Player Matchup

Morgan Le Fay
Morgan Le Fay
CL4NxDeadlok
Morgan Le Fay
Level 88
God Stats
2W - 1L
1,554 SR
Queue Stats
8W - 7L
1,710 Elo+
Party 3
Sun Wukong
Sun Wukong
GHAZI 253 VASHI
Sun Wukong
Level 17
God Stats
1W - 0L
1,757 SR
Queue Stats
1W - 4L
1,261 Elo+
Party 3
Fenrir
Fenrir
Sharp yt2242
Fenrir
Level 64
God Stats
1W - 0L
1,409 SR
Queue Stats
12W - 20L
1,320 Elo+
Party 3
Xbalanque
Xbalanque
imArl0
Xbalanque
Level 27
God Stats
2W - 0L
1,804 SR
Queue Stats
10W - 15L
1,557 Elo+
Party 3
Susano
Susano
l Amorphous l
Susano
Level 128
God Stats
3W - 2L
1,721 SR
Queue Stats
6W - 10L
1,263 Elo+
Party 3
Team Averages
Level 65
1,649 SR
1,422 Elo+

VS

Team Averages
Level 93
1,482 SR
1,412 Elo+
Atlas
Atlas
Demondemocracy2
Atlas
Level 142
God Stats
11W - 15L
1,447 SR
Queue Stats
287W - 294L
1,527 Elo+
Party 1
Anubis
Anubis
Huntingson
Anubis
Level 30
God Stats
0W - 5L
1,238 SR
Queue Stats
7W - 19L
1,265 Elo+
Party 2
Ishtar
Ishtar
Spagoodagoo
Ishtar
Level 152
God Stats
37W - 52L
1,469 SR
Queue Stats
294W - 299L
1,500 Elo+
Solo
Ne Zha
Ne Zha
TheoPathitus2
Ne Zha
Level 106
God Stats
2W - 1L
1,930 SR
Queue Stats
55W - 47L
1,505 Elo+
Party 1
Fenrir
Fenrir
YELL-O-1997
Fenrir
Level 33
God Stats
2W - 9L
1,327 SR
Queue Stats
7W - 19L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CL4NxDeadlok
Morgan Le Fay
14
0 / 3 / 1
8,923
558
10,926
7,672
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
GHAZI 253 VASHI
Sun Wukong
12
1 / 2 / 1
7,173
448
3,176
14,576
11,988
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
15
6 / 2 / 2
9,381
586
9,816
11,232
5,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
imArl0
Xbalanque
13
2 / 3 / 2
8,290
518
8,230
11,819
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
4 / 2 / 2
10,339
646
9,064
8,621
6,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 4
6,489
406
3,081
11,171
8,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Huntingson
Anubis
12
0 / 2 / 2
7,140
446
3,220
9,947
4,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ishtar
10
2 / 4 / 2
6,746
422
8,922
11,495
4,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
8 / 1 / 1
9,378
586
9,871
12,497
6,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
14
1 / 5 / 1
7,758
485
3,211
14,935
16,239
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
13
Kills
11
12
Deaths
13
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
CL4NxDeadlok
Morgan Le Fay
0
3
1
0.17
L
0
1
4
2
W
Sun Wukong
GHAZI 253 VASHI
Sun Wukong
1
2
1
0.75
L
Anubis
Huntingson
Anubis
0
2
2
0.5
W
Fenrir
6
2
2
3.5
L
Ishtar
2
4
2
0.75
L
8
1
1
8.5
L
Fenrir
1
5
1
0.3
W
Xbalanque
imArl0
Xbalanque
2
3
2
1
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,212
Damage
28,305
53,920
Taken
60,045
30,618
Mitigated
40,589
6,204
Healing
10,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
CL4NxDeadlok
Morgan Le Fay
10,926
340
0
234
7,672
2,721
1,275
2,096
5,576
74,985
0
L
3,081
1,015
0
1,783
11,171
8,638
0
3,115
8,056
14,041
0
W
Sun Wukong
GHAZI 253 VASHI
Sun Wukong
3,176
816
0
337
14,576
11,988
266
3,003
11,573
0
26,050
L
Anubis
Huntingson
Anubis
3,220
120
0
565
9,947
4,756
0
4,625
5,322
48,949
0
W
Fenrir
9,816
1,339
0
2,246
11,232
5,412
68
127
11,105
0
67,220
L
Ishtar
8,922
4,661
0
1,732
11,495
4,549
0
1,391
10,104
0
40,428
L
9,871
2,553
0
3,474
12,497
6,407
0
1,795
10,702
0
74,655
L
Fenrir
3,211
1,111
0
3,227
14,935
16,239
191
0
14,935
0
38,960
W
Xbalanque
imArl0
Xbalanque
8,230
4,904
0
2,916
11,819
4,260
2,704
1,075
10,744
0
65,986
W
9,064
2,282
0
471
8,621
6,237
354
0
8,621
0
65,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,106
Gold Earned
37,511
458
Minions Killed
350
0
Camps Cleared
0
1,658,209
Distance Traveled
1,488,183
0
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,923
558
120
8
0
328,556
0
L
Atlas
6,489
406
4
0
0
297,763
2
W
Sun Wukong
7,173
448
30
2
0
321,882
0
L
Anubis
7,140
446
93
6
0
283,238
3
W
Fenrir
9,381
586
103
6
0
379,896
0
L
Ishtar
6,746
422
72
5
0
262,595
4
L
Ne Zha
9,378
586
108
7
0
359,778
8
L
Fenrir
7,758
485
73
5
0
284,809
5
W
Xbalanque
8,290
518
100
6
0
305,429
0
W
Susano
10,339
646
105
7
0
322,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role