Player Matchup

Achilles
Achilles
Diamond III
 
Achilles
Diamond III
Level 249
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond III
Athenasvag
Ne Zha
Diamond III
Level 156
God Stats
21W - 16L
1,769 SR
Queue Stats
196W - 178L
2,172 MMR
Party 1
Agni
Agni
Masters
Mitsûki
Agni
Masters
Level 167
God Stats
79W - 72L
1,711 SR
Queue Stats
598W - 572L
2,300 MMR
Solo
Medusa
Medusa
Platinum I
Zachmaul
Medusa
Platinum I
Level 155
God Stats
2W - 2L
1,315 SR
Queue Stats
424W - 414L
2,038 MMR
Party 1
Ares
Ares
Diamond II
elgueroperron
Ares
Diamond II
Level 185
God Stats
9W - 13L
1,708 SR
Queue Stats
244W - 213L
2,337 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 182
1,601 SR
2,069 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,571 SR
1,943 MMR
Jing Wei
Jing Wei
Diamond IV
 
Jing Wei
Diamond IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond V
 
Janus
Diamond V
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Diamond II
PlAlex5
Ao Kuang
Diamond II
Level 158
God Stats
4W - 8L
1,637 SR
Queue Stats
599W - 567L
2,336 MMR
Solo
Mercury
Mercury
Diamond III
aritti
Mercury
Diamond III
Level 125
God Stats
6W - 5L
1,719 SR
Queue Stats
170W - 138L
2,275 MMR
Solo
Hercules
Hercules
Platinum II
g2gaccount
Hercules
Platinum II
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 11L
2,106 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 0 / 0
5,745
522
6,653
11,008
11,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ne Zha
Athenasvag
Ne Zha
11
2 / 0 / 4
6,167
561
3,532
7,085
2,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
12
5 / 0 / 4
7,079
644
9,005
4,131
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Zachmaul
Medusa
11
1 / 0 / 1
6,830
621
3,960
5,263
2,033
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
3 / 2 / 7
6,783
617
5,514
8,509
6,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bans
SusanoHe BoMartichoras

VS

Bans
KhepriVamanaHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 0 / 0
5,816
529
2,173
6,490
2,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
 
Janus
10
0 / 3 / 1
5,643
513
3,837
6,743
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
PlAlex5
Ao Kuang
11
1 / 1 / 0
6,351
577
6,591
11,654
4,739
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
aritti
Mercury
10
0 / 2 / 2
5,503
500
2,675
8,015
2,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
g2gaccount
Hercules
9
1 / 5 / 1
5,133
467
3,568
11,659
9,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
11
Kills
2
2
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
0
0
0
L
Jing Wei
 
Jing Wei
0
0
0
0
L
Janus
 
Janus
0
3
1
0.17
W
Ne Zha
Athenasvag
Ne Zha
2
0
4
4
W
Agni
5
0
4
7
L
Ao Kuang
PlAlex5
Ao Kuang
1
1
0
1
W
Medusa
Zachmaul
Medusa
1
0
1
1.5
L
Mercury
aritti
Mercury
0
2
2
0.5
W
3
2
7
3.25
L
Hercules
g2gaccount
Hercules
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,664
Damage
18,844
35,996
Taken
44,561
24,751
Mitigated
21,836
12,383
Healing
14,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,653
1,703
0
4,258
11,008
11,336
0
6,211
4,797
0
38,652
L
Jing Wei
 
Jing Wei
2,173
1,765
0
2,799
6,490
2,049
0
218
6,272
0
41,546
L
Janus
 
Janus
3,837
314
0
1,421
6,743
2,617
0
4,810
1,933
50,569
0
W
Ne Zha
Athenasvag
Ne Zha
3,532
828
0
1,194
7,085
2,798
0
969
6,062
0
45,263
W
Agni
9,005
801
0
1,079
4,131
1,797
0
1,394
2,633
56,267
0
L
Ao Kuang
PlAlex5
Ao Kuang
6,591
1,829
0
6,280
11,654
4,739
0
880
9,892
44,479
0
W
Medusa
Zachmaul
Medusa
3,960
2,531
0
3,534
5,263
2,033
664
472
4,791
0
57,643
L
Mercury
aritti
Mercury
2,675
1,357
0
830
8,015
2,751
0
1,804
6,211
0
46,406
W
5,514
658
0
2,318
8,509
6,787
0
1,908
6,459
15,217
0
L
Hercules
g2gaccount
Hercules
3,568
1,472
0
3,246
11,659
9,680
0
6,807
4,852
0
15,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,604
Gold Earned
28,446
334
Minions Killed
353
0
Camps Cleared
0
1,131,557
Distance Traveled
1,082,453
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,745
522
50
5
0
225,714
1
L
Jing Wei
5,816
529
72
7
0
198,803
2
L
Janus
5,643
513
99
9
0
194,917
1
W
Ne Zha
6,167
561
73
7
0
241,436
2
W
Agni
7,079
644
90
8
0
223,543
4
L
Ao Kuang
6,351
577
82
7
0
221,813
0
W
Medusa
6,830
621
103
9
0
207,036
1
L
Mercury
5,503
500
75
7
0
248,977
0
W
Ares
6,783
617
18
2
0
233,828
2
L
Hercules
5,133
467
25
2
0
217,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role