Player Matchup

Charybdis
Charybdis
CreamyGnocchi
Charybdis
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,502 Elo+
Solo
Hou Yi
Hou Yi
Dabotz
Hou Yi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,601 Elo+
Solo
Cthulhu
Cthulhu
Dagiito
Cthulhu
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 165L
1,419 Elo+
Solo
Cu Chulainn
Cu Chulainn
DrToupee
Cu Chulainn
Level 123
God Stats
4W - 1L
1,409 SR
Queue Stats
130W - 142L
1,544 Elo+
Solo
Sol
Sol
murkcenary
Sol
Level 116
God Stats
2W - 0L
1,713 SR
Queue Stats
210W - 207L
1,460 Elo+
Solo
Team Averages
Level 94
1,524 SR
1,505 Elo+

VS

Team Averages
Level 100
1,494 SR
1,551 Elo+
Ares
Ares
 
Ares
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Oysteredbread
Ah Puch
Level 101
God Stats
4W - 5L
1,544 SR
Queue Stats
318W - 316L
1,465 Elo+
Solo
Skadi
Skadi
cgpv1989
Skadi
Level 112
God Stats
2W - 4L
1,429 SR
Queue Stats
117W - 113L
1,491 Elo+
Solo
Ix Chel
Ix Chel
cptfoxybeard
Ix Chel
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,509 Elo+
Party 1
Hachiman
Hachiman
sew3rm0nster
Hachiman
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,791 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CreamyGnocchi
Charybdis
19
5 / 4 / 10
11,697
731
12,656
14,863
7,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hou Yi
Dabotz
Hou Yi
19
6 / 5 / 12
11,651
728
11,038
13,647
7,153
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Dagiito
Cthulhu
16
2 / 4 / 14
10,556
660
13,960
20,714
23,949
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
DrToupee
Cu Chulainn
20
5 / 3 / 13
12,196
762
17,723
20,994
27,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 4 / 8
11,325
708
17,549
12,763
5,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
18
3 / 3 / 12
11,229
702
10,802
19,111
33,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Puch
20
4 / 3 / 10
11,316
707
19,236
13,418
8,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
cgpv1989
Skadi
16
2 / 7 / 8
10,440
653
15,209
13,017
7,126
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
cptfoxybeard
Ix Chel
17
2 / 5 / 9
10,144
634
11,783
17,103
10,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
sew3rm0nster
Hachiman
16
7 / 5 / 4
10,440
653
16,735
16,564
9,110
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
61
23
Kills
18
20
Deaths
23
57
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
3
3
12
3
W
Charybdis
CreamyGnocchi
Charybdis
5
4
10
2.5
W
Hou Yi
Dabotz
Hou Yi
6
5
12
2.4
W
Cthulhu
Dagiito
Cthulhu
2
4
14
2.25
W
Cu Chulainn
DrToupee
Cu Chulainn
5
3
13
3.83
L
Ah Puch
4
3
10
3
L
Skadi
cgpv1989
Skadi
2
7
8
0.86
L
Ix Chel
cptfoxybeard
Ix Chel
2
5
9
1.3
W
5
4
8
2.25
L
Hachiman
sew3rm0nster
Hachiman
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,926
Damage
73,765
82,981
Taken
79,213
71,807
Mitigated
67,749
27,716
Healing
26,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
10,802
166
1,576
3,241
19,111
33,253
35
8,610
10,192
15,873
0
W
Charybdis
CreamyGnocchi
Charybdis
12,656
5,727
2,490
2,908
14,863
7,197
2,003
6,838
8,025
0
31,188
W
Hou Yi
Dabotz
Hou Yi
11,038
3,187
2,748
2,029
13,647
7,153
2,998
7,501
6,146
0
25,489
W
Cthulhu
Dagiito
Cthulhu
13,960
335
1,563
2,199
20,714
23,949
274
9,193
11,521
23,754
2,140
W
Cu Chulainn
DrToupee
Cu Chulainn
17,723
384
3,491
6,231
20,994
27,556
593
11,478
9,516
4,338
31,090
L
Ah Puch
19,236
856
1,043
4,952
13,418
8,228
493
5,369
7,794
38,690
0
L
Skadi
cgpv1989
Skadi
15,209
5,242
1,479
1,026
13,017
7,126
0
5,817
6,805
0
34,790
L
Ix Chel
cptfoxybeard
Ix Chel
11,783
1,143
2,490
4,994
17,103
10,032
227
7,577
9,128
30,103
0
W
17,549
3,281
1,731
2,326
12,763
5,952
1,913
6,811
5,952
38,804
0
L
Hachiman
sew3rm0nster
Hachiman
16,735
11,952
1,484
3,867
16,564
9,110
41
5,748
10,650
0
23,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,425
Gold Earned
53,569
212
Minions Killed
159
0
Camps Cleared
0
1,396,308
Distance Traveled
1,355,509
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,229
702
8
1
0
327,271
0
W
Charybdis
11,697
731
66
4
0
271,157
0
W
Hou Yi
11,651
728
26
2
0
269,871
0
W
Cthulhu
10,556
660
22
1
0
271,986
0
W
Cu Chulainn
12,196
762
53
3
0
308,471
0
L
Ah Puch
11,316
707
53
3
0
279,000
0
L
Skadi
10,440
653
36
2
0
225,399
0
L
Ix Chel
10,144
634
45
3
0
294,299
0
W
Sol
11,325
708
45
3
0
274,823
0
L
Hachiman
10,440
653
17
1
0
229,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role