Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
AzrielTheShadow
Ix Chel
Level 48
God Stats
5W - 1L
1,761 SR
Queue Stats
17W - 13L
1,419 Elo+
Party 2
Thanatos
Thanatos
DanlordX28
Thanatos
Level 31
God Stats
5W - 6L
1,479 SR
Queue Stats
81W - 99L
1,446 Elo+
Solo
Nox
Nox
Skogsra
Nox
Level 123
God Stats
7W - 11L
1,523 SR
Queue Stats
67W - 51L
1,498 Elo+
Party 2
Izanami
Izanami
The_Rubi_of_Love
Izanami
Level 126
God Stats
0W - 1L
1,240 SR
Queue Stats
0W - 2L
1,266 Elo+
Solo
Team Averages
Level 83
1,500 SR
1,426 Elo+

VS

Team Averages
Level 130
1,417 SR
1,482 Elo+
Hun Batz
Hun Batz
Alphinore
Hun Batz
Level 200
God Stats
4W - 1L
1,279 SR
Queue Stats
532W - 452L
1,554 Elo+
Solo
Discordia
Discordia
Chris Darkwater
Discordia
Level 156
God Stats
3W - 5L
1,358 SR
Queue Stats
210W - 215L
1,480 Elo+
Party 1
Cerberus
Cerberus
MydnyteSage
Cerberus
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,464 Elo+
Party 1
Chaac
Chaac
PBStoner
Chaac
Level 142
God Stats
8W - 10L
1,445 SR
Queue Stats
151W - 151L
1,448 Elo+
Solo
Ah Puch
Ah Puch
Zimogenio
Ah Puch
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 0 / 0
3,839
768
0
0
0
11
0 / 4 / 3
6,095
1,219
5,216
6,361
2,483
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
DanlordX28
Thanatos
8
0 / 0 / 0
5,339
1,068
0
0
0
Nox
12
3 / 2 / 0
7,174
1,435
5,901
4,868
2,025
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 3
6,287
1,257
4,411
5,952
2,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

317

VS

Team 2 Tickets

388

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Alphinore
Hun Batz
11
1 / 0 / 4
6,333
1,267
2,579
1,664
757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Discordia
Chris Darkwater
Discordia
11
1 / 1 / 3
6,216
1,243
2,895
2,198
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
MydnyteSage
Cerberus
11
2 / 2 / 4
6,895
1,379
1,289
7,087
5,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
PBStoner
Chaac
12
3 / 0 / 4
7,083
1,417
3,464
7,494
7,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Zimogenio
Ah Puch
12
1 / 0 / 3
6,479
1,296
4,955
1,925
799
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
3
Kills
8
8
Deaths
3
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
0
0
W
Hun Batz
Alphinore
Hun Batz
1
0
4
3
L
0
4
3
0.38
W
Discordia
Chris Darkwater
Discordia
1
1
3
2.5
L
Thanatos
DanlordX28
Thanatos
0
0
0
0
W
Cerberus
MydnyteSage
Cerberus
2
2
4
2
W
Chaac
PBStoner
Chaac
3
0
4
5
L
Nox
3
2
0
1.5
L
0
2
3
0.75
W
Ah Puch
Zimogenio
Ah Puch
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,528
Damage
15,182
17,181
Taken
20,368
7,009
Mitigated
15,276
777
Healing
1,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
Alphinore
Hun Batz
2,579
0
0
36
1,664
757
0
516
1,148
0
11,420
L
5,216
1,590
255
287
6,361
2,483
0
3,598
2,763
14,311
0
W
Discordia
Chris Darkwater
Discordia
2,895
81
0
0
2,198
767
0
1,184
1,014
11,959
0
L
Thanatos
DanlordX28
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
MydnyteSage
Cerberus
1,289
0
0
932
7,087
5,687
0
4,091
2,838
3,411
0
W
Chaac
PBStoner
Chaac
3,464
277
0
645
7,494
7,266
0
3,550
3,944
651
17,149
L
Nox
5,901
473
0
0
4,868
2,025
0
2,992
1,876
21,307
0
L
4,411
3,380
0
235
5,952
2,501
0
3,158
2,794
0
19,276
W
Ah Puch
Zimogenio
Ah Puch
4,955
228
0
0
1,925
799
0
1,776
149
19,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,734
Gold Earned
33,006
106
Minions Killed
123
3
Camps Cleared
4
256,406
Distance Traveled
533,776
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
3,839
768
0
0
0
0
0
W
Hun Batz
6,333
1,267
15
3
1
105,366
0
L
Ix Chel
6,095
1,219
16
3
3
83,248
0
W
Discordia
6,216
1,243
16
3
1
102,351
0
L
Thanatos
5,339
1,068
0
0
0
0
0
W
Cerberus
6,895
1,379
9
2
0
102,922
0
W
Chaac
7,083
1,417
36
7
2
114,317
0
L
Nox
7,174
1,435
42
8
0
96,290
0
L
Izanami
6,287
1,257
48
10
0
76,868
0
W
Ah Puch
6,479
1,296
47
9
0
108,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role