Player Matchup

Izanami
Izanami
 
Izanami
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
AwesomeOx
Bakasura
Level 28
God Stats
17W - 20L
1,507 SR
Queue Stats
220W - 234L
1,345 Elo+
Party 1
Poseidon
Poseidon
Babatunde11
Poseidon
Level 62
God Stats
11W - 9L
1,240 SR
Queue Stats
176W - 163L
1,397 Elo+
Solo
Merlin
Merlin
Dibss0
Merlin
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 31L
1,292 Elo+
Party 1
Ymir
Ymir
afzp71
Ymir
Level 56
God Stats
6W - 8L
1,326 SR
Queue Stats
209W - 197L
1,507 Elo+
Solo
Team Averages
Level 47
1,415 SR
1,408 Elo+

VS

Team Averages
Level 73
1,642 SR
1,563 Elo+
Nemesis
Nemesis
DSTNGobzz
Nemesis
Level 26
God Stats
7W - 2L
1,854 SR
Queue Stats
45W - 25L
1,595 Elo+
Party 2
Sol
Sol
HighEinstein
Sol
Level 125
God Stats
262W - 221L
1,568 SR
Queue Stats
311W - 289L
1,490 Elo+
Solo
Hel
Hel
ImDaRyuuu
Hel
Level 84
God Stats
6W - 6L
1,613 SR
Queue Stats
93W - 53L
1,546 Elo+
Party 2
Maui
Maui
Tvyn
Maui
Level 106
God Stats
6W - 8L
1,399 SR
Queue Stats
95W - 85L
1,529 Elo+
Solo
Tyr
Tyr
amN00B
Tyr
Level 26
God Stats
3W - 0L
1,774 SR
Queue Stats
22W - 11L
1,656 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 0 / 2
7,895
526
7,200
5,729
2,417
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
AwesomeOx
Bakasura
14
1 / 4 / 1
7,798
520
6,705
12,940
5,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Poseidon
Babatunde11
Poseidon
17
6 / 3 / 1
10,404
694
16,835
9,348
3,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
Dibss0
Merlin
12
2 / 2 / 1
7,435
496
4,409
8,743
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
afzp71
Ymir
12
0 / 0 / 5
7,517
501
4,208
9,212
7,867
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DSTNGobzz
Nemesis
13
3 / 1 / 2
8,349
557
4,917
13,251
4,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 2 / 0
7,913
528
9,628
10,160
5,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 3 / 1
8,605
574
6,311
11,594
4,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Maui
Tvyn
Maui
11
0 / 2 / 3
7,742
516
2,646
14,262
11,907
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyr
amN00B
Tyr
11
2 / 5 / 0
7,027
468
4,410
14,294
10,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
12
Kills
8
9
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
0
2
4
L
Bakasura
AwesomeOx
Bakasura
1
4
1
0.38
L
Poseidon
Babatunde11
Poseidon
6
3
1
2.17
W
Nemesis
DSTNGobzz
Nemesis
3
1
2
4
L
Merlin
Dibss0
Merlin
2
2
1
1.25
W
3
2
0
1.5
W
0
3
1
0.17
W
Maui
Tvyn
Maui
0
2
3
0.75
L
Ymir
afzp71
Ymir
0
0
5
2.5
W
Tyr
amN00B
Tyr
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,357
Damage
27,912
45,972
Taken
63,561
22,860
Mitigated
37,813
10,984
Healing
21,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,200
4,077
0
2,298
5,729
2,417
773
3,821
1,908
0
64,204
L
Bakasura
AwesomeOx
Bakasura
6,705
4,637
0
2,547
12,940
5,943
0
4,048
8,892
0
57,698
L
Poseidon
Babatunde11
Poseidon
16,835
3,258
0
2,608
9,348
3,279
480
876
8,472
97,179
0
W
Nemesis
DSTNGobzz
Nemesis
4,917
2,697
0
1,951
13,251
4,937
100
5,033
7,978
0
55,622
L
Merlin
Dibss0
Merlin
4,409
225
0
375
8,743
3,354
523
3,955
4,788
42,948
0
W
9,628
2,434
0
3,452
10,160
5,307
1,008
2,613
7,349
71,371
0
W
6,311
288
3,362
5,766
11,594
4,765
1,391
5,931
5,487
85,039
0
W
Maui
Tvyn
Maui
2,646
485
1,817
3,729
14,262
11,907
0
2,280
11,834
20,057
0
L
Ymir
afzp71
Ymir
4,208
1,363
0
3,156
9,212
7,867
0
5,885
3,327
31,695
0
W
Tyr
amN00B
Tyr
4,410
597
60
1,470
14,294
10,897
158
8,888
4,975
0
24,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,049
Gold Earned
39,636
497
Minions Killed
410
0
Camps Cleared
0
1,534,407
Distance Traveled
1,578,905
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,895
526
115
8
0
317,659
6
L
Bakasura
7,798
520
106
7
0
330,703
0
L
Poseidon
10,404
694
155
10
0
317,318
0
W
Nemesis
8,349
557
86
6
0
377,085
0
L
Merlin
7,435
496
81
5
0
268,501
2
W
Sol
7,913
528
121
8
0
281,756
0
W
Hel
8,605
574
135
9
0
292,356
0
W
Maui
7,742
516
26
2
0
312,194
5
L
Ymir
7,517
501
40
3
0
300,226
5
W
Tyr
7,027
468
42
3
0
315,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role