Player Matchup

Izanami
Izanami
Bubotica
Izanami
Level 4
God Stats
2W - 7L
1,159 SR
Queue Stats
4W - 12L
1,105 Elo+
Party 1
Chang'e
Chang'e
NosJr23
Chang'e
Level 166
God Stats
1W - 2L
1,500 SR
Queue Stats
266W - 265L
1,271 Elo+
Party 1
Hercules
Hercules
SmackDown
Hercules
Level 44
God Stats
6W - 9L
1,285 SR
Queue Stats
9W - 16L
1,151 Elo+
Party 1
Team Averages
Level 71
1,315 SR
1,176 Elo+

VS

Team Averages
Level 124
1,592 SR
1,429 Elo+
Neith
Neith
Bubinoluk
Neith
Level 119
God Stats
12W - 6L
1,664 SR
Queue Stats
50W - 38L
1,410 Elo+
Party 2
Osiris
Osiris
TheWhole
Osiris
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 17L
1,452 Elo+
Solo
Anubis
Anubis
mazzu196
Anubis
Level 125
God Stats
19W - 13L
1,611 SR
Queue Stats
51W - 38L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bubotica
Izanami
9
0 / 10 / 4
9,044
646
2,315
13,407
3,366
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
NosJr23
Chang'e
15
2 / 4 / 9
11,011
787
13,209
15,310
5,307
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
SmackDown
Hercules
16
10 / 5 / 2
12,715
908
20,005
28,004
23,858
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bubinoluk
Neith
16
10 / 4 / 6
13,603
972
20,534
17,535
8,281
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Osiris
TheWhole
Osiris
14
3 / 2 / 10
11,579
827
13,690
20,107
22,571
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
mazzu196
Anubis
13
6 / 6 / 9
11,432
817
15,369
13,084
6,393
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
12
Kills
19
19
Deaths
12
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Neith
Bubinoluk
Neith
10
4
6
3.25
L
Izanami
Bubotica
Izanami
0
10
4
0.2
L
Chang'e
NosJr23
Chang'e
2
4
9
1.63
L
Hercules
SmackDown
Hercules
10
5
2
2.2
W
Osiris
TheWhole
Osiris
3
2
10
4
W
Anubis
mazzu196
Anubis
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,529
Damage
49,593
56,721
Taken
50,726
32,531
Mitigated
37,245
9,941
Healing
12,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Bubinoluk
Neith
20,534
13,114
0
6,524
17,535
8,281
2,604
3,680
13,855
0
75,033
L
Izanami
Bubotica
Izanami
2,315
2,311
0
175
13,407
3,366
0
5,087
8,320
0
11,001
L
Chang'e
NosJr23
Chang'e
13,209
814
1,911
3,086
15,310
5,307
0
3,784
11,526
50,751
0
L
Hercules
SmackDown
Hercules
20,005
7,034
0
4,769
28,004
23,858
0
6,498
21,506
0
36,477
W
Osiris
TheWhole
Osiris
13,690
4,023
303
2,080
20,107
22,571
198
5,591
14,516
0
33,865
W
Anubis
mazzu196
Anubis
15,369
719
0
3,322
13,084
6,393
0
4,568
8,516
53,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,770
Gold Earned
36,614
106
Minions Killed
167
0
Camps Cleared
0
665,102
Distance Traveled
794,057
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,603
972
89
6
0
239,830
0
L
Izanami
9,044
646
13
1
0
139,030
0
L
Chang'e
11,011
787
63
5
0
266,638
0
L
Hercules
12,715
908
30
2
0
259,434
0
W
Osiris
11,579
827
19
1
0
308,136
0
W
Anubis
11,432
817
59
4
0
246,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role