Player Matchup

Jormungandr
Jormungandr
LaLiLuLeo
Jormungandr
Level 110
God Stats
12W - 16L
1,562 SR
Queue Stats
661W - 743L
1,514 Elo+
Party 1
Anubis
Anubis
STamayoKMG
Anubis
Level 61
God Stats
11W - 13L
1,461 SR
Queue Stats
39W - 53L
1,387 Elo+
Party 2
Medusa
Medusa
Sweet-Ez59
Medusa
Level 51
God Stats
0W - 2L
1,500 SR
Queue Stats
254W - 322L
1,469 Elo+
Party 1
King Arthur
King Arthur
estebankmg1998
King Arthur
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,525 Elo+
Party 2
Mercury
Mercury
guerrier003
Mercury
Level 159
God Stats
54W - 55L
1,474 SR
Queue Stats
511W - 476L
1,526 Elo+
Solo
Team Averages
Level 81
1,500 SR
1,484 Elo+

VS

Team Averages
Level 94
1,541 SR
1,459 Elo+
Cu Chulainn
Cu Chulainn
AzaxSyndr
Cu Chulainn
Level 81
God Stats
5W - 2L
1,535 SR
Queue Stats
70W - 69L
1,440 Elo+
Party 3
Izanami
Izanami
Formiga_das_Play
Izanami
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
205W - 189L
1,452 Elo+
Solo
Sobek
Sobek
I Munke I
Sobek
Level 149
God Stats
6W - 5L
1,642 SR
Queue Stats
439W - 409L
1,484 Elo+
Solo
Anubis
Anubis
I-SneaKyy-I
Anubis
Level 61
God Stats
10W - 6L
1,529 SR
Queue Stats
56W - 50L
1,438 Elo+
Party 3
He Bo
He Bo
yO_Ryzee
He Bo
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 39L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LaLiLuLeo
Jormungandr
17
4 / 2 / 3
11,923
477
13,569
26,862
29,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
STamayoKMG
Anubis
16
2 / 8 / 4
10,862
434
11,596
18,890
10,120
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Sweet-Ez59
Medusa
18
0 / 5 / 1
11,345
454
5,945
16,583
8,276
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

King Arthur
estebankmg1998
King Arthur
14
0 / 5 / 5
10,034
401
5,514
24,030
26,588
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
guerrier003
Mercury
19
6 / 5 / 3
12,603
504
18,387
22,616
10,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AzaxSyndr
Cu Chulainn
20
2 / 1 / 2
12,855
514
13,410
18,302
27,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
6 / 0 / 8
13,888
556
27,277
13,838
9,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
I Munke I
Sobek
18
5 / 0 / 16
12,602
504
11,433
20,240
35,555
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
19
9 / 6 / 7
13,638
546
22,477
17,384
13,600
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

He Bo
yO_Ryzee
He Bo
19
3 / 5 / 4
12,580
503
9,087
15,829
6,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
62
12
Kills
25
25
Deaths
12
16
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AzaxSyndr
Cu Chulainn
2
1
2
3
W
6
0
8
10
W
Sobek
I Munke I
Sobek
5
0
16
13
W
Anubis
9
6
7
2.08
L
Jormungandr
LaLiLuLeo
Jormungandr
4
2
3
2.75
L
Anubis
STamayoKMG
Anubis
2
8
4
0.5
L
Medusa
Sweet-Ez59
Medusa
0
5
1
0.1
L
King Arthur
estebankmg1998
King Arthur
0
5
5
0.5
L
Mercury
guerrier003
Mercury
6
5
3
1.5
W
He Bo
yO_Ryzee
He Bo
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,011
Damage
83,684
108,981
Taken
85,593
84,592
Mitigated
92,903
12,986
Healing
33,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AzaxSyndr
Cu Chulainn
13,410
1,392
0
3,907
18,302
27,905
1,390
3,183
15,119
1,240
113,387
W
27,277
20,296
0
8,987
13,838
9,746
1,063
4,103
9,735
0
166,498
W
Sobek
I Munke I
Sobek
11,433
1,153
0
8,275
20,240
35,555
235
9,078
11,162
28,693
0
W
Anubis
22,477
341
0
5,710
17,384
13,600
760
6,755
10,629
103,310
0
L
Jormungandr
LaLiLuLeo
Jormungandr
13,569
3,077
185
3,430
26,862
29,239
0
9,219
17,643
75,959
0
L
Anubis
STamayoKMG
Anubis
11,596
278
0
4,980
18,890
10,120
0
10,461
8,429
65,660
0
L
Medusa
Sweet-Ez59
Medusa
5,945
3,899
0
3,100
16,583
8,276
1,076
4,602
11,981
0
112,867
L
King Arthur
estebankmg1998
King Arthur
5,514
316
0
480
24,030
26,588
0
9,426
14,604
1,220
30,311
L
Mercury
guerrier003
Mercury
18,387
11,861
0
811
22,616
10,369
1,244
10,444
12,172
0
119,133
W
He Bo
yO_Ryzee
He Bo
9,087
935
0
6,304
15,829
6,097
508
3,300
12,529
115,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,767
Gold Earned
65,563
539
Minions Killed
731
0
Camps Cleared
0
2,334,690
Distance Traveled
2,213,444
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
12,855
514
154
6
0
462,660
0
W
Izanami
13,888
556
233
9
0
439,545
3
W
Sobek
12,602
504
20
1
0
502,702
4
W
Anubis
13,638
546
175
7
0
384,811
4
L
Jormungandr
11,923
477
83
3
0
476,056
8
L
Anubis
10,862
434
101
4
0
422,353
6
L
Medusa
11,345
454
153
6
0
421,528
0
L
King Arthur
10,034
401
40
2
0
461,508
0
L
Mercury
12,603
504
162
6
0
553,245
1
W
He Bo
12,580
503
149
6
0
423,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role