Player Matchup

Shiva
Shiva
DarkNightray_50c
Shiva
Level 100
God Stats
25W - 20L
1,554 SR
Queue Stats
198W - 223L
1,422 Elo+
Party 1
Bacchus
Bacchus
Kanguro-Azteca2
Bacchus
Level 29
God Stats
27W - 15L
1,633 SR
Queue Stats
91W - 86L
1,460 Elo+
Party 1
Ix Chel
Ix Chel
RubenPeKiller
Ix Chel
Level 24
God Stats
7W - 9L
1,260 SR
Queue Stats
54W - 64L
1,375 Elo+
Party 1
Izanami
Izanami
phillykilla60
Izanami
Level 130
God Stats
175W - 172L
1,479 SR
Queue Stats
883W - 830L
1,509 Elo+
Solo
Bakasura
Bakasura
un-known95
Bakasura
Level 102
God Stats
18W - 14L
1,532 SR
Queue Stats
131W - 130L
1,433 Elo+
Solo
Team Averages
Level 77
1,491 SR
1,440 Elo+

VS

Team Averages
Level 51
1,601 SR
1,429 Elo+
Xbalanque
Xbalanque
DGK_Handler
Xbalanque
Level 5
God Stats
1W - 1L
1,756 SR
Queue Stats
2W - 5L
1,380 Elo+
Party 3
Anubis
Anubis
JimmyDaHobo
Anubis
Level 55
God Stats
17W - 16L
1,514 SR
Queue Stats
49W - 70L
1,332 Elo+
Party 3
Hera
Hera
Lucifer420_69
Hera
Level 102
God Stats
2W - 1L
1,736 SR
Queue Stats
78W - 73L
1,462 Elo+
Party 3
Vamana
Vamana
Psychotic_Duo
Vamana
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,452 Elo+
Party 2
Nemesis
Nemesis
brady_dentist21
Nemesis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 84L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 1
10,017
589
7,346
11,142
7,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 1 / 12
10,036
590
9,161
15,033
18,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
14
2 / 5 / 14
8,755
515
8,426
10,783
4,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
16
4 / 0 / 9
10,301
606
6,870
9,959
4,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
un-known95
Bakasura
18
13 / 0 / 3
11,434
673
14,391
14,915
6,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DGK_Handler
Xbalanque
9
0 / 9 / 0
6,046
356
4,374
12,802
4,149
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
11
0 / 5 / 1
6,725
396
4,753
10,300
5,033
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
3 / 8 / 1
7,792
458
13,537
11,943
4,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 1 / 0
8,236
484
8,926
12,286
9,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
0 / 3 / 5
7,880
464
5,854
13,603
5,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
12
26
Kills
5
6
Deaths
26
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
DGK_Handler
Xbalanque
0
9
0
0
W
1
0
1
1.5
L
Anubis
0
5
1
0.1
W
6
1
12
12
L
3
8
1
0.44
L
2
1
0
2
W
Ix Chel
2
5
14
1.8
L
0
3
5
0.83
W
Izanami
4
0
9
8.5
W
Bakasura
un-known95
Bakasura
13
0
3
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,194
Damage
37,444
61,832
Taken
60,934
41,839
Mitigated
29,223
20,438
Healing
8,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
DGK_Handler
Xbalanque
4,374
3,053
0
518
12,802
4,149
161
3,093
9,340
0
23,213
W
7,346
2,445
70
3,992
11,142
7,728
2,294
1,108
10,034
0
72,007
L
Anubis
4,753
46
103
2,752
10,300
5,033
96
2,699
7,347
49,416
0
W
9,161
604
367
4,594
15,033
18,273
65
4,150
10,883
23,796
0
L
13,537
3,621
0
1,432
11,943
4,428
228
5,701
5,922
66,185
0
L
8,926
5,351
0
2,641
12,286
9,882
152
1,341
10,865
0
64,684
W
Ix Chel
8,426
887
1,352
2,394
10,783
4,192
261
6,478
4,305
39,813
0
L
5,854
2,072
0
1,042
13,603
5,731
0
4,753
8,680
0
70,151
W
Izanami
6,870
4,792
0
3,927
9,959
4,917
4,985
3,353
6,606
0
92,209
W
Bakasura
un-known95
Bakasura
14,391
10,568
0
3,742
14,915
6,729
0
4,166
10,749
0
99,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,543
Gold Earned
36,679
487
Minions Killed
433
0
Camps Cleared
0
1,644,408
Distance Traveled
1,573,101
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,046
356
50
3
0
265,830
0
W
Shiva
10,017
589
137
8
0
338,430
4
L
Anubis
6,725
396
65
4
0
299,453
0
W
Bacchus
10,036
590
13
1
0
328,627
0
L
Hera
7,792
458
102
6
0
283,910
7
L
Vamana
8,236
484
116
7
0
349,871
0
W
Ix Chel
8,755
515
60
4
0
308,641
6
L
Nemesis
7,880
464
100
6
0
374,037
0
W
Izanami
10,301
606
145
9
0
284,442
5
W
Bakasura
11,434
673
132
8
0
384,268
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role