Player Matchup

Bacchus
Bacchus
EdenDemise
Bacchus
Level 139
God Stats
5W - 0L
1,608 SR
Queue Stats
73W - 66L
1,464 Elo+
Party 1
Janus
Janus
Frosty502
Janus
Level 153
God Stats
1W - 1L
1,294 SR
Queue Stats
104W - 93L
1,589 Elo+
Party 3
Tsukuyomi
Tsukuyomi
SteelLord
Tsukuyomi
Level 157
God Stats
10W - 8L
1,514 SR
Queue Stats
570W - 525L
1,561 Elo+
Party 1
Chang'e
Chang'e
Valheru177
Chang'e
Level 138
God Stats
1W - 1L
1,273 SR
Queue Stats
100W - 92L
1,581 Elo+
Party 3
Izanami
Izanami
pr1smact
Izanami
Level 129
God Stats
2W - 0L
1,472 SR
Queue Stats
37W - 38L
1,505 Elo+
Party 3
Team Averages
Level 143
1,432 SR
1,540 Elo+

VS

Team Averages
Level 117
1,461 SR
1,477 Elo+
Sylvanus
Sylvanus
Dev3NSTieN
Sylvanus
Level 155
God Stats
11W - 6L
1,640 SR
Queue Stats
390W - 370L
1,458 Elo+
Party 2
Horus
Horus
FNCKingCobra
Horus
Level 59
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 16L
1,313 Elo+
Solo
Thanatos
Thanatos
M8ustafa
Thanatos
Level 104
God Stats
0W - 1L
1,380 SR
Queue Stats
37W - 36L
1,442 Elo+
Party 2
Skadi
Skadi
gfdsda
Skadi
Level 89
God Stats
0W - 1L
1,461 SR
Queue Stats
250W - 209L
1,589 Elo+
Solo
Nu Wa
Nu Wa
hasvar
Nu Wa
Level 178
God Stats
3W - 1L
1,324 SR
Queue Stats
77W - 65L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EdenDemise
Bacchus
14
3 / 1 / 18
10,089
561
7,982
13,316
18,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Frosty502
Janus
17
4 / 3 / 7
10,385
577
9,150
12,089
3,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
SteelLord
Tsukuyomi
16
12 / 5 / 7
10,384
577
19,837
17,274
6,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Valheru177
Chang'e
18
2 / 0 / 5
11,018
612
13,381
9,073
5,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
pr1smact
Izanami
18
10 / 2 / 5
12,055
670
15,671
13,878
4,917
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dev3NSTieN
Sylvanus
11
0 / 7 / 5
8,583
477
6,606
24,010
22,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
0 / 5 / 1
9,717
540
5,418
15,818
7,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
M8ustafa
Thanatos
14
3 / 8 / 4
9,284
516
8,494
19,445
7,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
gfdsda
Skadi
14
0 / 7 / 3
8,805
489
6,245
14,448
5,844
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
hasvar
Nu Wa
16
8 / 5 / 2
10,859
603
17,045
13,041
4,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
26
31
Kills
11
11
Deaths
32
42
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Dev3NSTieN
Sylvanus
0
7
5
0.36
W
Bacchus
EdenDemise
Bacchus
3
1
18
12
L
0
5
1
0.1
W
Janus
Frosty502
Janus
4
3
7
2.5
L
Thanatos
M8ustafa
Thanatos
3
8
4
0.63
W
Tsukuyomi
SteelLord
Tsukuyomi
12
5
7
3.1
W
Chang'e
Valheru177
Chang'e
2
0
5
4.5
L
Skadi
gfdsda
Skadi
0
7
3
0.21
L
Nu Wa
hasvar
Nu Wa
8
5
2
1.8
W
Izanami
pr1smact
Izanami
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,021
Damage
43,808
65,630
Taken
86,762
38,806
Mitigated
46,915
19,173
Healing
24,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Dev3NSTieN
Sylvanus
6,606
833
3,579
8,281
24,010
22,414
0
6,941
16,995
17,930
0
W
Bacchus
EdenDemise
Bacchus
7,982
1,192
0
3,789
13,316
18,566
275
4,939
8,377
26,676
0
L
5,418
2,156
80
1,784
15,818
7,015
0
9,549
6,269
0
86,618
W
Janus
Frosty502
Janus
9,150
261
0
1,518
12,089
3,830
0
5,482
6,607
92,727
0
L
Thanatos
M8ustafa
Thanatos
8,494
2,175
0
8,505
19,445
7,417
51
3,787
15,494
0
65,454
W
Tsukuyomi
SteelLord
Tsukuyomi
19,837
4,835
0
3,500
17,274
6,292
1,079
7,428
9,846
0
72,224
W
Chang'e
Valheru177
Chang'e
13,381
1,362
820
5,252
9,073
5,201
0
623
8,450
104,813
0
L
Skadi
gfdsda
Skadi
6,245
2,135
0
1,798
14,448
5,844
1,238
4,689
9,727
0
69,660
L
Nu Wa
hasvar
Nu Wa
17,045
3,635
0
779
13,041
4,225
438
5,146
7,701
84,584
0
W
Izanami
pr1smact
Izanami
15,671
10,115
0
4,294
13,878
4,917
309
5,916
7,962
0
117,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,931
Gold Earned
47,248
618
Minions Killed
523
0
Camps Cleared
0
1,890,869
Distance Traveled
1,772,930
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,583
477
13
1
0
332,386
5
W
Bacchus
10,089
561
31
2
0
362,283
8
L
Horus
9,717
540
159
9
0
351,915
0
W
Janus
10,385
577
164
9
0
399,289
2
L
Thanatos
9,284
516
92
5
0
403,976
0
W
Tsukuyomi
10,384
577
87
5
0
414,625
0
W
Chang'e
11,018
612
157
9
0
350,960
0
L
Skadi
8,805
489
132
7
0
351,957
0
L
Nu Wa
10,859
603
127
7
0
332,696
5
W
Izanami
12,055
670
179
10
0
363,712
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role