Player Matchup

Chaac
Chaac
 
Chaac
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
HeardPine523742
Heimdallr
Level 125
God Stats
0W - 5L
1,277 SR
Queue Stats
206W - 213L
1,481 Elo+
Party 1
Ymir
Ymir
Karasuno ONIX
Ymir
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
286W - 286L
1,482 Elo+
Party 1
Agni
Agni
LipeBarbosaX
Agni
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 231L
1,495 Elo+
Party 1
Cliodhna
Cliodhna
lucasbarbosa234
Cliodhna
Level 106
God Stats
0W - 3L
1,130 SR
Queue Stats
14W - 13L
1,265 Elo+
Party 1
Team Averages
Level 148
1,381 SR
1,445 Elo+

VS

Team Averages
Level 142
1,470 SR
1,493 Elo+
Apollo
Apollo
 
Apollo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
SmokeBr 2005
Hades
Level 125
God Stats
1W - 1L
1,226 SR
Queue Stats
95W - 93L
1,471 Elo+
Solo
Tyr
Tyr
TSSFraaMdn
Tyr
Level 129
God Stats
4W - 6L
1,624 SR
Queue Stats
105W - 106L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
5 / 3 / 3
8,334
556
13,556
16,551
13,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
HeardPine523742
Heimdallr
12
0 / 4 / 0
7,038
469
5,792
10,044
4,098
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 2 / 5
7,028
469
2,632
12,698
13,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 3 / 2
7,876
525
8,990
8,178
3,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
10
1 / 3 / 1
6,412
427
4,062
11,441
4,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
1 / 0 / 4
9,031
602
7,552
12,057
5,964
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
 
Kuzenbo
12
4 / 2 / 5
8,482
565
6,540
11,937
14,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
 
Scylla
14
4 / 2 / 1
8,180
545
8,707
7,035
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 4 / 1
8,420
561
8,058
14,112
7,846
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 2 / 5
8,671
578
5,950
11,054
6,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
31
10
Kills
15
15
Deaths
10
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
3
3
2.17
W
Apollo
 
Apollo
1
0
4
3
W
Kuzenbo
 
Kuzenbo
4
2
5
3.25
W
Scylla
 
Scylla
4
2
1
2.25
L
Heimdallr
HeardPine523742
Heimdallr
0
4
0
0
L
1
2
5
1.75
L
3
3
2
1.33
W
2
4
1
0.63
W
4
2
5
3.25
L
Cliodhna
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,032
Damage
36,807
58,912
Taken
56,195
39,670
Mitigated
38,369
12,352
Healing
23,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
13,556
3,719
0
6,650
16,551
13,959
0
7,608
8,921
0
64,757
W
Apollo
 
Apollo
7,552
6,069
0
6,407
12,057
5,964
3,075
1,094
10,963
0
87,349
W
Kuzenbo
 
Kuzenbo
6,540
3,367
1,934
2,521
11,937
14,858
12
3,830
8,107
17,511
0
W
Scylla
 
Scylla
8,707
938
0
750
7,035
2,954
192
2,901
4,134
63,541
0
L
Heimdallr
HeardPine523742
Heimdallr
5,792
3,063
0
2,377
10,044
4,098
0
2,089
7,917
0
61,367
L
2,632
677
0
1,834
12,698
13,505
0
5,602
6,839
11,689
0
L
8,990
300
0
995
8,178
3,722
0
4,892
3,106
55,997
0
W
8,058
700
65
5,913
14,112
7,846
296
2,074
12,038
62,731
0
W
5,950
851
0
5,668
11,054
6,747
0
1,723
9,331
0
51,379
L
Cliodhna
4,062
294
0
496
11,441
4,386
0
2,571
8,824
0
43,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,688
Gold Earned
42,784
378
Minions Killed
460
0
Camps Cleared
0
1,496,219
Distance Traveled
1,502,369
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,334
556
79
5
0
278,037
0
W
Apollo
9,031
602
141
9
0
281,246
4
W
Kuzenbo
8,482
565
15
1
0
312,678
7
W
Scylla
8,180
545
116
8
0
309,336
0
L
Heimdallr
7,038
469
95
6
0
276,020
2
L
Ymir
7,028
469
18
1
0
278,004
2
L
Agni
7,876
525
123
8
0
316,323
0
W
Hades
8,420
561
105
7
0
232,380
0
W
Tyr
8,671
578
83
6
0
366,729
0
L
Cliodhna
6,412
427
63
4
0
347,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role