Player Matchup

Odin
Odin
Balzato
Odin
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 23L
1,455 Elo+
Party 1
Neith
Neith
CapalotKingKy
Neith
Level 77
God Stats
69W - 78L
1,515 SR
Queue Stats
512W - 544L
1,404 Elo+
Solo
Athena
Athena
KingShadowXIX
Athena
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
ScarletWitch643
Nu Wa
Level 61
God Stats
16W - 24L
1,556 SR
Queue Stats
120W - 133L
1,450 Elo+
Solo
Sol
Sol
jsmith17550
Sol
Level 44
God Stats
8W - 9L
1,483 SR
Queue Stats
139W - 149L
1,435 Elo+
Solo
Team Averages
Level 59
1,511 SR
1,453 Elo+

VS

Team Averages
Level 47
1,580 SR
1,470 Elo+
Zeus
Zeus
Ichompedu95
Zeus
Level 33
God Stats
0W - 1L
1,759 SR
Queue Stats
5W - 11L
1,264 Elo+
Solo
Thoth
Thoth
Mr_vermilion7
Thoth
Level 45
God Stats
27W - 30L
1,391 SR
Queue Stats
142W - 164L
1,381 Elo+
Solo
Neith
Neith
SammySosa_
Neith
Level 30
God Stats
9W - 3L
1,798 SR
Queue Stats
9W - 3L
1,768 Elo+
Solo
Lancelot
Lancelot
SiderMKU1
Lancelot
Level 44
God Stats
54W - 69L
1,255 SR
Queue Stats
600W - 652L
1,267 Elo+
Solo
Thor
Thor
mksfam88
Thor
Level 82
God Stats
1W - 1L
1,698 SR
Queue Stats
1W - 1L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Balzato
Odin
12
1 / 0 / 4
6,773
1,129
4,823
6,918
6,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 1 / 6
6,991
1,165
6,308
3,371
1,299
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 0 / 3
7,613
1,269
3,143
5,734
5,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 2 / 1
7,274
1,212
4,902
4,055
1,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
3 / 0 / 4
7,314
1,219
6,812
4,931
1,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

400

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,594
1,099
6,531
7,356
2,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 2
6,827
1,138
5,650
6,835
2,715
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
11
0 / 1 / 1
6,381
1,064
3,706
7,443
3,026
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Lancelot
SiderMKU1
Lancelot
11
1 / 3 / 1
6,409
1,068
3,352
6,672
3,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
10
0 / 0 / 0
5,691
949
0
269
109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
9
Kills
3
3
Deaths
9
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
Balzato
Odin
1
0
4
3
W
1
1
6
4
L
1
4
1
0.38
W
2
0
3
3.5
L
1
1
2
2
L
Neith
0
1
1
0.5
W
2
2
1
1.25
L
Lancelot
SiderMKU1
Lancelot
1
3
1
0.5
W
3
0
4
5
L
Thor
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,988
Damage
19,239
25,009
Taken
28,575
16,762
Mitigated
11,385
2,517
Healing
731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Balzato
Odin
4,823
2,045
0
324
6,918
6,160
0
2,212
4,706
0
7,544
W
6,308
3,733
0
502
3,371
1,299
0
1,670
1,701
0
16,822
L
6,531
1,323
0
0
7,356
2,508
0
3,235
3,861
21,325
0
W
3,143
809
0
672
5,734
5,512
0
2,418
2,976
11,419
0
L
5,650
582
0
0
6,835
2,715
0
3,510
3,325
12,933
0
L
Neith
3,706
1,510
31
480
7,443
3,026
0
3,931
3,182
0
12,467
W
4,902
1,695
87
363
4,055
1,971
0
3,085
970
16,468
0
L
Lancelot
SiderMKU1
Lancelot
3,352
1,057
0
220
6,672
3,027
0
3,629
2,971
0
12,207
W
6,812
2,106
0
569
4,931
1,820
0
2,796
2,135
19,327
1,351
L
Thor
0
0
0
0
269
109
0
269
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,965
Gold Earned
31,902
119
Minions Killed
99
4
Camps Cleared
3
569,378
Distance Traveled
427,137
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,773
1,129
1
0
0
139,142
0
W
Neith
6,991
1,165
23
4
2
109,946
0
L
Zeus
6,594
1,099
44
7
1
100,034
0
W
Athena
7,613
1,269
24
4
1
129,318
0
L
Thoth
6,827
1,138
17
3
0
113,640
0
L
Neith
6,381
1,064
21
4
1
110,337
0
W
Nu Wa
7,274
1,212
27
5
0
82,296
0
L
Lancelot
6,409
1,068
17
3
1
100,011
0
W
Sol
7,314
1,219
44
7
1
108,676
0
L
Thor
5,691
949
0
0
0
3,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role