Player Matchup

Mercury
Mercury
 
Mercury
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Dre4m3
Janus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 71L
1,411 Elo+
Party 2
Nu Wa
Nu Wa
Simketom
Nu Wa
Level 80
God Stats
12W - 15L
1,616 SR
Queue Stats
364W - 364L
1,472 Elo+
Party 1
Arachne
Arachne
Verzice
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 54L
1,411 Elo+
Party 2
Osiris
Osiris
ebal-tvou-rot-ok
Osiris
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
274W - 287L
1,414 Elo+
Solo
Team Averages
Level 74
1,523 SR
1,442 Elo+

VS

Team Averages
Level 101
1,542 SR
1,453 Elo+
Sol
Sol
Lolekei
Sol
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 70L
1,440 Elo+
Solo
Kali
Kali
PNZ58
Kali
Level 99
God Stats
3W - 4L
1,285 SR
Queue Stats
274W - 252L
1,485 Elo+
Solo
Surtr
Surtr
Stlnky
Surtr
Level 72
God Stats
5W - 2L
1,546 SR
Queue Stats
271W - 272L
1,457 Elo+
Solo
Hades
Hades
danielj393
Hades
Level 92
God Stats
2W - 4L
1,879 SR
Queue Stats
137W - 127L
1,440 Elo+
Solo
Medusa
Medusa
wasoninio
Medusa
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 22L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
8 / 5 / 12
12,046
753
18,100
16,349
8,568
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Dre4m3
Janus
20
11 / 5 / 11
13,753
860
28,104
13,526
6,179
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nu Wa
Simketom
Nu Wa
20
7 / 4 / 20
12,873
805
24,668
12,691
5,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Verzice
Arachne
17
5 / 8 / 10
11,267
704
7,265
20,403
12,008
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 7 / 14
10,698
669
10,711
23,915
38,588
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
9 / 5 / 15
12,535
783
20,394
15,828
8,033
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
PNZ58
Kali
16
0 / 10 / 15
10,208
638
4,172
18,208
7,529
Surtr
Stlnky
Surtr
19
3 / 5 / 18
11,739
734
13,375
24,220
34,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hades
20
11 / 6 / 14
13,432
840
28,747
26,643
16,688
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
wasoninio
Medusa
19
6 / 8 / 12
12,296
769
13,830
19,158
9,606
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
103
33
Kills
29
29
Deaths
34
67
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
8
5
12
2.8
L
Janus
Dre4m3
Janus
11
5
11
3.3
W
Sol
9
5
15
3.3
W
Kali
PNZ58
Kali
0
10
15
0.75
L
Nu Wa
Simketom
Nu Wa
7
4
20
4.25
W
Surtr
Stlnky
Surtr
3
5
18
2.4
L
Arachne
Verzice
Arachne
5
8
10
1.25
W
Hades
11
6
14
3
L
2
7
14
1.29
W
Medusa
wasoninio
Medusa
6
8
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,848
Damage
80,518
86,884
Taken
104,057
71,010
Mitigated
76,568
25,842
Healing
32,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
18,100
6,718
1,832
5,471
16,349
8,568
1,724
8,018
8,331
0
28,070
L
Janus
Dre4m3
Janus
28,104
2,033
2,023
3,884
13,526
6,179
874
8,851
4,675
53,078
0
W
Sol
20,394
4,213
472
4,662
15,828
8,033
4,760
8,209
7,619
55,494
0
W
Kali
PNZ58
Kali
4,172
779
746
1,988
18,208
7,529
354
10,614
7,594
0
9,924
L
Nu Wa
Simketom
Nu Wa
24,668
5,165
1,077
2,495
12,691
5,667
968
7,810
4,881
51,406
0
W
Surtr
Stlnky
Surtr
13,375
2,666
2,039
5,931
24,220
34,712
565
9,596
14,624
253
33,014
L
Arachne
Verzice
Arachne
7,265
4,972
1,831
4,419
20,403
12,008
919
11,847
8,556
0
11,661
W
Hades
28,747
1,741
1,381
12,081
26,643
16,688
1,800
15,738
10,905
53,293
0
L
10,711
1,507
778
2,032
23,915
38,588
219
12,771
11,144
222
20,615
W
Medusa
wasoninio
Medusa
13,830
4,701
342
2,918
19,158
9,606
1,423
8,825
10,333
0
37,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,637
Gold Earned
60,210
190
Minions Killed
222
0
Camps Cleared
0
1,488,695
Distance Traveled
1,291,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,046
753
25
2
0
366,035
0
L
Janus
13,753
860
79
5
0
299,265
0
W
Sol
12,535
783
77
5
0
274,685
0
W
Kali
10,208
638
9
1
0
254,901
0
L
Nu Wa
12,873
805
57
4
0
283,188
0
W
Surtr
11,739
734
31
2
0
269,406
0
L
Arachne
11,267
704
9
1
0
292,612
0
W
Hades
13,432
840
52
3
0
221,855
0
L
Osiris
10,698
669
20
1
0
247,595
0
W
Medusa
12,296
769
53
3
0
271,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role