Player Matchup

Lancelot
Lancelot
MagicTheRisen
Lancelot
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 60L
1,522 Elo+
Party 1
Geb
Geb
MattHardyFan123
Geb
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 13L
1,565 Elo+
Party 1
Skadi
Skadi
Mystichutney
Skadi
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 19L
1,505 Elo+
Party 1
Mulan
Mulan
Onisuro
Mulan
Level 47
God Stats
4W - 3L
1,702 SR
Queue Stats
41W - 35L
1,535 Elo+
Party 1
Merlin
Merlin
xPWT
Merlin
Level 89
God Stats
2W - 2L
1,631 SR
Queue Stats
61W - 56L
1,550 Elo+
Party 1
Team Averages
Level 67
1,567 SR
1,535 Elo+

VS

Team Averages
Level 104
1,543 SR
1,549 Elo+
Thor
Thor
BooDee
Thor
Level 65
God Stats
2W - 2L
1,287 SR
Queue Stats
66W - 84L
1,510 Elo+
Solo
Hercules
Hercules
Darkness545
Hercules
Level 141
God Stats
2W - 2L
1,500 SR
Queue Stats
138W - 113L
1,531 Elo+
Solo
Artemis
Artemis
WindEyeWilll
Artemis
Level 42
God Stats
2W - 5L
1,288 SR
Queue Stats
98W - 107L
1,511 Elo+
Solo
Hel
Hel
kingreed15
Hel
Level 147
God Stats
8W - 10L
1,784 SR
Queue Stats
386W - 336L
1,616 Elo+
Party 2
Athena
Athena
kingreedlikesmen
Athena
Level 125
God Stats
22W - 12L
1,856 SR
Queue Stats
321W - 262L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MagicTheRisen
Lancelot
8
1 / 0 / 2
4,504
751
2,434
4,755
1,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 2 / 1
3,707
618
1,201
5,343
2,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 0
3,683
614
1,345
3,207
717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Onisuro
Mulan
7
0 / 2 / 0
3,868
645
2,044
5,124
2,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Merlin
xPWT
Merlin
8
3 / 2 / 0
4,848
808
2,772
3,497
1,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BooDee
Thor
2
0 / 1 / 0
2,897
483
180
1,527
391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
Darkness545
Hercules
8
2 / 0 / 0
4,581
764
2,690
3,478
2,678
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
WindEyeWilll
Artemis
7
0 / 0 / 1
3,800
633
1,980
3,302
998
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 2 / 0
4,492
749
2,555
4,130
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 1 / 1
4,409
735
1,417
4,230
3,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
4
Kills
5
6
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thor
BooDee
Thor
0
1
0
0
L
Hercules
Darkness545
Hercules
2
0
0
2
W
Lancelot
MagicTheRisen
Lancelot
1
0
2
2
W
0
2
1
0.25
W
0
0
0
0
W
Mulan
Onisuro
Mulan
0
2
0
0
L
Artemis
WindEyeWilll
Artemis
0
0
1
0.5
L
2
2
0
1
L
1
1
1
1.5
W
Merlin
xPWT
Merlin
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,796
Damage
8,822
21,926
Taken
16,667
8,633
Mitigated
8,475
3,956
Healing
5,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
BooDee
Thor
180
0
0
490
1,527
391
0
448
1,079
0
1,860
L
Hercules
Darkness545
Hercules
2,690
1,081
0
1,373
3,478
2,678
0
0
3,141
148
23,457
W
Lancelot
MagicTheRisen
Lancelot
2,434
807
0
490
4,755
1,561
0
297
4,458
0
32,912
W
1,201
399
0
1,403
5,343
2,465
0
1,538
3,805
7,148
0
W
1,345
388
0
430
3,207
717
0
29
3,178
0
18,341
W
Mulan
Onisuro
Mulan
2,044
324
0
1,018
5,124
2,760
0
100
5,024
0
18,585
L
Artemis
WindEyeWilll
Artemis
1,980
1,073
0
1,492
3,302
998
0
389
2,913
0
19,853
L
2,555
358
119
1,422
4,130
1,358
0
2,213
1,917
26,540
0
L
1,417
706
0
776
4,230
3,050
0
923
3,307
16,907
0
W
Merlin
xPWT
Merlin
2,772
653
0
615
3,497
1,130
0
2,108
1,389
27,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,610
Gold Earned
20,179
169
Minions Killed
160
0
Camps Cleared
0
672,829
Distance Traveled
535,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
2,897
483
1
0
0
29,362
0
L
Hercules
4,581
764
41
7
0
128,519
0
W
Lancelot
4,504
751
51
9
0
162,084
0
W
Geb
3,707
618
8
1
0
149,422
0
W
Skadi
3,683
614
24
4
0
107,662
0
W
Mulan
3,868
645
32
5
0
133,419
0
L
Artemis
3,800
633
32
5
0
121,644
0
L
Hel
4,492
749
54
9
0
128,434
0
L
Athena
4,409
735
32
5
0
127,187
0
W
Merlin
4,848
808
54
9
0
120,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role