Player Matchup

Hachiman
Hachiman
Bronze III
Físhnchíps
Hachiman
Bronze III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 29L
1,545 MMR
Party 3
King Arthur
King Arthur
Gold I
IIILKA
King Arthur
Gold I
Level 105
God Stats
2W - 3L
1,638 SR
Queue Stats
95W - 96L
1,596 MMR
Party 1
Hera
Hera
Gold II
Nobody27
Hera
Gold II
Level 144
God Stats
92W - 77L
1,554 SR
Queue Stats
588W - 575L
1,565 MMR
Solo
Set
Set
Gold III
VelikiMaximus
Set
Gold III
Level 104
God Stats
34W - 25L
1,618 SR
Queue Stats
97W - 100L
1,505 MMR
Party 1
Ymir
Ymir
Bronze III
dyyde
Ymir
Bronze III
Level 107
God Stats
1W - 0L
1,384 SR
Queue Stats
42W - 35L
1,545 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,539 SR
1,551 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,549 SR
1,546 MMR
Sylvanus
Sylvanus
Gold V
 
Sylvanus
Gold V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold II
AgathaKnüppelkuh
Yu Huang
Gold II
Level 147
God Stats
147W - 170L
1,544 SR
Queue Stats
283W - 288L
1,660 MMR
Party 2
Xbalanque
Xbalanque
Gold IV
Larsator
Xbalanque
Gold IV
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
232W - 234L
1,477 MMR
Party 2
Nemesis
Nemesis
Bronze III
ManiSigt
Nemesis
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,539 MMR
Solo
Chernobog
Chernobog
Gold II
terremoto1997
Chernobog
Gold II
Level 145
God Stats
1W - 1L
1,700 SR
Queue Stats
281W - 298L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Físhnchíps
Hachiman
12
3 / 1 / 1
6,585
659
7,682
8,149
2,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
IIILKA
King Arthur
12
1 / 0 / 1
6,473
647
4,115
7,020
5,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
11
1 / 2 / 2
6,074
607
4,393
4,680
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 2
6,217
622
2,962
7,630
3,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
dyyde
Ymir
8
1 / 1 / 4
5,505
551
1,974
10,531
8,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
BakasuraSusanoTyrMartichorasKali

VS

Bans
JanusHe BoCernunnosGuan YuAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
0 / 0 / 3
5,463
546
1,989
4,540
2,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 0
5,211
521
3,650
5,435
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xbalanque
Larsator
Xbalanque
9
2 / 3 / 1
5,365
537
4,886
8,200
2,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
ManiSigt
Nemesis
11
2 / 2 / 0
5,970
597
3,946
8,016
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
terremoto1997
Chernobog
10
0 / 2 / 1
5,692
569
3,648
6,701
2,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
9
Kills
5
5
Deaths
9
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
0
3
1.5
L
1
2
0
0.5
W
Hachiman
Físhnchíps
Hachiman
3
1
1
3.5
W
King Arthur
IIILKA
King Arthur
1
0
1
1.5
L
Xbalanque
Larsator
Xbalanque
2
3
1
0.83
L
Nemesis
ManiSigt
Nemesis
2
2
0
1
W
Hera
1
2
2
1
W
3
1
2
4
W
Ymir
dyyde
Ymir
1
1
4
3
L
Chernobog
terremoto1997
Chernobog
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,126
Damage
18,119
38,010
Taken
32,892
21,450
Mitigated
12,675
10,677
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,989
739
1,737
2,385
4,540
2,705
0
1,708
2,832
12,366
0
L
3,650
814
0
1,000
5,435
1,991
0
2,640
2,795
36,760
0
W
Hachiman
Físhnchíps
Hachiman
7,682
3,993
0
4,918
8,149
2,687
0
334
7,815
0
57,024
W
King Arthur
IIILKA
King Arthur
4,115
193
0
828
7,020
5,834
0
0
7,020
0
46,861
L
Xbalanque
Larsator
Xbalanque
4,886
1,982
0
2,154
8,200
2,622
0
703
7,497
0
27,725
L
Nemesis
ManiSigt
Nemesis
3,946
1,846
0
1,115
8,016
2,932
0
1,316
6,700
0
46,642
W
Hera
4,393
816
0
930
4,680
1,565
0
2,198
2,482
50,543
0
W
2,962
1,157
0
819
7,630
3,195
0
1,079
6,551
0
42,038
W
Ymir
dyyde
Ymir
1,974
476
0
3,182
10,531
8,169
36
2,028
8,503
10,819
0
L
Chernobog
terremoto1997
Chernobog
3,648
2,469
0
2,177
6,701
2,425
0
0
6,701
0
40,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,854
Gold Earned
27,701
362
Minions Killed
281
0
Camps Cleared
0
1,017,040
Distance Traveled
987,723
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,463
546
15
2
0
164,991
0
L
Yu Huang
5,211
521
60
6
0
189,097
0
W
Hachiman
6,585
659
96
10
0
193,301
0
W
King Arthur
6,473
647
82
8
0
203,776
0
L
Xbalanque
5,365
537
51
5
0
197,161
0
L
Nemesis
5,970
597
87
9
0
243,961
2
W
Hera
6,074
607
100
10
0
205,872
1
W
Set
6,217
622
64
6
0
217,358
0
W
Ymir
5,505
551
20
2
0
196,733
2
L
Chernobog
5,692
569
68
7
0
192,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role