Player Matchup

Janus
Janus
InfiniteToeBoi
Janus
Level 122
God Stats
136W - 26L
1,766 SR
Queue Stats
519W - 167L
1,560 Elo+
Solo
Ratatoskr
Ratatoskr
roseeaux
Ratatoskr
Level 124
God Stats
110W - 58L
1,619 SR
Queue Stats
204W - 166L
1,701 Elo+
Party 1
Ymir
Ymir
ºUsopp
Ymir
Level 78
God Stats
5W - 5L
1,555 SR
Queue Stats
170W - 141L
1,712 Elo+
Party 1
Team Averages
Level 108
1,647 SR
1,658 Elo+

VS

Team Averages
Level 130
1,609 SR
1,610 Elo+
Anubis
Anubis
Mazell
Anubis
Level 165
God Stats
0W - 3L
1,656 SR
Queue Stats
40W - 45L
1,535 Elo+
Solo
King Arthur
King Arthur
STRINGBEANIY
King Arthur
Level 109
God Stats
14W - 15L
1,562 SR
Queue Stats
139W - 122L
1,596 Elo+
Solo
Thanatos
Thanatos
buddysmallz
Thanatos
Level 116
God Stats
12W - 6L
1,609 SR
Queue Stats
153W - 118L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 7
13,850
866
13,156
10,237
3,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
roseeaux
Ratatoskr
15
9 / 7 / 6
13,766
860
17,972
17,174
5,320
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
ºUsopp
Ymir
15
1 / 3 / 15
12,297
769
7,359
18,282
20,537
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Mazell
Anubis
15
3 / 5 / 5
11,890
743
10,254
10,956
5,299
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
STRINGBEANIY
King Arthur
15
2 / 4 / 8
11,716
732
11,148
16,982
22,223
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
buddysmallz
Thanatos
14
6 / 9 / 4
12,193
762
12,235
16,987
7,705
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
28
18
Kills
11
11
Deaths
18
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
8
1
7
11.5
L
Anubis
Mazell
Anubis
3
5
5
1.1
L
King Arthur
STRINGBEANIY
King Arthur
2
4
8
1.5
L
Thanatos
buddysmallz
Thanatos
6
9
4
0.89
W
Ratatoskr
roseeaux
Ratatoskr
9
7
6
1.71
W
Ymir
ºUsopp
Ymir
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,487
Damage
33,637
45,693
Taken
44,925
29,736
Mitigated
35,227
10,980
Healing
9,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,156
1,046
80
2,257
10,237
3,879
1,005
2,069
8,168
80,259
0
L
Anubis
Mazell
Anubis
10,254
343
0
2,284
10,956
5,299
0
5,961
4,995
62,943
0
L
King Arthur
STRINGBEANIY
King Arthur
11,148
1,378
83
1,281
16,982
22,223
0
6,952
10,030
0
28,897
L
Thanatos
buddysmallz
Thanatos
12,235
3,795
0
6,018
16,987
7,705
0
7,828
9,159
0
33,041
W
Ratatoskr
roseeaux
Ratatoskr
17,972
9,395
0
4,740
17,174
5,320
1,938
4,813
12,361
0
54,370
W
Ymir
ºUsopp
Ymir
7,359
1,685
0
3,903
18,282
20,537
78
3,887
14,395
16,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,913
Gold Earned
35,799
182
Minions Killed
150
0
Camps Cleared
0
867,340
Distance Traveled
832,850
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,850
866
112
7
0
310,055
0
L
Anubis
11,890
743
91
6
0
265,752
0
L
King Arthur
11,716
732
22
1
0
297,528
2
L
Thanatos
12,193
762
37
2
0
269,570
4
W
Ratatoskr
13,766
860
62
4
0
280,655
0
W
Ymir
12,297
769
8
1
0
276,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role