Player Matchup

Nemesis
Nemesis
Art4X1337
Nemesis
Level 19
God Stats
0W - 2L
1,486 SR
Queue Stats
6W - 8L
1,438 Elo+
Party 2
Osiris
Osiris
Mjažo
Osiris
Level 86
God Stats
1W - 1L
1,690 SR
Queue Stats
9W - 19L
1,369 Elo+
Party 2
Artio
Artio
Potkan24
Artio
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,406 Elo+
Party 2
Baron Samedi
Baron Samedi
jasomBouto
Baron Samedi
Level 15
God Stats
1W - 5L
1,167 SR
Queue Stats
2W - 8L
1,263 Elo+
Party 2
Charybdis
Charybdis
misenko123
Charybdis
Level 101
God Stats
0W - 1L
1,352 SR
Queue Stats
9W - 14L
1,446 Elo+
Party 2
Team Averages
Level 56
1,439 SR
1,384 Elo+

VS

Team Averages
Level 117
1,509 SR
1,469 Elo+
Thanatos
Thanatos
DanTrickey1
Thanatos
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 29L
1,429 Elo+
Party 1
Heimdallr
Heimdallr
Lanish89
Heimdallr
Level 116
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 49L
1,460 Elo+
Solo
Khepri
Khepri
PastelTugBoat
Khepri
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 31L
1,281 Elo+
Party 1
Chaac
Chaac
RamstainerHell
Chaac
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 65L
1,554 Elo+
Solo
Scylla
Scylla
SlicedGherkin
Scylla
Level 68
God Stats
12W - 5L
1,547 SR
Queue Stats
135W - 70L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Art4X1337
Nemesis
15
2 / 4 / 1
8,313
639
4,446
13,887
6,463
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Osiris
Mjažo
Osiris
15
0 / 4 / 4
8,303
639
11,431
17,841
19,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Artio
Potkan24
Artio
15
1 / 5 / 3
8,290
638
4,472
18,489
16,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
jasomBouto
Baron Samedi
13
0 / 9 / 3
7,811
601
7,299
15,923
8,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
misenko123
Charybdis
16
1 / 5 / 2
8,970
690
5,393
12,313
5,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DanTrickey1
Thanatos
18
3 / 2 / 11
10,871
836
11,240
11,935
6,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
Lanish89
Heimdallr
19
8 / 0 / 6
11,164
859
10,724
8,606
5,798
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 1 / 14
10,290
792
5,911
11,183
14,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
6 / 1 / 13
10,554
812
15,099
12,747
12,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
9 / 0 / 15
11,058
851
25,871
7,478
3,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
86
4
Kills
27
27
Deaths
4
13
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Art4X1337
Nemesis
2
4
1
0.63
W
Thanatos
DanTrickey1
Thanatos
3
2
11
4.25
W
Heimdallr
Lanish89
Heimdallr
8
0
6
11
L
Osiris
Mjažo
Osiris
0
4
4
0.5
W
1
1
14
8
L
Artio
Potkan24
Artio
1
5
3
0.5
W
6
1
13
12.5
W
9
0
15
16.5
L
Baron Samedi
jasomBouto
Baron Samedi
0
9
3
0.17
L
Charybdis
misenko123
Charybdis
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,041
Damage
68,845
78,453
Taken
51,949
54,850
Mitigated
43,023
8,942
Healing
20,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Art4X1337
Nemesis
4,446
492
0
614
13,887
6,463
0
8,879
4,799
0
12,140
W
Thanatos
DanTrickey1
Thanatos
11,240
2,583
0
9,377
11,935
6,505
131
1,443
10,097
0
58,622
W
Heimdallr
Lanish89
Heimdallr
10,724
5,070
0
4,141
8,606
5,798
4,166
622
7,541
0
50,548
L
Osiris
Mjažo
Osiris
11,431
2,183
0
1,742
17,841
19,261
0
4,125
13,323
0
31,441
W
5,911
322
0
2,305
11,183
14,025
173
2,133
8,493
14,315
0
L
Artio
Potkan24
Artio
4,472
549
450
2,048
18,489
16,025
0
8,426
9,423
15,016
0
W
15,099
2,357
0
2,951
12,747
12,920
1,360
4,370
7,933
0
27,784
W
25,871
4,470
0
1,989
7,478
3,775
2,051
2,355
4,961
58,125
0
L
Baron Samedi
jasomBouto
Baron Samedi
7,299
380
609
1,398
15,923
8,010
0
6,302
9,203
18,466
0
L
Charybdis
misenko123
Charybdis
5,393
2,006
0
2,081
12,313
5,091
0
3,804
8,416
0
35,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,687
Gold Earned
53,937
177
Minions Killed
291
0
Camps Cleared
0
1,341,203
Distance Traveled
1,417,615
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,313
639
27
2
0
263,029
0
W
Thanatos
10,871
836
100
8
0
291,616
0
W
Heimdallr
11,164
859
87
7
0
291,491
2
L
Osiris
8,303
639
43
3
0
279,088
0
W
Khepri
10,290
792
11
1
0
261,635
2
L
Artio
8,290
638
24
2
0
301,575
0
W
Chaac
10,554
812
33
3
0
282,913
1
W
Scylla
11,058
851
60
5
0
289,960
0
L
Baron Samedi
7,811
601
24
2
0
220,776
0
L
Charybdis
8,970
690
59
5
0
276,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role