Player Matchup

Da Ji
Da Ji
KoTiGG
Da Ji
Level 69
God Stats
1W - 4L
1,381 SR
Queue Stats
110W - 115L
1,516 Elo+
Party 1
Ao Kuang
Ao Kuang
Leremita
Ao Kuang
Level 127
God Stats
11W - 10L
1,649 SR
Queue Stats
158W - 155L
1,537 Elo+
Party 1
Fafnir
Fafnir
NeyLine
Fafnir
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 127L
1,484 Elo+
Party 1
Skadi
Skadi
NotAUsualTroller
Skadi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,453 Elo+
Solo
The Morrigan
The Morrigan
OKCNation
The Morrigan
Level 83
God Stats
0W - 3L
1,500 SR
Queue Stats
285W - 262L
1,527 Elo+
Solo
Team Averages
Level 88
1,506 SR
1,504 Elo+

VS

Team Averages
Level 138
1,340 SR
1,531 Elo+
Vulcan
Vulcan
Bedinem
Vulcan
Level 151
God Stats
10W - 2L
1,802 SR
Queue Stats
326W - 319L
1,508 Elo+
Party 2
Hercules
Hercules
DonQuixote055
Hercules
Level 134
God Stats
2W - 2L
1,241 SR
Queue Stats
95W - 94L
1,607 Elo+
Party 2
Ao Kuang
Ao Kuang
MR_T-BERETTA
Ao Kuang
Level 166
God Stats
5W - 6L
1,197 SR
Queue Stats
415W - 430L
1,482 Elo+
Party 2
Skadi
Skadi
STaRk1LL3r-501
Skadi
Level 128
God Stats
2W - 3L
1,176 SR
Queue Stats
144W - 137L
1,574 Elo+
Party 2
Neith
Neith
The_ShadowRealm
Neith
Level 113
God Stats
1W - 1L
1,283 SR
Queue Stats
55W - 49L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
KoTiGG
Da Ji
16
3 / 6 / 5
9,348
719
7,814
15,222
9,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Leremita
Ao Kuang
14
1 / 9 / 7
8,531
656
9,193
16,897
10,533
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
NeyLine
Fafnir
16
0 / 5 / 10
9,408
724
6,961
20,025
27,870
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
4 / 6 / 5
9,420
725
16,077
13,374
6,990
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
OKCNation
The Morrigan
18
7 / 4 / 4
10,255
789
19,614
8,777
5,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Bedinem
Vulcan
19
9 / 3 / 14
11,660
897
19,723
10,293
5,653
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hercules
DonQuixote055
Hercules
15
6 / 4 / 9
10,199
785
12,473
20,626
27,821
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Ao Kuang
MR_T-BERETTA
Ao Kuang
18
8 / 2 / 13
11,978
921
6,483
15,583
17,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

19
6 / 4 / 14
11,103
854
17,599
14,910
7,943
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 3 / 21
10,223
786
12,560
14,539
8,020
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
101
15
Kills
30
30
Deaths
16
31
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Vulcan
Bedinem
Vulcan
9
3
14
5.33
W
Hercules
DonQuixote055
Hercules
6
4
9
2.63
L
Da Ji
KoTiGG
Da Ji
3
6
5
0.92
L
Ao Kuang
Leremita
Ao Kuang
1
9
7
0.5
W
Ao Kuang
MR_T-BERETTA
Ao Kuang
8
2
13
7.25
L
Fafnir
NeyLine
Fafnir
0
5
10
1
L
4
6
5
1.08
L
The Morrigan
OKCNation
The Morrigan
7
4
4
2.25
W
6
4
14
3.25
W
1
3
21
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,659
Damage
68,838
74,295
Taken
75,951
60,698
Mitigated
66,510
12,924
Healing
26,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
Bedinem
Vulcan
19,723
9,859
927
1,182
10,293
5,653
1,860
4,827
5,465
39,961
0
W
Hercules
DonQuixote055
Hercules
12,473
2,445
629
6,036
20,626
27,821
68
6,767
13,850
0
17,879
L
Da Ji
KoTiGG
Da Ji
7,814
1,195
565
777
15,222
9,863
0
4,796
10,426
0
13,254
L
Ao Kuang
Leremita
Ao Kuang
9,193
2,115
842
3,250
16,897
10,533
0
7,239
9,658
12,226
264
W
Ao Kuang
MR_T-BERETTA
Ao Kuang
6,483
2,228
2,651
4,243
15,583
17,073
419
7,453
8,130
11,752
0
L
Fafnir
NeyLine
Fafnir
6,961
2,176
871
4,517
20,025
27,870
0
7,036
12,989
11,441
0
L
16,077
6,946
239
953
13,374
6,990
0
3,743
9,631
0
37,353
L
The Morrigan
OKCNation
The Morrigan
19,614
2,592
297
613
8,777
5,442
0
3,392
5,385
36,971
4,111
W
17,599
7,044
1,019
3,585
14,910
7,943
3,476
5,919
8,991
0
41,474
W
12,560
5,219
1,611
5,013
14,539
8,020
2,417
7,098
7,441
0
45,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,962
Gold Earned
55,163
118
Minions Killed
164
0
Camps Cleared
0
1,179,601
Distance Traveled
1,206,851
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,660
897
44
3
0
276,880
0
W
Hercules
10,199
785
6
0
0
235,242
0
L
Da Ji
9,348
719
18
1
0
235,998
0
L
Ao Kuang
8,531
656
6
0
0
226,194
0
W
Ao Kuang
11,978
921
17
1
0
236,735
0
L
Fafnir
9,408
724
1
0
0
273,460
0
L
Skadi
9,420
725
38
3
0
205,912
0
L
The Morrigan
10,255
789
55
4
0
238,037
0
W
Skadi
11,103
854
46
4
0
227,397
0
W
Neith
10,223
786
51
4
0
230,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role