Player Matchup

Chaac
Chaac
ElVerdugo56
Chaac
Level 17
God Stats
0W - 1L
1,512 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Hades
Hades
Ole Papa Swagg
Hades
Level 203
God Stats
13W - 15L
1,692 SR
Queue Stats
352W - 299L
1,531 Elo+
Solo
Medusa
Medusa
PirataBoliviano_
Medusa
Level 20
God Stats
0W - 1L
1,221 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Chang'e
Chang'e
SanSalaz
Chang'e
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
bonafedema
Jormungandr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 65
1,485 SR
1,506 Elo+

VS

Team Averages
Level 106
1,490 SR
1,493 Elo+
He Bo
He Bo
 
He Bo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
ArkhamKnight911
Camazotz
Level 128
God Stats
3W - 2L
1,447 SR
Queue Stats
235W - 244L
1,505 Elo+
Solo
Neith
Neith
JackEmUpV2
Neith
Level 13
God Stats
5W - 3L
1,813 SR
Queue Stats
38W - 51L
1,471 Elo+
Party 1
Cabrakan
Cabrakan
RAGINGpoleKITTY
Cabrakan
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 43L
1,520 Elo+
Party 1
Hercules
Hercules
Sh0ryukee206
Hercules
Level 157
God Stats
2W - 3L
1,188 SR
Queue Stats
331W - 322L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
6,992
636
4,160
11,950
9,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
7 / 2 / 1
9,296
845
8,868
9,045
5,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 6 / 4
8,084
735
7,217
12,539
4,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
SanSalaz
Chang'e
14
1 / 6 / 4
7,549
686
9,412
13,368
4,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
bonafedema
Jormungandr
12
0 / 4 / 6
6,995
636
4,964
10,418
9,045
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
10 / 3 / 7
9,550
868
17,035
7,345
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
16
6 / 1 / 8
9,145
831
11,937
13,018
5,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
15
4 / 3 / 12
8,223
748
4,318
7,139
2,859
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
15
1 / 2 / 13
8,108
737
8,922
9,196
6,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Sh0ryukee206
Hercules
15
1 / 0 / 13
8,311
756
7,026
8,052
9,364
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
75
9
Kills
22
22
Deaths
9
18
Assists
53
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
10
3
7
4.5
W
Camazotz
6
1
8
10
L
0
4
3
0.38
W
Neith
4
3
12
3.33
L
7
2
1
3.75
L
1
6
4
0.5
W
Cabrakan
1
2
13
3.75
L
Chang'e
SanSalaz
Chang'e
1
6
4
0.5
W
Hercules
Sh0ryukee206
Hercules
1
0
13
7.5
L
Jormungandr
bonafedema
Jormungandr
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,621
Damage
49,238
57,320
Taken
44,750
32,843
Mitigated
27,258
10,175
Healing
12,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
17,035
1,657
0
988
7,345
3,084
0
4,212
2,974
34,771
0
W
Camazotz
11,937
3,520
0
5,337
13,018
5,821
189
5,217
7,604
0
40,330
L
4,160
835
0
1,578
11,950
9,083
0
6,036
5,470
0
14,865
W
Neith
4,318
1,117
0
668
7,139
2,859
136
5,422
1,717
0
17,768
L
8,868
285
375
3,472
9,045
5,519
0
3,882
4,981
38,030
0
L
7,217
2,274
0
975
12,539
4,782
66
4,466
7,815
0
31,977
W
Cabrakan
8,922
1,719
0
750
9,196
6,130
27
4,518
4,562
23,471
0
L
Chang'e
SanSalaz
Chang'e
9,412
457
1,261
2,514
13,368
4,414
0
6,333
6,833
29,800
0
W
Hercules
Sh0ryukee206
Hercules
7,026
2,754
0
4,361
8,052
9,364
0
3,875
4,130
0
26,225
L
Jormungandr
bonafedema
Jormungandr
4,964
1,029
0
0
10,418
9,045
0
3,922
6,264
12,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,916
Gold Earned
43,337
206
Minions Killed
245
0
Camps Cleared
0
1,055,717
Distance Traveled
1,155,134
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,550
868
47
4
0
218,545
3
W
Camazotz
9,145
831
68
6
0
244,326
0
L
Chaac
6,992
636
16
1
0
218,818
0
W
Neith
8,223
748
37
3
0
206,083
0
L
Hades
9,296
845
67
6
0
214,240
0
L
Medusa
8,084
735
49
4
0
216,528
0
W
Cabrakan
8,108
737
44
4
0
230,949
0
L
Chang'e
7,549
686
61
6
0
203,812
0
W
Hercules
8,311
756
49
4
0
255,231
0
L
Jormungandr
6,995
636
13
1
0
202,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role