Player Matchup

Hel
Hel
Renegade_Warden
Hel
Level 99
God Stats
9W - 5L
1,917 SR
Queue Stats
196W - 181L
1,583 Elo+
Party 1
Nemesis
Nemesis
arcticwolf893
Nemesis
Level 89
God Stats
6W - 5L
1,500 SR
Queue Stats
210W - 195L
1,606 Elo+
Party 1
Izanami
Izanami
bad_integer
Izanami
Level 88
God Stats
21W - 22L
1,418 SR
Queue Stats
235W - 219L
1,418 Elo+
Solo
Anubis
Anubis
darksiderdragons
Anubis
Level 53
God Stats
13W - 6L
1,813 SR
Queue Stats
37W - 57L
1,674 Elo+
Party 1
Fenrir
Fenrir
gabofe
Fenrir
Level 77
God Stats
28W - 29L
1,463 SR
Queue Stats
109W - 96L
1,437 Elo+
Solo
Team Averages
Level 81
1,622 SR
1,544 Elo+

VS

Team Averages
Level 126
1,530 SR
1,499 Elo+
Merlin
Merlin
DemiMoogle
Merlin
Level 109
God Stats
6W - 7L
1,612 SR
Queue Stats
358W - 350L
1,503 Elo+
Party 2
Chiron
Chiron
Derekballhard96
Chiron
Level 95
God Stats
0W - 1L
1,701 SR
Queue Stats
9W - 6L
1,583 Elo+
Solo
Chaac
Chaac
JACCUZI_SPLOT
Chaac
Level 119
God Stats
27W - 25L
1,571 SR
Queue Stats
493W - 483L
1,421 Elo+
Solo
Thanatos
Thanatos
Jubei_Valentine
Thanatos
Level 159
God Stats
15W - 15L
1,555 SR
Queue Stats
472W - 453L
1,491 Elo+
Party 2
Zhong Kui
Zhong Kui
LordLeQuack
Zhong Kui
Level 146
God Stats
6W - 5L
1,210 SR
Queue Stats
346W - 326L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 12
9,657
508
5,808
19,079
15,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Nemesis
15
2 / 2 / 5
9,397
495
5,504
14,192
10,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
bad_integer
Izanami
17
5 / 3 / 3
10,918
575
10,781
14,813
6,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 7 / 4
10,537
555
18,383
19,272
9,952
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
gabofe
Fenrir
14
3 / 6 / 4
9,139
481
11,685
17,470
7,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DemiMoogle
Merlin
15
6 / 4 / 10
9,994
526
15,152
11,881
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 4 / 3
9,672
509
10,947
15,699
5,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

12
1 / 6 / 6
7,348
387
10,416
19,633
16,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
14
10 / 4 / 4
10,259
540
12,454
16,932
6,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
LordLeQuack
Zhong Kui
14
0 / 1 / 5
8,940
471
8,047
9,428
5,438
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
49
18
Kills
21
21
Deaths
19
28
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
DemiMoogle
Merlin
6
4
10
2.75
L
4
4
3
1.38
L
1
6
6
0.67
L
Thanatos
10
4
4
3
L
Zhong Kui
LordLeQuack
Zhong Kui
0
1
5
2.5
W
2
3
12
2.67
W
Nemesis
2
2
5
2.25
W
Izanami
bad_integer
Izanami
5
3
3
2.17
W
6
7
4
1.14
W
Fenrir
gabofe
Fenrir
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,161
Damage
57,016
84,826
Taken
73,573
50,367
Mitigated
38,460
33,112
Healing
23,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DemiMoogle
Merlin
15,152
855
0
722
11,881
4,032
118
6,734
5,147
63,122
0
L
10,947
4,858
672
2,309
15,699
5,810
245
2,104
13,595
0
65,873
L
10,416
1,180
0
3,961
19,633
16,513
100
7,391
12,242
0
29,299
L
Thanatos
12,454
2,565
0
11,858
16,932
6,667
0
5,071
11,861
0
71,648
L
Zhong Kui
LordLeQuack
Zhong Kui
8,047
565
0
4,328
9,428
5,438
174
3,585
5,843
56,295
0
W
5,808
391
6,157
9,584
19,079
15,864
163
4,614
14,408
18,900
0
W
Nemesis
5,504
1,724
282
2,572
14,192
10,999
154
4,841
9,318
0
57,773
W
Izanami
bad_integer
Izanami
10,781
6,346
0
4,667
14,813
6,108
5,273
830
13,925
0
110,113
W
18,383
994
115
6,327
19,272
9,952
1,154
9,224
9,848
82,245
0
W
Fenrir
gabofe
Fenrir
11,685
2,930
0
3,408
17,470
7,444
0
3,268
14,128
0
69,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,648
Gold Earned
46,213
449
Minions Killed
414
0
Camps Cleared
0
1,887,349
Distance Traveled
1,759,034
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,994
526
88
5
0
318,658
1
L
Chiron
9,672
509
98
5
0
381,201
0
L
Chaac
7,348
387
36
2
0
374,674
2
L
Thanatos
10,259
540
95
5
0
351,183
6
L
Zhong Kui
8,940
471
97
5
0
333,318
4
W
Hel
9,657
508
21
1
0
401,263
0
W
Nemesis
9,397
495
79
4
0
389,413
0
W
Izanami
10,918
575
163
9
0
363,338
8
W
Anubis
10,537
555
111
6
0
317,668
0
W
Fenrir
9,139
481
75
4
0
415,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role