
Neith
Neith
UberStache
Neith
Level 147
God Stats
7W - 13L
1,535 SR
Queue Stats
463W - 440L
1,499 Elo+
Party 2
Awilix
Awilix
Xanthur71
Awilix
Level 145
God Stats
3W - 4L
1,701 SR
Queue Stats
130W - 107L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 2 / 0
6,114
611
6,105
8,210
6,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
ADIP K1NG
Hachiman
10
2 / 1 / 1
5,789
579
2,913
6,950
2,474
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 1
6,126
613
4,350
7,896
3,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
4 / 1 / 1
6,078
608
5,932
4,968
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 1 / 3
5,012
501
2,130
8,188
4,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Athína
Hercules
11
2 / 1 / 1
6,208
621
4,322
10,297
8,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
CrankeyDuck
Baron Samedi
8
0 / 1 / 3
5,151
515
3,510
5,404
3,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

8
0 / 4 / 1
4,761
476
2,526
7,280
2,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
10
0 / 1 / 2
5,499
550
5,766
5,960
1,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Awilix
Xanthur71
Awilix
9
3 / 2 / 0
5,678
568
5,195
8,363
2,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
9
Kills
5
5
Deaths
9
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
2
0
0.5
W
Hachiman
ADIP K1NG
Hachiman
2
1
1
2.5
L
Hercules
Athína
Hercules
2
1
1
2.5
W
2
0
1
2.5
L
Baron Samedi
CrankeyDuck
Baron Samedi
0
1
3
1.5
W
4
1
1
4.5
L
0
4
1
0.13
L
Neith
0
1
2
1
W
0
1
3
1.5
L
Awilix
Xanthur71
Awilix
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,430
Damage
21,319
36,212
Taken
37,304
19,036
Mitigated
18,640
11,873
Healing
12,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,105
1,334
0
5,277
8,210
6,842
0
0
8,210
41,640
0
W
Hachiman
ADIP K1NG
Hachiman
2,913
1,762
0
2,858
6,950
2,474
0
651
6,299
0
44,458
L
Hercules
Athína
Hercules
4,322
1,594
0
5,358
10,297
8,322
0
6,105
4,192
0
39,614
W
4,350
2,002
0
938
7,896
3,655
0
1,467
6,429
0
56,907
L
Baron Samedi
CrankeyDuck
Baron Samedi
3,510
507
1,012
2,885
5,404
3,305
0
1,397
4,007
16,741
0
W
5,932
553
0
625
4,968
1,466
185
746
4,222
40,318
0
L
2,526
302
130
1,295
7,280
2,253
0
4,477
2,803
27,454
0
L
Neith
5,766
2,230
0
1,747
5,960
1,949
234
797
5,163
0
43,610
W
2,130
392
0
2,175
8,188
4,599
0
3,090
5,016
14,671
0
L
Awilix
Xanthur71
Awilix
5,195
2,054
0
475
8,363
2,811
0
1,391
6,972
0
32,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,119
Gold Earned
27,297
345
Minions Killed
278
0
Camps Cleared
0
991,047
Distance Traveled
995,428
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,114
611
82
8
0
173,519
0
W
Hachiman
5,789
579
79
8
0
186,265
2
L
Hercules
6,208
621
62
6
0
204,921
0
W
Vamana
6,126
613
90
9
0
241,982
0
L
Baron Samedi
5,151
515
22
2
0
173,366
0
W
Agni
6,078
608
73
7
0
183,466
2
L
Ra
4,761
476
50
5
0
179,729
0
L
Neith
5,499
550
86
9
0
192,611
3
W
Ymir
5,012
501
21
2
0
205,815
4
L
Awilix
5,678
568
58
6
0
244,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role