Player Matchup

Charybdis
Charybdis
Gold II
AuraxTV
Charybdis
Gold II
Level 126
God Stats
56W - 52L
1,682 SR
Queue Stats
327W - 320L
1,395 MMR
Party 3
Maui
Maui
Gold IV
CedriccTV
Maui
Gold IV
Level 60
God Stats
41W - 32L
1,651 SR
Queue Stats
135W - 137L
1,288 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Silver II
Flower_HP
Morgan Le Fay
Silver II
Level 128
God Stats
1W - 0L
1,355 SR
Queue Stats
41W - 47L
1,367 MMR
Party 2
Bakasura
Bakasura
Gold V
gerritsxd
Bakasura
Gold V
Level 125
God Stats
3W - 2L
1,929 SR
Queue Stats
164W - 160L
1,335 MMR
Solo
Poseidon
Poseidon
Silver II
vQuaLyy--
Poseidon
Silver II
Level 132
God Stats
1W - 1L
1,683 SR
Queue Stats
57W - 67L
1,321 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,660 SR
1,341 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,424 SR
1,425 MMR
Ishtar
Ishtar
Silver II
 
Ishtar
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
LoveMy_Mp5
Sylvanus
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,400 MMR
Solo
Kali
Kali
Silver II
X692355X
Kali
Silver II
Level 64
God Stats
3W - 4L
1,334 SR
Queue Stats
22W - 29L
1,278 MMR
Party 1
Vamana
Vamana
Bronze III
sold_mom_for_xpp
Vamana
Bronze III
Level 62
God Stats
1W - 2L
1,352 SR
Queue Stats
79W - 90L
1,400 MMR
Solo
Ix Chel
Ix Chel
Silver I
xXLucienXx
Ix Chel
Silver I
Level 108
God Stats
2W - 2L
1,434 SR
Queue Stats
29W - 25L
1,550 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AuraxTV
Charybdis
20
12 / 2 / 5
14,230
647
30,792
20,097
9,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
16
2 / 1 / 19
12,064
548
7,678
19,514
22,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
Flower_HP
Morgan Le Fay
18
0 / 2 / 7
12,131
551
17,427
16,294
8,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
gerritsxd
Bakasura
19
6 / 1 / 5
13,541
616
13,437
25,089
17,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
vQuaLyy--
Poseidon
18
6 / 0 / 9
12,439
565
13,113
13,069
5,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SusanoMartichorasIzanamiHorusJanus

VS

Bans
NemesisHachimanTyrThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
1 / 7 / 3
9,928
451
11,975
20,424
10,044
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
LoveMy_Mp5
Sylvanus
14
1 / 3 / 1
9,482
431
6,905
22,245
25,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kali
14
0 / 8 / 2
9,428
429
6,814
23,780
11,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 4 / 0
10,338
470
4,375
19,269
18,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
xXLucienXx
Ix Chel
16
3 / 4 / 0
10,266
467
20,950
18,404
8,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
12
26
Kills
6
6
Deaths
26
45
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
7
3
0.36
W
Charybdis
AuraxTV
Charybdis
12
2
5
7.25
W
Maui
2
1
19
11.5
W
Morgan Le Fay
Flower_HP
Morgan Le Fay
0
2
7
1.75
L
Sylvanus
LoveMy_Mp5
Sylvanus
1
3
1
0.5
L
Kali
0
8
2
0.13
W
Bakasura
gerritsxd
Bakasura
6
1
5
8.5
L
1
4
0
0.25
W
Poseidon
vQuaLyy--
Poseidon
6
0
9
10.5
L
Ix Chel
xXLucienXx
Ix Chel
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,447
Damage
51,019
94,063
Taken
104,122
63,430
Mitigated
74,584
36,322
Healing
20,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
11,975
6,650
0
4,265
20,424
10,044
0
4,598
15,769
0
94,449
W
Charybdis
AuraxTV
Charybdis
30,792
22,169
0
11,834
20,097
9,578
4,577
5,897
14,094
0
159,160
W
Maui
7,678
980
0
4,717
19,514
22,248
847
6,074
13,053
27,009
0
W
Morgan Le Fay
Flower_HP
Morgan Le Fay
17,427
1,801
0
2,112
16,294
8,291
1,583
9,253
6,605
118,668
0
L
Sylvanus
LoveMy_Mp5
Sylvanus
6,905
2,112
1,623
4,369
22,245
25,817
0
6,947
13,684
32,377
0
L
Kali
6,814
3,225
0
4,003
23,780
11,365
0
8,393
14,437
0
69,289
W
Bakasura
gerritsxd
Bakasura
13,437
8,784
0
15,369
25,089
17,519
3,055
4,652
19,598
0
75,527
L
4,375
809
0
2,450
19,269
18,710
0
8,061
10,053
0
69,132
W
Poseidon
vQuaLyy--
Poseidon
13,113
1,551
0
2,290
13,069
5,794
1,783
2,234
10,609
117,737
0
L
Ix Chel
xXLucienXx
Ix Chel
20,950
2,438
925
3,151
18,404
8,648
0
10,219
8,185
94,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,405
Gold Earned
49,442
733
Minions Killed
547
0
Camps Cleared
0
2,332,684
Distance Traveled
2,025,180
25
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,928
451
136
6
0
397,832
2
W
Charybdis
14,230
647
203
9
0
417,774
4
W
Maui
12,064
548
39
2
0
475,905
9
W
Morgan Le Fay
12,131
551
164
7
0
454,916
0
L
Sylvanus
9,482
431
34
2
0
365,347
0
L
Kali
9,428
429
88
4
0
423,708
0
W
Bakasura
13,541
616
173
8
0
472,144
6
L
Vamana
10,338
470
108
5
0
403,035
0
W
Poseidon
12,439
565
154
7
0
511,945
6
L
Ix Chel
10,266
467
181
8
0
435,258
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role